Beispiel #1
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 /// <summary>
 /// Создаёт новый экземпляр класса <see cref="CheckBox"/>.
 /// </summary>
 /// <param name="game">Ссылка на игру</param>
 /// <param name="caption">Заголовок</param>
 public CheckBox(SourceryGame game, string caption)
 {
     Caption = caption;
       _Sprite = new AnimateSprite(game.CheckBox,4,1);
       _Font = game.Font;
       _Checked = false;
 }
Beispiel #2
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 /// <summary>Загружаем все необходимое для отрисовки</summary>
 private void LoadSprites(SourceryGame game)
 {
     _Font    = game.Font;
     _BigFont = game.BigFont;
     _Back    = new AnimateSprite(game.Content.Load <Texture2D>("controls/ReloadingButton"), 3, 1);
     LoadSprite(game);
 }
Beispiel #3
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 /// <summary>
 /// Создаёт новый экземпляр класса <see cref="CheckBox"/>.
 /// </summary>
 /// <param name="game">Ссылка на игру</param>
 /// <param name="caption">Заголовок</param>
 public CheckBox(SourceryGame game, string caption)
 {
     Caption  = caption;
     _Sprite  = new AnimateSprite(game.CheckBox, 4, 1);
     _Font    = game.Font;
     _Checked = false;
 }
Beispiel #4
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 /// <summary>Создаёт новый экземпляр класса <see cref="Movement"/>.</summary>
 /// <param name="board">Вся доска.</param>
 /// <param name="state">Прямоугольник отрисовки.</param>
 /// <param name="current">Текущая ячейка.</param>
 /// <param name="speed">Скорость перемещения.</param>
 /// <param name="sprite">Анимация объекта.</param>
 /// <param name="animation">Параметры анимации объекта.</param>
 public Movement(Rectangle state, Cell current, int speed, AnimateSprite sprite, PlayerAnimation animation, bool IsMagic)
 {
     IsEnd = true;
       _CurrentState = state;
       _Current = current;
       _Speed = speed;
       _Tile = sprite;
       _Animation = animation;
       _Field = Helper.Field;
       _Field = new PathNode[Helper.Board.GetLength(0), Helper.Board.GetLength(1)];
       bool pass;
       for (int i = 0; i < Helper.Board.GetLength(0); i++)
     for (int j = 0; j < Helper.Board.GetLength(1); j++)
     {
       if (IsMagic)
     pass = false;
       else
     pass = (Helper.Board[i, j].Type != CellType.Passable);
       _Field[i, j] = new PathNode()
       {
     IsWall = pass ,
     X = Helper.Board[i, j].Rect.X,
     Y = Helper.Board[i, j].Rect.Y,
     i = i,
     j = j,
       };
     }
 }
Beispiel #5
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        /// <summary>Создаёт новый экземпляр класса <see cref="Movement"/>.</summary>
        /// <param name="board">Вся доска.</param>
        /// <param name="state">Прямоугольник отрисовки.</param>
        /// <param name="current">Текущая ячейка.</param>
        /// <param name="speed">Скорость перемещения.</param>
        /// <param name="sprite">Анимация объекта.</param>
        /// <param name="animation">Параметры анимации объекта.</param>
        public Movement(Rectangle state, Cell current, int speed, AnimateSprite sprite, PlayerAnimation animation, bool IsMagic)
        {
            IsEnd         = true;
            _CurrentState = state;
            _Current      = current;
            _Speed        = speed;
            _Tile         = sprite;
            _Animation    = animation;
            _Field        = Helper.Field;
            _Field        = new PathNode[Helper.Board.GetLength(0), Helper.Board.GetLength(1)];
            bool pass;

