Beispiel #1
0
        public static WorldState CreateNewWorldState(int width, int height, int maxRockets, int aliensWidth, int aliensHeight, int initialLives)
        {
            GameConfigState     gameConfigState     = new GameConfigState(width, height, maxRockets, aliensWidth, aliensHeight);
            PlayerState         playerState         = new PlayerState(width / 2);
            AliensState         aliensState         = CreateNewAliensState(width, height, aliensWidth, aliensHeight);
            AliensMovementState aliensMovementState = new AliensMovementState(AliensMovementState.MovementDirection.Right);
            RocketsState        rocketsState        = new RocketsState(new List <Vector2i>());
            BombsState          bombsState          = new BombsState(new List <Vector2i>());
            GameProgressState   gameProgressState   = new GameProgressState(0, initialLives, false);
            WorldState          worldState          = new WorldState(gameConfigState, playerState, aliensState, aliensMovementState, rocketsState, bombsState, gameProgressState);

            return(worldState);
        }
        public WorldState(GameConfigState gameConfigState, PlayerState playerState, AliensState aliensState, AliensMovementState aliensMovementState,
                          RocketsState rocketsState, BombsState bombsState, GameProgressState gameProgressState)
        {
            GameConfigState = gameConfigState;
            PlayerState     = playerState;
            AliensState     = aliensState;

            AliensMovementState = aliensMovementState;

            RocketsState = rocketsState;

            BombsState = bombsState;

            GameProgressState = gameProgressState;
        }
Beispiel #3
0
        public static void TickAliens(GameConfigState gameConfigState, AliensState aliensState, AliensMovementState aliensMovementState,
                                      out AliensState newAliensState, out AliensMovementState newAliensMovementState, out AliensFiringInput newAliensFiringInput)
        {
            Vector2i topLeft, bottomRight;

            aliensState.GetAbsoluteBoundingBox(out topLeft, out bottomRight);
            AliensMovementState.MovementDirection nextMovementDirection = ChooseNewAliensMovementDirection(gameConfigState, aliensMovementState, topLeft, bottomRight);

            Dictionary <AliensMovementState.MovementDirection, Vector2i> movementDirectionToDelta =
                new Dictionary <AliensMovementState.MovementDirection, Vector2i>
            {
                { AliensMovementState.MovementDirection.Left, new Vector2i(-1, 0) },
                { AliensMovementState.MovementDirection.Right, new Vector2i(1, 0) },
                { AliensMovementState.MovementDirection.Down, new Vector2i(0, 1) },
            };

            Vector2i movementDelta = movementDirectionToDelta[nextMovementDirection];

            newAliensState         = new AliensState(aliensState.TopLeft + movementDelta, aliensState.RelativePositions);
            newAliensMovementState = new AliensMovementState(nextMovementDirection);

            TickAliensFiring(aliensState, out newAliensFiringInput);
        }
Beispiel #4
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        public static WorldState Tick(WorldState worldState, PlayerInput playerInput)
        {
            PlayerState newPlayerState = TickPlayer(worldState.GameConfigState, worldState.PlayerState, playerInput);

            AliensState         newAliensState;
            AliensMovementState newAliensMovementState;
            AliensFiringInput   newAliensFiringInput;

            bool createNewAliens = (worldState.AliensState.RelativePositions.Count == 0);

            if (createNewAliens)
            {
                newAliensState = CreateNewAliensState(worldState.GameConfigState.Width, worldState.GameConfigState.Height,
                                                      worldState.GameConfigState.AliensWidth, worldState.GameConfigState.AliensHeight);
                newAliensMovementState = new AliensMovementState(AliensMovementState.MovementDirection.Right);
                newAliensFiringInput   = new AliensFiringInput(false, 0);
            }
            else
            {
                TickAliens(worldState.GameConfigState, worldState.AliensState, worldState.AliensMovementState, out newAliensState, out newAliensMovementState, out newAliensFiringInput);
            }

            RocketsState newRocketsState = TickRockets(worldState.GameConfigState, worldState.RocketsState, worldState.PlayerState, playerInput);

            BombsState newBombsState = TickBombs(worldState.GameConfigState, worldState.BombsState, worldState.PlayerState, worldState.AliensState, newAliensFiringInput);

            List <Tuple <int, int> > alienRocketCollisions = FindAlienRocketCollisions(newAliensState, newRocketsState);
            List <int> playerBombCollisions = FindPlayerBombCollisions(worldState.GameConfigState, newBombsState, newPlayerState);

            AliensState  newAliensState2  = ResolveAlienCollisions(newAliensState, alienRocketCollisions);
            RocketsState newRocketsState2 = ResolveRocketCollisions(newRocketsState, alienRocketCollisions);

            GameProgressState newGameProgressState = TickGameProgress(worldState.GameConfigState, worldState.GameProgressState, newAliensState2, alienRocketCollisions.Count, playerBombCollisions.Count != 0);

            return(new WorldState(worldState.GameConfigState, newPlayerState, newAliensState2, newAliensMovementState, newRocketsState2, newBombsState, newGameProgressState));
        }
Beispiel #5
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        private static AliensMovementState.MovementDirection ChooseNewAliensMovementDirection(GameConfigState gameConfigState, AliensMovementState aliensMovementState, Vector2i topLeft, Vector2i bottomRight)
        {
            switch (aliensMovementState.PreviousMovementDirection)
            {
            case AliensMovementState.MovementDirection.Left:
                if (topLeft.X == 0)
                {
                    return(AliensMovementState.MovementDirection.Down);
                }
                else
                {
                    return(aliensMovementState.PreviousMovementDirection);
                }

            case AliensMovementState.MovementDirection.Right:
                if (bottomRight.X == gameConfigState.Width)
                {
                    return(AliensMovementState.MovementDirection.Down);
                }
                else
                {
                    return(aliensMovementState.PreviousMovementDirection);
                }

            case AliensMovementState.MovementDirection.Down:
                if (topLeft.X == 0)
                {
                    return(AliensMovementState.MovementDirection.Right);
                }
                else
                {
                    return(AliensMovementState.MovementDirection.Left);
                }

            default:
                throw new NotImplementedException();
            }
        }