public void OnShipChanged(object sender, ShipChangedEventArgs e)
 {
     if (e.Killed && Equals(e.ShipUpdated, this))
     {
         if (this is Player)
         {
             //TODO Remove lives
         }
     }
 }
 private void OnShipChangedEventHandler(ShipChangedEventArgs e)
 {
     ShipChangedEventHandler?.Invoke(this, e);
 }