            for (int i = 0; i < Helper.Board.GetLength(0); i++)
            {
                for (int j = 0; j < Helper.Board.GetLength(1); j++)
                {
                    if (IsMagic)
                    {
                        pass = false;
                    }
                    else
                    {
                        pass = (Helper.Board[i, j].Type != CellType.Passable);
                    }
                    _Field[i, j] = new PathNode()
                    {
                        IsWall = pass,
                        X      = Helper.Board[i, j].Rect.X,
                        Y      = Helper.Board[i, j].Rect.Y,
                        i      = i,
                        j      = j,
                    };
                }
            }
        }
Beispiel #6
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 /// <summary>
 /// Создаёт новый экземпляр класса <see cref="Button"/>.
 /// </summary>
 /// <param name="texture">Текстура кнопки</param>
 /// <param name="text">Текст кнопки</param>
 /// <param name="font">Шрифт кнопки</param>
 public Button(SourceryGame game, string text)
 {
     _Sprite = new AnimateSprite(game.Button, 3, 1);
       Caption = text;
       _Font = game.Font;
       _Sound = game.ClickSound;
       _Game = game;
 }
Beispiel #7
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 /// <summary>
 /// Создаёт новый экземпляр класса <see cref="Button"/>.
 /// </summary>
 /// <param name="texture">Текстура кнопки</param>
 /// <param name="text">Текст кнопки</param>
 /// <param name="font">Шрифт кнопки</param>
 public Button(SourceryGame game, string text)
 {
     _Sprite = new AnimateSprite(game.Button, 3, 1);
     Caption = text;
     _Font   = game.Font;
     _Sound  = game.ClickSound;
     _Game   = game;
 }
Beispiel #8
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 /// <summary>Создаёт новый экземпляр класса <see cref="ColorZone"/>.</summary>
 /// <param name="game">Ссылка на игру.</param>
 /// <param name="MaxResource">Максимум.</param>
 /// <param name="CurrentResourse">Текущее положение.</param>
 /// <param name="Position">Номер спрайта.</param>
 public ColorZone(SourceryGame game, int MaxResource, int CurrentResourse, int Position)
 {
     _MaxResourse         = MaxResource;
     _CurrentResourse     = CurrentResourse;
     _Sprite              = new AnimateSprite(game.AllMagic, 1, 5);
     _Sprite.CurrentFrame = Position;
     _Font = game.BigFont;
     _Back = game.Content.Load <Texture2D>("Controls/Back");
 }
Beispiel #9
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 /// <summary>Создаёт новый экземпляр класса <see cref="Edit"/>.</summary>
 /// <param name="game">Ссылка на игру.</param>
 /// <param name="text">Текст.</param>
 public Edit(SourceryGame game)
 {
     _Texture = new AnimateSprite(game.Edit, 2, 1);
       _Font = game.Font;
       _Text = game.PlayerName;
       _Cursor = game.Editing;
       _Draw = false;
       _Game = game;
 }
Beispiel #10
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 /// <summary>Создаёт новый экземпляр класса <see cref="Edit"/>.</summary>
 /// <param name="game">Ссылка на игру.</param>
 /// <param name="text">Текст.</param>
 public Edit(SourceryGame game)
 {
     _Texture = new AnimateSprite(game.Edit, 2, 1);
     _Font    = game.Font;
     _Text    = game.PlayerName;
     _Cursor  = game.Editing;
     _Draw    = false;
     _Game    = game;
 }
Beispiel #11
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 /// <summary>Создаёт новый экземпляр класса <see cref="ColorZone"/>.</summary>
 /// <param name="game">Ссылка на игру.</param>
 /// <param name="MaxResource">Максимум.</param>
 /// <param name="CurrentResourse">Текущее положение.</param>
 /// <param name="Position">Номер спрайта.</param>
 public ColorZone(SourceryGame game, int MaxResource, int CurrentResourse, int Position)
 {
     _MaxResourse = MaxResource;
       _CurrentResourse = CurrentResourse;
       _Sprite = new AnimateSprite(game.AllMagic, 1, 5);
       _Sprite.CurrentFrame = Position;
       _Font = game.BigFont;
       _Back = game.Content.Load<Texture2D>("Controls/Back");
 }
Beispiel #12
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 /// <summary>
 /// Создаёт новый экземпляр класса <see cref="TrackBar"/>.
 /// </summary>
 /// <param name="game">The game.</param>
 /// <param name="caption">The caption.</param>
 public TrackBar(SourceryGame game, string caption)
 {
     Caption = caption;
     _Game   = game;
     _Sound  = game.Content.Load <SoundEffect>("Sounds/Click");
     _Font   = game.Font;
     _Lent   = new AnimateSprite(game.TrackLent, 11, 1);
     _Plus   = new AnimateSprite(game.PlusButton, 2, 1);
     _Minus  = new AnimateSprite(game.MinusButton, 2, 1);
 }
Beispiel #13
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 /// <summary>
 /// Создаёт новый экземпляр класса <see cref="PanelItem"/>.
 /// </summary>
 /// <param name="game">The game.</param>
 /// <param name="text">The text.</param>
 public PanelItem(SourceryGame game, string text,string fontName="")
 {
     Caption = text;
       _Texture = new AnimateSprite(game.ItemButton, 3, 1);
       if (fontName == "")
     _Font = game.BigFont;
       else
     _Font = game.Content.Load<SpriteFont>("Fonts/"+fontName);
       _Texture.CurrentFrame = 2;
 }
Beispiel #14
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 /// <summary>
 /// Создаёт новый экземпляр класса <see cref="TrackBar"/>.
 /// </summary>
 /// <param name="game">The game.</param>
 /// <param name="caption">The caption.</param>
 public TrackBar(SourceryGame game, string caption)
 {
     Caption = caption;
       _Game = game;
       _Sound = game.Content.Load<SoundEffect>("Sounds/Click");
       _Font = game.Font;
       _Lent = new AnimateSprite(game.TrackLent, 11, 1);
       _Plus = new AnimateSprite(game.PlusButton, 2, 1);
       _Minus = new AnimateSprite(game.MinusButton, 2, 1);
 }
Beispiel #15
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        /// <summary>Создаёт новый экземпляр класса <see cref="Tower"/>.</summary>
        /// <param name="game">Ссылка на игру.</param>
        /// <param name="node">Запись в файле.</param>
        public Tower(XmlNode node)
        {
            Type = BuildingType.Tower;
            //Сам замок
            Sprite = new AnimateSprite(Helper.Game.Content.Load <Texture2D>("game/" + node.SelectSingleNode("Texture").InnerText), 1, 4);
            Sprite.CurrentFrame = Convert.ToInt32(node.SelectSingleNode("position").InnerText);

