public static void Update() { //ensure call Create() first SoundMan pMan = SoundMan.GetInstance(); Debug.Assert(pMan != null); pMan.pSndEngine.Update(); }
public static void Play(String soundPath) { //ensure call Create() first SoundMan pMan = SoundMan.GetInstance(); Debug.Assert(pMan != null); pMan.pSndEngine.Play2D(soundPath); }