/// <summary>
        /// Create a new particle effect, based on parameters stored in ParticleEffectData.xml
        /// </summary>
        /// <param name="effectKey">string identifier used to fetch parameters. Must match Name attribute in XML</param>
        public ParticleEffect(string effectKey)
        {
            try
            {
                ParticleEffectData data = DataManager.GetData<ParticleEffectData>(effectKey);
                if (data.ParticleGenerators.Count() > 0)
                {
                    _generators = new ParticleGenerator[data.ParticleGenerators.Length];
                    for (int i = 0; i < _generators.Length; i++)
                    {
                        _generators[i] = new ParticleGenerator(data.ParticleGenerators[i]);
                    }
                }
                else
                {
                    _generators = new ParticleGenerator[1];
                    _generators[0] = new ParticleGenerator(effectKey);
                }
            }
            catch (DataManagerException)
            {
                _generators = new ParticleGenerator[1];
                _generators[0] = new ParticleGenerator(effectKey);
            }

            IntensityFactor = 1.0f;
        }
        /// <summary>
        /// Create a new particle effect, based on parameters stored in ParticleEffectData.xml
        /// </summary>
        /// <param name="effectKey">string identifier used to fetch parameters. Must match Name attribute in XML</param>
        public ParticleEffect(string effectKey)
        {
            if (Data.ContainsKey(effectKey))
            {
                ParticleEffectData data = Data[effectKey];
                _generators = new ParticleGenerator[data.ParticleGenerators.Length];
                for (int i = 0; i < _generators.Length; i++)
                {
                    _generators[i] = new ParticleGenerator(data.ParticleGenerators[i]);
                }
            }
            else
            {
                _generators = new ParticleGenerator[1];
                _generators[0] = new ParticleGenerator(effectKey);
            }

            IntensityFactor = 1.0f;
        }
Beispiel #3
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        /// <summary>
        /// Create a new particle effect, based on parameters stored in ParticleEffectData.xml
        /// </summary>
        /// <param name="effectKey">string identifier used to fetch parameters. Must match Name attribute in XML</param>
        public ParticleEffect(string effectKey)
        {
            if (Data.ContainsKey(effectKey))
            {
                ParticleEffectData data = Data[effectKey];
                _generators = new ParticleGenerator[data.ParticleGenerators.Length];
                for (int i = 0; i < _generators.Length; i++)
                {
                    _generators[i] = new ParticleGenerator(data.ParticleGenerators[i]);
                }
            }
            else
            {
                _generators    = new ParticleGenerator[1];
                _generators[0] = new ParticleGenerator(effectKey);
            }

            IntensityFactor = 1.0f;
        }