            //Подпись
            Signature = new AnimateSprite(Helper.Game.ColorStripe, 1, 5);
            Signature.CurrentFrame = Convert.ToInt32(node.SelectSingleNode("signaturePosition").InnerText);

            //Хоязин
            OwnerName = node.SelectSingleNode("ownerName").InnerText;

            //Положение
            X = Convert.ToInt32(node.SelectSingleNode("x").InnerText);
            Y = Convert.ToInt32(node.SelectSingleNode("y").InnerText);

            //Ресурс здания
            MaxResource     = int.Parse(node.SelectSingleNode("maxResource").InnerText);
            CurrentResource = MaxResource;
            Reduction       = MaxResource / 10;
            Font            = Helper.Game.SmallFont;

            //Размеры здания
            var param  = node.SelectSingleNode("width");
            int width  = 0;
            int height = 0;

            if (param != null)
            {
                width = Convert.ToInt32(param.InnerText);
            }
            param = node.SelectSingleNode("height");
            if (param != null)
            {
                height = Convert.ToInt32(param.InnerText);
            }

            if (width != 0 && height != 0)
            {
                Rect   = new Rectangle(X, Y, width, height);
                Width  = width;
                Height = height;
            }
            else
            {
                Width  = Sprite.Width;
                Height = Sprite.Height;
                Rect   = new Rectangle(X, Y, Width, Height);
            }
            EnemySelector = Helper.Game.Selectors[0];
            OurSelector   = Helper.Game.Selectors[1];
        }
Beispiel #16
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 /// <summary>
 /// Создаёт новый экземпляр класса <see cref="ComboBox"/>.
 /// </summary>
 /// <param name="game">The game.</param>
 /// <param name="values">The values.</param>
 public ComboBox(SourceryGame game, List<String> values)
 {
     _Values = new List<Control>();
       foreach (string str in values)
     _Values.Add(new PanelItem(game, str,"Font"));
       foreach (Control item in _Values)
     item.OnValueChanged += OnElementSelected;
       _Sprite = new AnimateSprite(game.ComboBox, 3, 1);
       _Panel = game.ItemPanel;
       _Font = game.Font;
 }
Beispiel #17
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        //Загрузим соответствующий спрайт
        private void LoadSprite(SourceryGame game)
        {
            string name    = _Node.SelectSingleNode("Animations/Texture").InnerText;
            int    start   = int.Parse(_Node.SelectSingleNode("Animations/Start").InnerText);
            int    stop    = int.Parse(_Node.SelectSingleNode("Animations/Stop").InnerText);
            int    current = int.Parse(_Node.SelectSingleNode("Animations/Current").InnerText);

