Beispiel #1
0
        void resetPosition()
        {
            Scale sh = SizeFactory.getFactory.shieldScale;

            GameObjectTreeFactory.getFactory.alien.setPos(100, 600, SizeFactory.getFactory.alienScale.spriteWidth, SizeFactory.getFactory.alienScale.spriteHeight);
            shieldList.setPos(100, 200, sh.colWidth, sh.colHeight, 0);
            shieldList.setPos(300, 200, sh.colWidth, sh.colHeight, 1);
            shieldList.setPos(500, 200, sh.colWidth, sh.colHeight, 2);
            shieldList.setPos(700, 200, sh.colWidth, sh.colHeight, 3);
            player.setPos(100, 100);
            ufoController.setPos(-100, -100);
        }
Beispiel #2
0
 public override void execute()
 {
     controller.setStatus(Status.Active);
     controller.setState(MovementStateFactory.left);
     controller.setPos(895, 900);
 }