Beispiel #1
0
        /// <summary>
        /// Handles an <c>onGoodEquipped</c> event, which is fired when a specific <c>EquippableVG</c> has been
        /// equipped.
        /// </summary>
        /// <param name="message">Message that contains information about the <c>EquippableVG</c>.</param>
        public void onGoodEquipped(string message)
        {
            SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onVirtualGoodEquipped:" + message);

            EquippableVG vg = (EquippableVG)StoreInfo.GetItemByItemId(message);

            StoreEvents.OnGoodEquipped(vg);
        }
Beispiel #2
0
        public static void onGoodEquipped(GoodEquippedEvent _Event, bool alsoPush)
        {
            SoomlaWpStore.domain.virtualGoods.EquippableVG good = _Event.GetEquippableVG();
            SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onVirtualGoodEquipped:" + good.getItemId());

            EquippableVG vg = (EquippableVG)StoreInfo.GetItemByItemId(good.getItemId());

            StoreInventory.RefreshOnGoodEquipped(vg);
            StoreEvents.OnGoodEquipped(vg);

            if (alsoPush)
            {
                sep.PushEventOnGoodEquipped(_Event);
            }
        }
Beispiel #3
0
        public void onGoodEquipped(string message, bool alsoPush)
        {
            SoomlaUtils.LogDebug(TAG, "SOOMLA/UNITY onVirtualGoodEquipped:" + message);

            var eventJSON = new JSONObject(message);

            EquippableVG vg = (EquippableVG)StoreInfo.GetItemByItemId(eventJSON["itemId"].str);

            StoreInventory.RefreshOnGoodEquipped(vg);

            StoreEvents.OnGoodEquipped(vg);

            if (alsoPush)
            {
#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
                sep.PushEventOnGoodEquipped(vg);
#endif
            }
        }