            _Sprite = new AnimateSprite(game.Content.Load <Texture2D>("animation/" + name), 8, 8);
            From    = start;
            To      = stop;
            Static  = current;
            _Sprite.CurrentFrame = Static;
        }
Beispiel #18
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        /// <summary>Загружает параметры игрока из XML-файла</summary>
        /// <param name="node">Запись об игроке.</param>
        /// <param name="game">Ссылка на игру.</param>
        public void LoadPlayerParameters(XmlNode node, SourceryGame game)
        {
            //Читаем параметры из *.lvl
            string playerName = node.SelectSingleNode("Name").InnerText;
            string fileName   = node.SelectSingleNode("File").InnerText;

            int        x = Convert.ToInt32(node.SelectSingleNode("x").InnerText);
            int        y = Convert.ToInt32(node.SelectSingleNode("y").InnerText);
            int        startAnimation = Convert.ToInt32(node.SelectSingleNode("StartAnimation").InnerText);
            var        type           = node.SelectSingleNode("Type").InnerText;
            PlayerType playerType     = (PlayerType)Enum.Parse(typeof(PlayerType), type);

            type = node.SelectSingleNode("Color").InnerText;
            Colors color = (Colors)Enum.Parse(typeof(Colors), type);

            //Читаем параметры героя
            XmlDocument doc = new XmlDocument();

            doc.Load("data/players/" + fileName);
            string textureName = doc.SelectSingleNode("Player/Texture").InnerText;
            int    width       = int.Parse(doc.SelectSingleNode("Player/width").InnerText);
            int    height      = int.Parse(doc.SelectSingleNode("Player/height").InnerText);
            int    speed       = int.Parse(doc.SelectSingleNode("Player/speed").InnerText);

            _Animation = new PlayerAnimation(doc.SelectSingleNode("Player/Animation"));

            //Задаем начальные параметры
            _Tile = new AnimateSprite(game.Content.Load <Texture2D>("animation/" + textureName), 8, 24);
            _Tile.CurrentFrame = startAnimation;
            LoadColor(color);
            _CurrentState = new Rectangle(x - width / 2, y - height / 2, width, height);
            _Type         = playerType;
            if (playerName == "")
            {
                Name = game.PlayerName;
            }
            else
            {
                Name = playerName;
            }
            foreach (Cell cell in Helper.Board)
            {
                if (cell.Rect.Contains(x, y))
                {
                    _CurrentCell = cell;
                    break;
                }
            }
            CurrentMagic = MaxMagic;
            _Movement    = new Movement(_CurrentState, _CurrentCell, speed, _Tile, _Animation, false);
        }
Beispiel #19
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 /// <summary>
 /// Создаёт новый экземпляр класса <see cref="PanelItem"/>.
 /// </summary>
 /// <param name="game">The game.</param>
 /// <param name="text">The text.</param>
 public PanelItem(SourceryGame game, string text, string fontName = "")
 {
     Caption  = text;
     _Texture = new AnimateSprite(game.ItemButton, 3, 1);
     if (fontName == "")
     {
         _Font = game.BigFont;
     }
     else
     {
         _Font = game.Content.Load <SpriteFont>("Fonts/" + fontName);
     }
     _Texture.CurrentFrame = 2;
 }
Beispiel #20
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        /// <summary>Создаёт новый экземпляр класса <see cref="Tower"/>.</summary>
        /// <param name="game">Ссылка на игру.</param>
        /// <param name="node">Запись в файле.</param>
        public Tower(XmlNode node)
        {
            Type = BuildingType.Tower;
              //Сам замок
              Sprite = new AnimateSprite(Helper.Game.Content.Load<Texture2D>("game/" + node.SelectSingleNode("Texture").InnerText), 1, 4);
              Sprite.CurrentFrame = Convert.ToInt32(node.SelectSingleNode("position").InnerText);

              //Подпись
              Signature = new AnimateSprite(Helper.Game.ColorStripe, 1, 5);
              Signature.CurrentFrame = Convert.ToInt32(node.SelectSingleNode("signaturePosition").InnerText);

              //Хоязин
              OwnerName = node.SelectSingleNode("ownerName").InnerText;

              //Положение
              X = Convert.ToInt32(node.SelectSingleNode("x").InnerText);
              Y = Convert.ToInt32(node.SelectSingleNode("y").InnerText);

              //Ресурс здания
              MaxResource = int.Parse(node.SelectSingleNode("maxResource").InnerText);
              CurrentResource = MaxResource;
              Reduction = MaxResource / 10;
              Font = Helper.Game.SmallFont;

