Beispiel #1
0
 /// <summary>
 /// Returns a list of every event in the order they'll be written.
 /// </summary>
 public override List <Event> GetEntries()
 {
     return(SFUtil.ConcatAll <Event>(
                Lights, Sounds, SFX, Wind, Treasures,
                Generators, Messages, ObjActs, SpawnPoints, MapOffsets,
                Navmeshes, Environments, PseudoMultiplayers));
 }
Beispiel #2
0
 public override List <Event> GetEntries()
 {
     return(SFUtil.ConcatAll <Event>(
                Treasures, Generators, ObjActs, MapOffsets, WalkRoutes,
                GroupTours, Event17s, Event18s, Event20s, Event21s,
                PartsGroups, Event23s, AutoDrawGroups, Others));
 }
Beispiel #3
0
 /// <summary>
 /// Returns every region in the order they will be written.
 /// </summary>
 public override List <Region> GetEntries()
 {
     return(SFUtil.ConcatAll <Region>(
                InvasionPoints, EnvironmentMapPoints, Sounds, SFX, WindSFX,
                SpawnPoints, Messages, WalkRoutes, Unk12s, WarpPoints,
                ActivationAreas, Events, Unk00s, EnvironmentMapEffectBoxes, WindAreas,
                MufflingBoxes, MufflingPortals, General));
 }
 /// <summary>
 /// Returns every region in the order they will be written.
 /// </summary>
 public override List <Region> GetEntries()
 {
     return(SFUtil.ConcatAll <Region>(
                InvasionPoints, EnvironmentMapPoints, Sounds, SFX, WindSFX,
                SpawnPoints, Messages, PatrolRoutes, MovementPoints, WarpPoints,
                ActivationAreas, Events, Logic, EnvironmentMapEffectBoxes, WindAreas,
                MufflingBoxes, MufflingPortals, Others));
 }
Beispiel #5
0
 public override List <Region> GetEntries()
 {
     return(SFUtil.ConcatAll <Region>(
                InvasionPoints, EnvironmentMapPoints, Sounds, SFXs, WindSFXs,
                SpawnPoints, WalkRoutes, WarpPoints, ActivationAreas, Events,
                Region0s, EnvironmentMapEffectBoxes, WindAreas, MufflingBoxes, MufflingPortals,
                Region23s, Region24s, PartsGroups, AutoDrawGroups, Others));
 }
 /// <summary>
 /// Returns every Part in the order they'll be written.
 /// </summary>
 public override List <Part> GetEntries()
 {
     return(SFUtil.ConcatAll <Part>(
                MapPieces, Objects, Enemies, Players, Collisions,
                Protobosses, Navmeshes, DummyObjects, DummyEnemies, ConnectCollisions));
 }
Beispiel #7
0
 /// <summary>
 /// Returns every Event in the order they'll be written.
 /// </summary>
 public override List <Event> GetEntries()
 {
     return(SFUtil.ConcatAll <Event>(
                Treasures, Generators, ObjActs, MapOffsets, PseudoMultiplayers, WalkRoutes, GroupTours, Others));
 }
 /// <summary>
 /// Returns every model in the order they will be written.
 /// </summary>
 public override List <Model> GetEntries()
 {
     return(SFUtil.ConcatAll <Model>(
                MapPieces, Objects, Enemies, Items, Players, Collisions, Navmeshes, DummyObjects, DummyEnemies, Others));
 }
Beispiel #9
0
 /// <summary>
 /// Returns every Model in the order they'll be written.
 /// </summary>
 public override List <Model> GetEntries()
 {
     return(SFUtil.ConcatAll(
                MapPieces, Objects, Collisions, Navmeshes));
 }
 /// <summary>
 /// Returns every Model in the order they will be written.
 /// </summary>
 public override List <Model> GetEntries()
 {
     return(SFUtil.ConcatAll <Model>(
                MapPieces, Objects, Enemies, Players, Collisions));
 }
 /// <summary>
 /// Returns every Part in the order they'll be written.
 /// </summary>
 /// <returns></returns>
 public override List <Part> GetEntries()
 {
     return(SFUtil.ConcatAll <Part>(
                MapPieces, Objects, Collisions, Navmeshes, ConnectCollisions));
 }
Beispiel #12
0
 /// <summary>
 /// Returns every Region in the order they'll be written.
 /// </summary>
 public override List <Region> GetEntries()
 {
     return(SFUtil.ConcatAll <Region>(
                Region0s, Lights, StartPoints, Sounds, SFXs,
                Winds, EnvLights, Fogs));
 }
 /// <summary>
 /// Returns every Event in the order they'll be written.
 /// </summary>
 public override List <Event> GetEntries()
 {
     return(SFUtil.ConcatAll <Event>(
                Lights, Shadows, Fogs, BGColors, MapOffsets,
                Warps, CheapModes));
 }
Beispiel #14
0
 /// <summary>
 /// Returns every Event in the order they'll be written.
 /// </summary>
 public override List <Event> GetEntries()
 {
     return(SFUtil.ConcatAll <Event>(
                Treasures, Generators, ObjActs, MapOffsets, PseudoMultiplayers,
                PatrolInfo, PlatoonInfo, Others));
 }
 /// <summary>
 /// Returns every Route in the order they will be written.
 /// </summary>
 public override List <Route> GetEntries()
 {
     return(SFUtil.ConcatAll <Route>(
                MufflingPortalLinks, MufflingBoxLinks));
 }
Beispiel #16
0
 /// <summary>
 /// Returns a list of every event in the order they'll be written.
 /// </summary>
 public override List <Event> GetEntries()
 {
     return(SFUtil.ConcatAll <Event>(
                Lights, Sounds, SFX, Wind, Treasures,
                Generators, Messages));
 }