public OptionDurationEventSquare(Sprite spriteSheet, Vector2 position, DurationEventType state)
     : base(spriteSheet, position)
 {
     displaySprite     = spriteSheet.GetSubSprite(new Rectangle(50, 0, 12, 12));
     optionState       = state;
     overlaySprite     = DurationSquare.GetEventSprite(state);
     readyToSetDisplay = false;
 }
 public override void Update(GameTime gameTime)
 {
     base.Update(gameTime);
     overlaySprite = DurationSquare.GetEventSprite(ActiveData.durationEventState);
 }