Beispiel #1
0
        public static Sprite Add(SpriteBaseName name, ImageName imgName, float x, float y, float sx, float sy)
        {
            SpriteManager spriteMan = SpriteManager.GetInstance();
            Sprite        sprite    = (Sprite)spriteMan.BaseAdd();

            sprite.Set(name, imgName, x, y, sx, sy);
            return(sprite);
        }
Beispiel #2
0
        public static Sprite Add(Sprite.Name spriteName, Image.Name imageName, float x, float y, float width, float height, Azul.Color pColor = null)
        {
            SpriteManager pMan = SpriteManager.PrivGetInstance();

            Debug.Assert(pMan != null);

            Sprite pNode = (Sprite)pMan.BaseAdd();

            Debug.Assert(pNode != null);

            Image pImage = ImageManager.Find(imageName);

            Debug.Assert(pImage != null);

            pNode.Set(spriteName, pImage, x, y, width, height, pColor);

            return(pNode);
        }
        public static Sprite Add(Sprite.Name name, Image.Name imageName, float x, float y, float width, float height, Azul.Color color)
        {
            SpriteManager pInstance = SpriteManager.PrivGetInstance();

            Debug.Assert(pInstance != null);

            Sprite pSprite = (Sprite)pInstance.BaseAdd();

            Debug.Assert(pSprite != null);

            Image pImage = ImageManager.Find(imageName);

            Debug.Assert(pImage != null);

            // Initialize the date
            pSprite.Set(name, pImage, x, y, width, height, color);
            return(pSprite);
        }