Beispiel #1
0
        static void Initialize(Engine engine)
        {
            int startRow      = 2;
            int startCol      = 2;
            int endCol        = WorldCols - 10;
            int alienStartRow = startRow;

            //for (int i = startCol + 4; i < endCol - 10; i++)
            //{
            //    if (i == startCol + 15)
            //    {
            //        alienStartRow++;
            //    }

            //    if (i == startCol + 20)
            //    {
            //        alienStartRow--;
            //    }

            //    AlienShip alien = new AlienShip(new MatrixPosition(alienStartRow, i), new MatrixPosition(0, 1));
            //    engine.AddObject(alien);
            //}

            for (int i = startCol; i < endCol; i++)
            {
                AlienShip alien     = new AlienShip(new MatrixPosition(alienStartRow, i), new MatrixPosition(0, 1));
                HiveShip  hiveAlien = new HiveShip(new MatrixPosition(alienStartRow + 1, i), new MatrixPosition(0, 1));

                engine.AddObject(alien);
                engine.AddObject(hiveAlien);
            }

            PlayerShip player = PlayerShip.Instance(new MatrixPosition(WorldRows - 2, WorldCols / 2));

            engine.AddObject(player);
        }
Beispiel #2
0
        public MainWindow()
        {
            playerlife = 2;
            InitializeComponent();
            Globals.playerMissiles = new List <PlayerMissile>();
            PlayerShip statekgracza = PlayerShip.Instance();
            Designs    designs      = new Designs();

            highscores = new Dictionary <string, int>();


            #region Adding Textures
            Uri uri = new Uri(@"/Cruiser.PNG", UriKind.Relative);
            designs.addDesign("Cruiser", uri);
            uri = new Uri(@"/Destroyer.PNG", UriKind.Relative);
            designs.addDesign("Destroyer", uri);
            uri = new Uri(@"/PlayerShip.PNG", UriKind.Relative);
            designs.addDesign("PlayerShip", uri);
            uri = new Uri(@"/bullet.PNG", UriKind.Relative);
            designs.addDesign("Missile1", uri);
            uri = new Uri(@"/bullet.PNG", UriKind.Relative);
            designs.addDesign("Missile2", uri);
            uri = new Uri(@"/Booster.PNG", UriKind.Relative);
            designs.addDesign("Booster", uri);
            #endregion



            #region Adding Commands
            moveLeft  = new MoveLeft(statekgracza);
            moveRight = new MoveRight(statekgracza);
            shoot     = new Shoot(statekgracza);
            exit      = new Exit(this);
            commands  = new PlayerCommands();
            #endregion

            #region Adding Scores
            highscores.Add("Kamil", 20);
            highscores.Add("Piotr", 30);
            highscores.Add("Rafał", 40);
            #endregion


            #region Initialize Window
            main            = this;
            LifePoints      = "5";
            mapa            = new Canvas();
            lifecounter     = LifeCounter;
            pointscounter   = PointCounter;
            mapa.Width      = 800;
            mapa.Height     = 600;
            mapa.Background = new SolidColorBrush(Colors.White);
            mapa.Focusable  = true;
            Grid.SetRow(mapa, 0);
            Grid.SetRow(mapa, 0);
            Grid.SetColumnSpan(mapa, 6);
            Root.Children.Add(mapa);
            statekgracza.CreateShipDynamically(mapa);
            GameMaster gameMaster = new GameMaster(mapa, statekgracza);
            Thread     t          = new Thread(new ThreadStart(gameMaster.RunGame));
            t.Start();
            #endregion
        }