public override void Collide(GameObject obj)
 {
     this.HitPoints--;
     if (this.HitPoints <= 0)
     {
         this.IsDestroyed = true;
     }
 }
        public virtual void AddObject(GameObject obj)
        {
            if (obj is EnemySpaceCraftProtoOne || obj is Asteroid || obj is Meteor || obj is Gift)
            {
                this.movingObjects.Add(obj as MovingObject);
            }
            else if (obj is Bullet)
            {
                this.bullets.Add(obj as Bullet);
            }

            this.allObjects.Add(obj);
        }
        public void EnqueObject(GameObject obj)
        {
            char[,] objectImage = obj.GetImage();
            int objectHeight = objectImage.GetLength(0);
            int objectWidth = objectImage.GetLength(1);
            Position objectPosition = obj.GetPosition;

            for (int rows = obj.GetPosition.Row; rows < objectPosition.Row + objectHeight; rows++)
            {
                for (int cols = obj.GetPosition.Col; cols < objectPosition.Col + objectWidth; cols++)
                {
                    if(rows >= 0 && rows < gameFieldRows && cols >= 0 && cols < gameFieldCols)
                    {
                        objectBody[rows, cols] = objectImage[rows - objectPosition.Row, cols - objectPosition.Col];
                    }
                }
            }
        }
 public override void Collide(GameObject obj)
 {
     if (obj is LifeGift)
     {
         Console.ForegroundColor = ConsoleColor.Green;
         if (this.HitPoints < 4)
         {
             this.HitPoints++;
         }
     }
     else
     {
         this.HitPoints--;
         Console.ForegroundColor = ConsoleColor.Red;
         if (this.HitPoints <= 0)
         {
             this.IsDestroyed = true;
             this.position = new Position(0, 0);
         }
     }
 }
 public override void Collide(GameObject obj)
 {
     this.IsDestroyed = true;
 }
 public void AddCruiser(GameObject obj)
 {
     this.cruiser = obj as PlayerSpaceCraft;
     this.allObjects.Add(obj);
 }
 public virtual void Collide(GameObject obj)
 {
     this.IsDestroyed = true;
 }