public ScreenManager() { //Dimensions = new Vector2(640, 480); //CurrentScreen = new SplashScreen(); ////CurrentScreen = new GameplayScreen(); ////currentScreen = new SongismScreen(); //xmlGameScreenManager = new XmlManager<GameScreen>(); //xmlGameScreenManager.Type = CurrentScreen.Type; ////CurrentScreen = xmlGameScreenManager.Load("Load/SplashScreen.xml"); //CurrentScreen = xmlGameScreenManager.Load(Path.Combine(Globals.LoadGameplayScreensDirectory, "SplashScreen.xml")); /* Start game at splash screen */ //Dimensions = new Vector2(640, 480); //CurrentScreen = new SplashScreen(); //xmlGameScreenManager = new XmlManager<GameScreen>(); //xmlGameScreenManager.Type = CurrentScreen.Type; //CurrentScreen = xmlGameScreenManager.Load(Path.Combine(Globals.LoadGameplayScreensDirectory, "SplashScreen.xml")); /* Start game at title screen */ Dimensions = new Vector2(640, 480); CurrentScreen = new TitleScreen(); //CurrentScreen = new LoadingScreen(); xmlGameScreenManager = new XmlManager<GameScreen>(); xmlGameScreenManager.Type = CurrentScreen.Type; /* Start game at gameplay screen */ //Dimensions = new Vector2(640, 480); //CurrentScreen = new GameplayScreen(); //xmlGameScreenManager = new XmlManager<GameScreen>(); //xmlGameScreenManager.Type = CurrentScreen.Type; }
private void Transition(GameTime gameTime) { if (IsTransitioning) { //Image.Update(gameTime); //if (Image.Alpha == 1.0f) if (_fTransitionStarted) { _fTransitionStarted = false; CurrentScreen.UnloadContent(); CurrentScreen = NewScreen; xmlGameScreenManager.Type = CurrentScreen.Type; if (File.Exists(CurrentScreen.XmlPath)) CurrentScreen = xmlGameScreenManager.Load(CurrentScreen.XmlPath); CurrentScreen.LoadContent(); } //else if (Image.Alpha == 0.0f) else { //Image.IsActive = false; if (!CurrentScreen.IsInitializing) { // Image.IsActive = false; IsTransitioning = false; } } } else if (InputManager.Instance.InputDisabled) { _transitionInputDelayCounter += (int)gameTime.ElapsedGameTime.TotalMilliseconds; if (_transitionInputDelayCounter > _transitionInputDelay) InputManager.Instance.InputDisabled = false; } }