public Entity AddChild(EntityPattern pattern, EntityParameters ep)
        {
            Entity entity     = null;
            IntPtr ep_pointer = IntPtr.Zero;

            if (ep != null)
            {
                ep_pointer = ep.GetNativPointer();
            }
            switch (pattern.type)
            {
            case EntityPattern.Types.Type_ScenePattern:
                entity = new Scene(ComplexEntity_AddChild(this.pointer, pattern.GetNativPointer(), ep_pointer));
                break;

            case EntityPattern.Types.Type_SpritePattern:
                entity = new Sprite(ComplexEntity_AddChild(this.pointer, pattern.GetNativPointer(), ep_pointer));
                break;
            }
            if (entity != null)
            {
                childs.Add(entity);
            }
            return(entity);
        }
Beispiel #2
0
 public override object ConvertTo(ITypeDescriptorContext context,
                                  System.Globalization.CultureInfo culture,
                                  object value, Type destType)
 {
     if (destType == typeof(string) && value is EntityParameters)
     {
         EntityParameters v = (EntityParameters)value;
         return("رنگ،موقعیت،چرخش،مقیاس،نام");
     }
     return(base.ConvertTo(context, culture, value, destType));
 }
 public Entity(IntPtr pointer)
     : base(pointer)
 {
     this.ep = new EntityParameters(Entity_GetEP(this.pointer));
 }