Beispiel #1
0
        /// <summary>
        /// Fetches and then plays a sound that will follow a transform around.
        /// </summary>
        /// <param name="followTransform">The transform to follow</param>
        public static EffectSoundInstance Play(this EffectSoundBank soundBank, Transform followTransform)
        {
            if (soundBank != null && (soundBank.Cooldown <= 0 || soundBank.TimeSinceLastPlayed > soundBank.Cooldown))
            {
                EffectSoundInstance sound = soundBank.Fetch(RuntimeSoundPool.Instance);
                sound.Play3D(followTransform);
                soundBank.OnPlayed(sound);

                return(sound);
            }

            return(null);
        }
Beispiel #2
0
        /// <summary>
        /// Fetches and then plays a sound at a specific position.
        /// </summary>
        /// <param name="position">The world-space position of the sound emission</param>
        public static EffectSoundInstance Play(this EffectSoundBank soundBank, Vector3 position)
        {
            if (soundBank != null && (soundBank.Cooldown <= 0 || soundBank.TimeSinceLastPlayed > soundBank.Cooldown))
            {
                EffectSoundInstance sound = soundBank.Fetch(RuntimeSoundPool.Instance);
                sound.Play3D(position);
                soundBank.OnPlayed(sound);

                return(sound);
            }

            return(null);
        }