Beispiel #1
0
        private void DetermineCurrentRegion()
        {
            if (CollisionDetection.IsRectInRect(Game.player.Bounds, highFenceOrbit.SpaceRegionArea))
            {
                if (currentSpaceRegion != highFenceOrbit)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = highFenceOrbit;
                    currentSpaceRegion.OnEnter();
                }
            }

            else if (CollisionDetection.IsRectInRect(Game.player.Bounds, fortrunOrbit.SpaceRegionArea))
            {
                if (currentSpaceRegion != fortrunOrbit)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = fortrunOrbit;
                    currentSpaceRegion.OnEnter();
                }
            }

            else if (CollisionDetection.IsRectInRect(Game.player.Bounds, newNorrlandOrbit.SpaceRegionArea))
            {
                if (currentSpaceRegion != newNorrlandOrbit)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = newNorrlandOrbit;
                    currentSpaceRegion.OnEnter();
                }
            }

            else if (CollisionDetection.IsRectInRect(Game.player.Bounds, soelaraOrbit.SpaceRegionArea))
            {
                if (currentSpaceRegion != soelaraOrbit)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = soelaraOrbit;
                    currentSpaceRegion.OnEnter();
                }
            }

            else if (CollisionDetection.IsRectInRect(Game.player.Bounds, lavisOrbit.SpaceRegionArea))
            {
                if (currentSpaceRegion != lavisOrbit)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = lavisOrbit;
                    currentSpaceRegion.OnEnter();
                }
            }

            else if (CollisionDetection.IsRectInRect(Game.player.Bounds, peyeOrbit.SpaceRegionArea))
            {
                if (currentSpaceRegion != peyeOrbit)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = peyeOrbit;
                    currentSpaceRegion.OnEnter();
                }
            }

            else if (CollisionDetection.IsRectInRect(Game.player.Bounds, sectorX.SpaceRegionArea))
            {
                if (currentSpaceRegion != sectorX)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = sectorX;
                    currentSpaceRegion.OnEnter();
                }
            }

            else if (CollisionDetection.IsRectInRect(Game.player.Bounds, outpostX.SpaceRegionArea))
            {
                if (currentSpaceRegion != outpostX)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = outpostX;
                    currentSpaceRegion.OnEnter();
                }
            }

            else if (CollisionDetection.IsRectInRect(Game.player.Bounds, borderXOutpost.SpaceRegionArea))
            {
                if (currentSpaceRegion != borderXOutpost)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = borderXOutpost;
                    currentSpaceRegion.OnEnter();
                }
            }

            else if (CollisionDetection.IsRectInRect(Game.player.Bounds, miningOutpost.SpaceRegionArea))
            {
                if (currentSpaceRegion != miningOutpost)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = miningOutpost;
                    currentSpaceRegion.OnEnter();
                }
            }

            else if (CollisionDetection.IsRectInRect(Game.player.Bounds, rebelOutpost.SpaceRegionArea))
            {
                if (currentSpaceRegion != rebelOutpost)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    currentSpaceRegion  = rebelOutpost;
                    currentSpaceRegion.OnEnter();
                }
            }

            else
            {
                if (currentSpaceRegion != null)
                {
                    previousSpaceRegion = currentSpaceRegion;
                    previousSpaceRegion.OnLeave();
                    currentSpaceRegion = null;
                }
            }
        }
Beispiel #2
0
        public override void Initialize()
        {
            planetarySystemSpriteSheet = new Sprite(Game.Content.Load <Texture2D>("Overworld-Sprites/planetarySystemSpritesheet"));
            shooterSheet       = new Sprite(Game.Content.Load <Texture2D>("Vertical-Sprites/shooterSheet"));
            outpostSpriteSheet = new Sprite(Game.Content.Load <Texture2D>("Overworld-Sprites/OutpostSpriteSheet"));

            deepSpaceGameObjects        = new List <GameObjectOverworld>();
            garbageDeepSpaceGameObjects = new List <GameObjectOverworld>();

            effectsObjects        = new List <GameObjectOverworld>();
            garbageEffectsObjects = new List <GameObjectOverworld>();

            camera             = new Camera(0, 0, 1, Game);
            camera.WorldWidth  = OVERWORLD_WIDTH;
            camera.WorldHeight = OVERWORLD_HEIGHT;
            Game.camera        = this.camera;

            // HUD
            HUD = new HeadsUpDisplay(this.Game);
            HUD.Initialize(planetarySystemSpriteSheet, new Vector2(OVERWORLD_WIDTH / 2, OVERWORLD_HEIGHT / 2), new Vector2(OVERWORLD_WIDTH, OVERWORLD_HEIGHT));

            bGManagerOverworld = new BackgroundManagerOverworld(Game);
            bGManagerOverworld.Initialize();

            beacons = new List <Beacon>();

            // Sectors
            sectorX = new SectorX(Game);
            sectorX.Initialize();

            outpostX = new OutpostX(Game, outpostSpriteSheet);
            outpostX.Initialize();

            borderXOutpost = new BorderXOutpost(Game, outpostSpriteSheet);
            borderXOutpost.Initialize();

            miningOutpost = new MiningOutpost(Game, outpostSpriteSheet);
            miningOutpost.Initialize();

            rebelOutpost = new RebelOutpost(Game, outpostSpriteSheet);
            rebelOutpost.Initialize();

            highFenceOrbit = new HighFenceOrbit(Game, outpostSpriteSheet);
            highFenceOrbit.Initialize();

            fortrunOrbit = new FortrunOrbit(Game, outpostSpriteSheet);
            fortrunOrbit.Initialize();

            newNorrlandOrbit = new NewNorrlandOrbit(Game, outpostSpriteSheet);
            newNorrlandOrbit.Initialize();

            soelaraOrbit = new SoelaraOrbit(Game, outpostSpriteSheet);
            soelaraOrbit.Initialize();

            lavisOrbit = new LavisOrbit(Game, outpostSpriteSheet);
            lavisOrbit.Initialize();

            peyeOrbit = new PeyeOrbit(Game, outpostSpriteSheet);
            peyeOrbit.Initialize();

            currentSpaceRegion = sectorX;

            // Misc objects
            peyeScienceStation = new PeyeScienceStation(Game, outpostSpriteSheet, GetPlanet("Peye").position);

            deepSpaceGameObjects.Add(peyeScienceStation);
            deepSpaceGameObjects.Add(new MediumAsteroid(Game, shooterSheet, new Vector2(82550, 117980)));
            deepSpaceGameObjects.Add(new MediumAsteroid(Game, shooterSheet, new Vector2(82520, 118000)));
            deepSpaceGameObjects.Add(new MediumAsteroid(Game, shooterSheet, new Vector2(82490, 118021)));
            deepSpaceGameObjects.Add(new MediumAsteroid(Game, shooterSheet, new Vector2(82552, 118050)));
            deepSpaceGameObjects.Add(new MediumAsteroid(Game, shooterSheet, new Vector2(82575, 118075)));

            ActiveSong = Music.SpaceAmbience;

            foreach (GameObjectOverworld obj in deepSpaceGameObjects)
            {
                obj.Initialize();
            }

            foreach (Beacon beacon in beacons)
            {
                beacon.AddKnownBeacons(Game.stateManager.overworldState.GetAllOverworldGameObjects);
            }

            bGManagerOverworld.AddStar(planetarySystemSpriteSheet);

            burnOutEnding = new BurnOutEnding(Game, planetarySystemSpriteSheet);
            burnOutEnding.Initialize();

            base.Initialize();
        }