public void SetDefaultBehaviour()
        {
            LoopAction foo = new LoopAction();

            foo.Add(new TravelAction(this, TravelAction.GetRandomPlanet(sector)));
            foo.Add(new WaitTimeAction(this, 7500));
            AIManager      = foo;
            overworldEvent = new DisplayFreighterMessageOE(Game);
        }
        public void SetRandomEndPlanet()
        {
            List <GameObjectOverworld> tempList = new List <GameObjectOverworld>();

            tempList.AddRange(sector.GetGameObjects());

            destinationPlanet = tempList[(int)Game.random.Next(0, tempList.Count - 1)];
            destination       = destinationPlanet.position;

            overworldEvent = new DisplayFreighterMessageOE(Game);

            if (position == destination)
            {
                SetRandomEndPlanet();
            }
        }