Beispiel #1
0
        public override void draw(SpriteBatch b)
        {
            drawTextureBox(b, xPositionOnScreen, yPositionOnScreen, width, height, Color.White);

            b.End();
            b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null, null, Matrix.CreateTranslation(xPositionOnScreen, yPositionOnScreen, 0));
            {
                int tabArea = width / tabs.Length;

                for (int i = 0; i < tabs.Length; ++i)
                {
                    TabMenu tab = tabs[i];

                    int ix = i * tabArea;
                    ix += (tabArea - SpriteText.getWidthOfString(tab.Name)) / 2;
                    int iy = IClickableMenu.borderWidth;
                    SpriteText.drawString(b, tabs[i].Name, ix, iy, color: i == currentTab ? SpriteText.color_Orange : -1);
                }

                tabs[currentTab].draw(b);
            }
            b.End();
            b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);

            base.draw(b);
            drawMouse(b);
        }
Beispiel #2
0
        public override void receiveLeftClick(int x, int y, bool playSound = true)
        {
            base.receiveLeftClick(x, y, playSound);
            int tabArea = width / tabs.Length;

            for (int i = 0; i < tabs.Length; ++i)
            {
                TabMenu tab = tabs[i];

                int ix = xPositionOnScreen + i * tabArea;
                ix += (tabArea - SpriteText.getWidthOfString(tab.Name)) / 2;
                int iy = yPositionOnScreen + IClickableMenu.borderWidth;

                if (x >= ix && y >= iy && x < ix + SpriteText.getWidthOfString(tab.Name) && y < iy + SpriteText.getHeightOfString(tab.Name))
                {
                    currentTab = i;
                    return;
                }
            }

            tabs[currentTab].leftClick(x - xPositionOnScreen, y - yPositionOnScreen);
        }