// Use this for initialization
        void Start()
        {
            cameraLinking = GameObject.Find("Main Camera").GetComponent <Camera_Movement>();


            //Initalizing Level Grid Space
            gridManagerLinking.PreparingGridSpace(designTweaksLinking.level1Rows, designTweaksLinking.level1Columns);
            playerLinking = Instantiate(playerLinking);

            //Initializing Player Starting Position
            Transform      cellStartingP  = gridManagerLinking.ReturningStartPosition();
            PlayerMovement playerSLinking = playerLinking.GetComponent <PlayerMovement>();

            playerSLinking.AssignCellReference(gridManagerLinking.GetPlayerPosition());
            playerLinking.transform.position = new Vector3(cellStartingP.position.x, cellStartingP.position.y, 0);

            cameraLinking.target = playerLinking;
        }