Beispiel #1
0
 //-----------------------------------------------------------------------------
 // Game::UnLoadContent()
 //       unload content (resources loaded above)
 //       unload all content that was loaded before the Engine Loop started
 //-----------------------------------------------------------------------------
 public override void UnLoadContent()
 {
     GameObjectMan.Destory();
     ProxySpriteMan.Destory();
     TimerMan.Destory();
     SpriteBatchMan.Destory();
     GameSpriteMan.Destory();
     BoxSpriteMan.Destory();
     ImageMan.Destory();
     TextureMan.Destory();
 }