Beispiel #1
0
        ///////////////////////////////////////////////////////
        //
        // Methods
        //
        ///////////////////////////////////////////////////////

        /// <summary>
        ///		Updates the timed events to see if any need to be executed
        /// </summary>
        /// <param name="currentTime">
        ///		Current Azul time of the game
        /// </param>
        public void Update(float currentTime)
        {
            // Only update if not paused
            if (this.isPaused == false)
            {
                // Store current Azul game time
                this.currentUpdateTime = currentTime;

                // Go though every node less than current time
                TimedEvent itr = this.activeList.Head as TimedEvent;
                while (itr != null)
                {
                    // If the current event's stamp is less than the currTime
                    if (itr.TimeStamp < currentTime)
                    {
                        // Execute the event's command
                        itr.OnTimeIsUp();

                        // Next node
                        TimedEvent popped = this.activeList.PopFront() as TimedEvent;
                        popped.Reset();
                        this.reservedList.PushFront(popped);
                        itr = this.activeList.Head as TimedEvent;
                    }
                    // Else if the event stamp is bigger than currTime
                    else
                    {
                        // No need to check anymore
                        break;
                    }
                }
            }
        }
        public override bool GreaterThan(ListNode rhs)
        {
            TimedEvent right = rhs as TimedEvent;

            Debug.Assert(right != null);
            return(this.timeStamp > right.timeStamp);
        }
Beispiel #3
0
        ///////////////////////////////////////////////////////
        //
        // Contracts
        //
        ///////////////////////////////////////////////////////

        protected override void FillReserve(int fillSize)
        {
            for (int i = fillSize; i > 0; i--)
            {
                TimedEvent newNode = new TimedEvent();
                this.reservedList.PushFront(newNode);
            }
        }
Beispiel #4
0
        /// <summary>
        ///		Creates a new timed event given a command and time to execute
        /// </summary>
        /// <param name="newCommand"></param>
        /// <param name="seconds"></param>
        /// <returns></returns>
        public TimedEvent Create(ICommandable newCommand, float seconds)
        {
            Debug.Assert(this.isPaused == false, "Trying to add a TimedEvent to a paused Timer!");

            TimedEvent newEvent = this.NewBaseCreate(seconds);

            newEvent.SetCommand(newCommand);
            return(newEvent);
        }
Beispiel #5
0
        /// <summary>
        ///		Recycles the given TimedEvent reference for object pooling
        /// </summary>
        /// <param name="oldTimedEvent"></param>
        /// <returns></returns>
        public bool Recycle(TimedEvent oldTimedEvent)
        {
            TimedEvent oldNode = this.NewBaseRecycle(oldTimedEvent);

            if (oldNode == null)
            {
                return(false);
            }
            oldNode.Reset();
            return(true);
        }
Beispiel #6
0
        ///////////////////////////////////////////////////////
        //
        // Private Methods
        //
        ///////////////////////////////////////////////////////


        // Bypass to AbstractManager's BaseCreate()
        // So that the new node is sorted in the active list
        private TimedEvent NewBaseCreate(float seconds)
        {
            // Refill reserves if it ran out
            if (this.ReservedSize <= 0)
            {
                this.FillReserve(this.AdditionalReserveSize);
                Debug.Assert(this.ReservedSize > 0);
            }

            // Move a node from the reserves to the active list
            TimedEvent newNode = this.reservedList.PopFront() as TimedEvent;

            newNode.SetId(this.currentId++);
            newNode.AddTime(seconds, this.currentUpdateTime);
            this.activeList.PushSorted(newNode);
            return(newNode as TimedEvent);
        }
Beispiel #7
0
        /// <summary>
        ///		Unpaused this timer by updating all internal events
        ///		given the correct current Azul time
        /// </summary>
        /// <param name="correctAzulTime"></param>
        public void Unpause(float correctAzulTime)
        {
            this.isPaused = false;

            // Calculate how much time elapsed since pausing
            float timeElapsed = correctAzulTime - this.currentUpdateTime;

            // Go through every TimedEvent and add this elapsed time
            TimedEvent itr = this.activeList.Head as TimedEvent;

            while (itr != null)
            {
                // Update the event
                itr.AddTime(timeElapsed);

                // Next event
                itr = itr.next as TimedEvent;
            }
        }
Beispiel #8
0
        // Bypass to AbstractManager's BaseRecycle()
        private TimedEvent NewBaseRecycle(TimedEvent oldEvent)
        {
            // Look for the node to recycle
            ListNode queriedNode = this.NewBaseFind(oldEvent, this.activeList);

            // Give up if node wasn't found
            if (queriedNode == null)
            {
                return(null);
            }

            // Clear data
            queriedNode.BaseReset();

            // Move it from the active to reserve
            queriedNode = this.activeList.Pop(queriedNode);
            this.reservedList.PushFront(queriedNode);

            return(queriedNode as TimedEvent);
        }
Beispiel #9
0
        // Bypass to AbstractManager's BaseFind()
        private TimedEvent NewBaseFind(TimedEvent query, LinkList list)
        {
            ListNode foundNode = null;

            ListNode itr = list.Head;

            while (itr != null)
            {
                if (ReferenceEquals(itr, query))
                {
                    // Found node
                    foundNode = itr;
                    break;
                }

                // Next node
                itr = itr.next;
            }

            return(foundNode as TimedEvent);
        }