              //Размеры здания
              var param = node.SelectSingleNode("width");
              int width = 0;
              int height = 0;
              if (param != null)
            width = Convert.ToInt32(param.InnerText);
              param = node.SelectSingleNode("height");
              if (param != null)
            height = Convert.ToInt32(param.InnerText);

              if (width != 0 && height != 0)
              {
            Rect = new Rectangle(X, Y, width, height);
            Width = width;
            Height = height;
              }
              else
              {
            Width = Sprite.Width;
            Height = Sprite.Height;
            Rect = new Rectangle(X, Y, Width, Height);
              }
              EnemySelector = Helper.Game.Selectors[0];
              OurSelector = Helper.Game.Selectors[1];
        }
Beispiel #21
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 /// <summary>
 /// Создаёт новый экземпляр класса <see cref="ComboBox"/>.
 /// </summary>
 /// <param name="game">The game.</param>
 /// <param name="values">The values.</param>
 public ComboBox(SourceryGame game, List <String> values)
 {
     _Values = new List <Control>();
     foreach (string str in values)
     {
         _Values.Add(new PanelItem(game, str, "Font"));
     }
     foreach (Control item in _Values)
     {
         item.OnValueChanged += OnElementSelected;
     }
     _Sprite = new AnimateSprite(game.ComboBox, 3, 1);
     _Panel  = game.ItemPanel;
     _Font   = game.Font;
 }
Beispiel #22
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        /// <summary>Загружаем параметры из документа</summary>
        /// <param name="node">Запись.</param>
        /// <param name="game">Ссылка на игру.</param>
        private void LoadFromDocument(XmlNode node, SourceryGame game)
        {
            //Читаем настройки из файла
            _UpdateDelay           = int.Parse(node.SelectSingleNode("UpdateDelay").InnerText);
            _MaxLevel              = int.Parse(node.SelectSingleNode("MaxLevel").InnerText);
            Sprite                 = new AnimateSprite(game.Content.Load <Texture2D>("Game/" + node.SelectSingleNode("Texture").InnerText), 5, 5);
            Sprite.CurrentFrame    = Convert.ToInt32(node.SelectSingleNode("position").InnerText);
            Signature              = new AnimateSprite(game.ColorStripe, 1, 5);
            Signature.CurrentFrame = int.Parse(node.SelectSingleNode("signaturePosition").InnerText);
            X               = Convert.ToInt32(node.SelectSingleNode("x").InnerText);
            Y               = Convert.ToInt32(node.SelectSingleNode("y").InnerText);
            _Level          = Convert.ToInt32(node.SelectSingleNode("level").InnerText);
            OwnerName       = node.SelectSingleNode("ownerName").InnerText;
            MaxResource     = 50 + 25 * (_Level - 1);
            CurrentResource = MaxResource;
            Reduction       = MaxResource / 10;

            var param  = node.SelectSingleNode("width");
            int width  = 0;
            int height = 0;

            if (param != null)
            {
                width = Convert.ToInt32(param.InnerText);
            }
            param = node.SelectSingleNode("height");
            if (param != null)
            {
                height = Convert.ToInt32(param.InnerText);
            }

            //Задаем начальные параметры
            if (width != 0 && height != 0)
            {
                Rect   = new Rectangle(X, Y, width, height);
                Width  = width;
                Height = height;
            }
            else
            {
                Width  = Sprite.Width;
                Height = Sprite.Height;
                Rect   = new Rectangle(X, Y, Width, Height);
            }
        }
Beispiel #23
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 /// <summary>Загружаем все необходимое для отрисовки</summary>
 private void LoadSprites(SourceryGame game)
 {
     _Font = game.Font;
       _BigFont = game.BigFont;
       _Back = new AnimateSprite(game.Content.Load<Texture2D>("controls/ReloadingButton"), 3, 1);
       LoadSprite(game);
 }
Beispiel #24
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 /// <summary>Загружаем необходиоме</summary>
 public override void LoadContent()
 {
     _Font   = Helper.Game.BigFont;
     _Loader = new AnimateSprite(Helper.Game.Loader, 1, 11);
 }
Beispiel #25
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 /// <summary>Загружаем необходиоме</summary>
 public override void LoadContent()
 {
     _Font = Helper.Game.BigFont;
       _Loader = new AnimateSprite(Helper.Game.Loader, 1, 11);
 }
Beispiel #26
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        /// <summary>Загружает параметры игрока из XML-файла</summary>
        /// <param name="node">Запись об игроке.</param>
        /// <param name="game">Ссылка на игру.</param>
        public void LoadPlayerParameters(XmlNode node, SourceryGame game)
        {
            //Читаем параметры из *.lvl
              string playerName = node.SelectSingleNode("Name").InnerText;
              string fileName = node.SelectSingleNode("File").InnerText;

              int x = Convert.ToInt32(node.SelectSingleNode("x").InnerText);
              int y = Convert.ToInt32(node.SelectSingleNode("y").InnerText);
              int startAnimation = Convert.ToInt32(node.SelectSingleNode("StartAnimation").InnerText);
              var type = node.SelectSingleNode("Type").InnerText;
              PlayerType playerType = (PlayerType)Enum.Parse(typeof(PlayerType), type);
              type = node.SelectSingleNode("Color").InnerText;
              Colors color = (Colors)Enum.Parse(typeof(Colors), type);

