public short GetPitch(SplineVertex other)
        {
            float  differenceX = Position.X - other.Position.X;
            float  differenceZ = Position.Z - other.Position.Z;
            double adjacent    = (float)Math.Sqrt(Math.Pow(differenceX, 2) + Math.Pow(differenceZ, 2));

            // Use Pythagoras to get angle between hypotenuse and Y.
            float opposite = Position.Y - other.Position.Y;

            // Calculate angle.
            double tan   = opposite / adjacent;
            double angle = Math.Tanh(tan);

            // (angle / (2 * Math.PI)) gets a decimal e.g. 0.20 where 1 is 100%
            double decimalAngle = (angle / (2 * Math.PI));

            return((short)(decimalAngle * short.MaxValue * -1)); // Pitch direction in Heroes is opposite.
        }
 public float GetDistance(SplineVertex other)
 {
     return(Position.GetDistance(other.Position));
 }