Beispiel #1
0
 public void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
         SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(this);
     }
 }
Beispiel #2
0
        private static void CreateSoundEffectSettingsUI()
        {
            float[] volArray  = new float[21];
            float[] distArray = new float[51];

            for (int i = 0; i <= 20; i++)
            {
                volArray[i] = (float)i * 0.05f;
            }
            for (int i = 0; i <= 50; i++)
            {
                distArray[i] = (float)i * 0.01f;
            }

            var subMenu    = SettingsUI.CreateSubMenu("Sound Effects");
            var subMenuVol = SettingsUI.CreateSubMenu("Sound Effects Values");

            // Distortion
            // Enable/disable
            var distMenuB = subMenu.AddBool("Distortion");

            distMenuB.GetValue += delegate
            {
                return(ModPrefs.GetBool(SoundEffectPlugin.PluginName, "Distortion", SoundEffect._dist));
            };
            distMenuB.SetValue += delegate(bool value)
            {
                SoundEffect._dist = value;
                ModPrefs.SetBool(SoundEffectPlugin.PluginName, "Distortion", SoundEffect._dist);
            };
            // Length
            var distMenuV = subMenuVol.AddList("Distortion Length", distArray);

            distMenuV.GetValue += delegate
            {
                return(ModPrefs.GetFloat(SoundEffectPlugin.PluginName, "DistortionLength", SoundEffect._distLen));
            };
            distMenuV.SetValue += delegate(float value)
            {
                SoundEffect._distLen = value;
                ModPrefs.SetFloat(SoundEffectPlugin.PluginName, "DistortionLength", SoundEffect._distLen);
            };
            distMenuV.FormatValue += delegate(float value) { return(value.ToString()); };



            // Miss
            // Enable/disable
            var missMenuB = subMenu.AddBool("Miss");

            missMenuB.GetValue += delegate
            {
                return(ModPrefs.GetBool(SoundEffectPlugin.PluginName, "Miss", SoundEffect._miss));
            };
            missMenuB.SetValue += delegate(bool value)
            {
                SoundEffect._miss = value;
                ModPrefs.SetBool(SoundEffectPlugin.PluginName, "Miss", SoundEffect._miss);
            };
            // Value
            var missMenuV = subMenuVol.AddList("Miss Volume", volArray);

            missMenuV.GetValue += delegate
            {
                return(ModPrefs.GetFloat(SoundEffectPlugin.PluginName, "MissVolume", SoundEffect._missVol));
            };
            missMenuV.SetValue += delegate(float value)
            {
                SoundEffect._missVol = value;
                ModPrefs.SetFloat(SoundEffectPlugin.PluginName, "MissVolume", SoundEffect._missVol);
            };
            missMenuV.FormatValue += delegate(float value) { return(value.ToString()); };



            // Bomb
            // Enable/disable
            var bombMenuB = subMenu.AddBool("Bomb");

            bombMenuB.GetValue += delegate
            {
                return(ModPrefs.GetBool(SoundEffectPlugin.PluginName, "Bomb", SoundEffect._bomb));
            };
            bombMenuB.SetValue += delegate(bool value)
            {
                SoundEffect._bomb = value;
                ModPrefs.SetBool(SoundEffectPlugin.PluginName, "Bomb", SoundEffect._bomb);
            };
            // Value
            var bombMenuV = subMenuVol.AddList("Bomb Volume", volArray);

            bombMenuV.GetValue += delegate
            {
                return(ModPrefs.GetFloat(SoundEffectPlugin.PluginName, "BombVolume", SoundEffect._bombVol));
            };
            bombMenuV.SetValue += delegate(float value)
            {
                SoundEffect._bombVol = value;
                ModPrefs.SetFloat(SoundEffectPlugin.PluginName, "BombVolume", SoundEffect._bombVol);
            };
            bombMenuV.FormatValue += delegate(float value) { return(value.ToString()); };



            // Hit
            // Enable/disable
            var hitMenuB = subMenu.AddBool("Hit");

            hitMenuB.GetValue += delegate
            {
                return(ModPrefs.GetBool(SoundEffectPlugin.PluginName, "Hit", SoundEffect._hit));
            };
            hitMenuB.SetValue += delegate(bool value)
            {
                SoundEffect._hit = value;
                ModPrefs.SetBool(SoundEffectPlugin.PluginName, "Hit", SoundEffect._hit);
            };
            // Value
            var hitMenuV = subMenuVol.AddList("Hit Volume", volArray);

            hitMenuV.GetValue += delegate
            {
                return(ModPrefs.GetFloat(SoundEffectPlugin.PluginName, "HitVolume", SoundEffect._hitVol));
            };
            hitMenuV.SetValue += delegate(float value)
            {
                SoundEffect._hitVol = value;
                ModPrefs.SetFloat(SoundEffectPlugin.PluginName, "HitVolume", SoundEffect._hitVol);
            };
            hitMenuV.FormatValue += delegate(float value) { return(value.ToString()); };



            // Hit
            // Enable/disable
            var badMenuB = subMenu.AddBool("BadHit");

            badMenuB.GetValue += delegate
            {
                return(ModPrefs.GetBool(SoundEffectPlugin.PluginName, "BadHit", SoundEffect._bad));
            };
            badMenuB.SetValue += delegate(bool value)
            {
                SoundEffect._bad = value;
                ModPrefs.SetBool(SoundEffectPlugin.PluginName, "BadHit", SoundEffect._bad);
            };
            // Value
            var badMenuV = subMenuVol.AddList("Bad Hit Volume", volArray);

            badMenuV.GetValue += delegate
            {
                return(ModPrefs.GetFloat(SoundEffectPlugin.PluginName, "BadHitVolume", SoundEffect._badVol));
            };
            badMenuV.SetValue += delegate(float value)
            {
                SoundEffect._badVol = value;
                ModPrefs.SetFloat(SoundEffectPlugin.PluginName, "BadHitVolume", SoundEffect._badVol);
            };
            badMenuV.FormatValue += delegate(float value) { return(value.ToString()); };



            // Fail
            // Enable/disable
            var failMenuB = subMenu.AddBool("Fail");

            failMenuB.GetValue += delegate
            {
                return(ModPrefs.GetBool(SoundEffectPlugin.PluginName, "Fail", SoundEffect._fail));
            };
            failMenuB.SetValue += delegate(bool value)
            {
                SoundEffect._fail = value;
                ModPrefs.SetBool(SoundEffectPlugin.PluginName, "Fail", SoundEffect._fail);
            };
            // Value
            var failMenuV = subMenuVol.AddList("Fail Volume", volArray);

            failMenuV.GetValue += delegate
            {
                return(ModPrefs.GetFloat(SoundEffectPlugin.PluginName, "FailVolume", SoundEffect._failVol));
            };
            failMenuV.SetValue += delegate(float value)
            {
                SoundEffect._failVol = value;
                ModPrefs.SetFloat(SoundEffectPlugin.PluginName, "FailVolume", SoundEffect._failVol);
            };
            failMenuV.FormatValue += delegate(float value) { return(value.ToString()); };
        }