              //Читаем параметры героя
              XmlDocument doc = new XmlDocument();
              doc.Load("data/players/" + fileName);
              string textureName = doc.SelectSingleNode("Player/Texture").InnerText;
              int width = int.Parse(doc.SelectSingleNode("Player/width").InnerText);
              int height = int.Parse(doc.SelectSingleNode("Player/height").InnerText);
              int speed = int.Parse(doc.SelectSingleNode("Player/speed").InnerText);
              _Animation = new PlayerAnimation(doc.SelectSingleNode("Player/Animation"));

              //Задаем начальные параметры
              _Tile = new AnimateSprite(game.Content.Load<Texture2D>("animation/" + textureName), 8, 24);
              _Tile.CurrentFrame = startAnimation;
              LoadColor(color);
              _CurrentState = new Rectangle(x-width/2, y-height/2, width, height);
              _Type = playerType;
              if (playerName == "")
            Name = game.PlayerName;
              else
            Name = playerName;
              foreach (Cell cell in Helper.Board)
            if (cell.Rect.Contains(x, y))
            {
              _CurrentCell = cell;
              break;
            }
              CurrentMagic = MaxMagic;
              _Movement = new Movement(_CurrentState, _CurrentCell, speed, _Tile, _Animation,false);
        }
Beispiel #27
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 //Загрузим соответствующий спрайт
 private void LoadSprite(SourceryGame game)
 {
     string name = _Node.SelectSingleNode("Animations/Texture").InnerText;
        int start = int.Parse(_Node.SelectSingleNode("Animations/Start").InnerText);
        int stop = int.Parse(_Node.SelectSingleNode("Animations/Stop").InnerText);
        int current = int.Parse(_Node.SelectSingleNode("Animations/Current").InnerText);
        _Sprite = new AnimateSprite(game.Content.Load<Texture2D>("animation/"+name),8,8);
        From = start;
        To = stop;
        Static = current;
       _Sprite.CurrentFrame = Static;
 }
Beispiel #28
0
        /// <summary>Загружаем параметры из документа</summary>
        /// <param name="node">Запись.</param>
        /// <param name="game">Ссылка на игру.</param>
        private void LoadFromDocument(XmlNode node, SourceryGame game)
        {
            //Читаем настройки из файла
              _UpdateDelay = int.Parse(node.SelectSingleNode("UpdateDelay").InnerText);
              _MaxLevel = int.Parse(node.SelectSingleNode("MaxLevel").InnerText);
              Sprite = new AnimateSprite(game.Content.Load<Texture2D>("Game/" + node.SelectSingleNode("Texture").InnerText), 5, 5);
              Sprite.CurrentFrame = Convert.ToInt32(node.SelectSingleNode("position").InnerText);
              Signature = new AnimateSprite(game.ColorStripe, 1, 5);
              Signature.CurrentFrame = int.Parse(node.SelectSingleNode("signaturePosition").InnerText);
              X = Convert.ToInt32(node.SelectSingleNode("x").InnerText);
              Y = Convert.ToInt32(node.SelectSingleNode("y").InnerText);
              _Level= Convert.ToInt32(node.SelectSingleNode("level").InnerText);
              OwnerName = node.SelectSingleNode("ownerName").InnerText;
              MaxResource = 50 + 25 * (_Level - 1);
              CurrentResource = MaxResource;
              Reduction = MaxResource / 10;

              var param = node.SelectSingleNode("width");
              int width = 0;
              int height = 0;
              if (param != null)
            width = Convert.ToInt32(param.InnerText);
              param = node.SelectSingleNode("height");
              if (param != null)
            height = Convert.ToInt32(param.InnerText);

              //Задаем начальные параметры
              if (width != 0 && height != 0)
              {
            Rect = new Rectangle(X, Y, width, height);
            Width = width;
            Height = height;
              }
              else
              {
            Width = Sprite.Width;
            Height = Sprite.Height;
            Rect = new Rectangle(X,Y,Width,Height);
              }
        }