Beispiel #1
0
        public override void Render()
        {
            Debug.Assert(this.pAzulSprite != null);
            Debug.Assert(this.pColor != null);
            Debug.Assert(this.pScreenRect != null);
            Debug.Assert(this.pMessage != null);
            Debug.Assert(this.pMessage.Length > 0);

            float xTmp = this.x;
            float yTmp = this.y;

            float xEnd = this.x;

            for (int i = 0; i < this.pMessage.Length; i++)
            {
                int key = Convert.ToByte(pMessage[i]);

                Glyph pGlyph = GlyphManager.Find(this.glyphName, key);
                Debug.Assert(pGlyph != null);

                xTmp = xEnd + pGlyph.GetAzulSubRect().width / 2;
                this.pScreenRect.Set(xTmp, yTmp, pGlyph.GetAzulSubRect().width, pGlyph.GetAzulSubRect().height);

                pAzulSprite.Swap(pGlyph.GetAzulTexture(), pGlyph.GetAzulSubRect(), this.pScreenRect, this.pColor);

                pAzulSprite.Update();
                pAzulSprite.Render();

                // move the starting to the next character
                xEnd = pGlyph.GetAzulSubRect().width / 2 + xTmp;
            }
        }
Beispiel #2
0
        public void Set(Font.Name name, String pMessage, Glyph.Name glyphName, float xStart, float yStart)
        {
            Debug.Assert(pMessage != null);
            this.pMessage = pMessage;

            this.x = xStart;
            this.y = yStart;

            this.name = name;

            // TODO: for wash... this should be a nullGlyph
            this.glyphName = glyphName;

            // Force color to white
            Debug.Assert(this.pColor != null);
            this.pColor.Set(1.0f, 1.0f, 1.0f);

            float totalWidth = 0.0f;
            float maxHeight  = 0.0f;

            for (int i = 0; i < this.pMessage.Length; i++)
            {
                int key = Convert.ToByte(pMessage[i]);

                Glyph pGlyph = GlyphMan.Find(this.glyphName, key);
                Debug.Assert(pGlyph != null);

                totalWidth += pGlyph.GetAzulSubRect().width;
                if (pGlyph.GetAzulSubRect().height > maxHeight)
                {
                    maxHeight = pGlyph.GetAzulSubRect().height;
                }
            }
            this.pColRect.Set(new Azul.Rect(this.x + totalWidth / 2, this.y, totalWidth, maxHeight));
        }