public CollisionObject(ProxySprite pProxy) { Debug.Assert(pProxy != null); this.poCollisionRect = new CollisionRect(pProxy.GetSpriteRect()); this.pCollsionBoxSprite = BoxSpriteMan.Add(this.poCollisionRect.x, this.poCollisionRect.y, this.poCollisionRect.width, this.poCollisionRect.height); Debug.Assert(this.pCollsionBoxSprite != null); this.pCollsionBoxSprite.SetLineColor(1.0f, 1.0f, 0.0f); }