Beispiel #1
0
        public override void Initialize()
        {
            base.Initialize();

            currentTime = fireTime;
            lootValue   = LootValue.veryHigh;

            //Egenskaper
            SightRange = 600;
            HP         = 1000.0f;
            HPmax      = HP;
            Damage     = (float)CollisionDamage.high;
            Speed      = 0.02f;

            AddPrimaryModule(10, ShootingMode.Regular);

            AddSecondaryModule(200, ShootingMode.Regular);
            secondaryModule.ShootsInBatchesSetup(3, 3000);

            movement = Movement.Line;
            SecondaryShootSoundID = SoundEffects.SmallLaser;

            //Animationer
            anim.LoopTime = 500;
            anim.AddFrame(spriteSheet.GetSubSprite(new Rectangle(92, 180, 69, 83)));

            CenterPoint = new Vector2(anim.Width / 2, anim.Height / 2);

            float beamDamage = 12.0f;

            beamModuleLeft   = new HostileBeamModule(Game, spriteSheet, beamDamage);
            beamModuleMiddle = new HostileBeamModule(Game, spriteSheet, beamDamage);
            beamModuleRight  = new HostileBeamModule(Game, spriteSheet, beamDamage);
        }
        public override void Initialize()
        {
            base.Initialize();

            currentTime = fireTime;
            lootValue   = LootValue.medium;

            //Egenskaper
            SightRange = 600;
            HP         = 500f;
            HPmax      = HP;
            Damage     = (float)CollisionDamage.medium;
            Speed      = 0.05f;

            AddPrimaryModule(10, ShootingMode.Regular);
            movement = Movement.Following;

            //Animationer
            anim.LoopTime = 500;
            anim.AddFrame(spriteSheet.GetSubSprite(new Rectangle(410, 0, 29, 36)));

            CenterPoint = new Vector2(anim.Width / 2, anim.Height / 2);

            float beamDamage = 12.0f;

            beamModule = new HostileBeamModule(Game, spriteSheet, beamDamage);
        }