public void Dump() { SBNode pNode = (SBNode)this.BaseGetActive(); // Update() should be called in each sprites before call this Draw() function. while (pNode != null) { pNode.Print(); pNode = (SBNode)pNode.pNext; } }
public void Dump() { SBNode pNode = (SBNode)this.BaseGetActive(); // Update() should be called in each sprites before call this Draw() function. while (pNode != null) { pNode.Print(); pNode = (SBNode)pNode.pNext; } }