Beispiel #1
0
        private void Ih_SpacePressed(object sender, EventArgs e)
        {
            MusicPlayer mp = this._mainGame.GameManager.GetComponent <MusicPlayer>();

            mp.ShuffledNextSong();
            //MediaPlayer.IsShuffled = true;
            //MediaPlayer.MoveNext();
        }
Beispiel #2
0
 private void Ps_ParticleHitPlayer(object sender, EventArgs e)
 {
     if (sender != null && sender is Player)
     {
         Player      player = (Player)sender;
         MusicPlayer mp     = this._mainGame.GameManager.GetComponent <MusicPlayer>();
         player.Shield--;
         this._particlesPerGame++;
         this._shieldHit++;
         if (player.Shield <= 0)
         {
             mp.ShuffledNextSong();
             //MediaPlayer.IsShuffled = true;
             //MediaPlayer.MoveNext();
         }
     }
 }
Beispiel #3
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public void Update(GameTime gameTime)
        {
            MusicPlayer         mp  = this._mainGame.GameManager.GetComponent <MusicPlayer>();
            DynamicWorldCounter dwc = this._mainGame.GameManager.GetComponent <DynamicWorldCounter>();
            InputHandler        ih  = this._mainGame.GameManager.GetComponent <InputHandler>();

            if (!this._mainGame.IsActive)
            {
                this._mainGame.ResetElapsedTime();

                if (!this._mainGame.IsPaused)
                {
                    this.PauseGame();
                }
            }

            if (!this._mainGame.IsPaused)
            {
                if (gameTime.TotalGameTime - this._previouslyGameTime > this._mainGame.OneSecond)
                {
                    this._previouslyGameTime = gameTime.TotalGameTime;
                }

                if (gameTime.TotalGameTime - this._prevMusicTime > mp.MusicTick)
                {
                    ParticleSystems ps = this._mainGame.GameManager.GetComponent <ParticleSystems>();

                    if (this._timeToBonus > 0)
                    {
                        this._timeToBonus--;
                    }

                    if (this._timeToBonus == 0)
                    {
                        ps.BonusFieldPrepar = true;
                    }
                    if (ps.BonusFieldActive)
                    {
                        this._bonusTime--;
                    }

                    if (this._bonusTime == 0)
                    {
                        ps.BonusFieldPrepar = false;
                        ps.BonusFieldActive = false;
                        this._timeToBonus   = 35;
                        this._bonusTime     = 5;
                    }

                    //when music time is over and song didnt changed
                    if (this._musicMinutes == 0 && this._musicSeconds == 0)
                    {
                        mp.ShuffledNextSong();
                    }

                    this.CalculateTimeToEnd();

                    this._prevMusicTime = gameTime.TotalGameTime;
                }
            }
        }