Beispiel #1
0
        // Function from file: grille.dm
        public override dynamic attackby(dynamic A = null, dynamic user = null, string _params = null, bool?silent = null, bool?replace_spent = null)
        {
            dynamic R                    = null;
            dynamic ST                   = null;
            double? dir_to_set           = null;
            Obj_Structure_Window WINDOW  = null;
            Obj_Structure_Window WINDOW2 = null;
            Obj_Structure_Window WD      = null;

            ((Mob)user).changeNext_move(8);
            this.add_fingerprint(user);

            if (A is Obj_Item_Weapon_Wirecutters)
            {
                if (!this.shock(user, 100))
                {
                    GlobalFuncs.playsound(this.loc, "sound/items/Wirecutter.ogg", 100, 1);
                    this.Deconstruct();
                }
            }
            else if (A is Obj_Item_Weapon_Screwdriver && (this.loc is Tile_Simulated || Lang13.Bool(this.anchored)))
            {
                if (!this.shock(user, 90))
                {
                    GlobalFuncs.playsound(this.loc, "sound/items/Screwdriver.ogg", 100, 1);
                    this.anchored = !Lang13.Bool(this.anchored);
                    ((Ent_Static)user).visible_message("<span class='notice'>" + user + " " + (Lang13.Bool(this.anchored) ? "fastens" : "unfastens") + " " + this + ".</span>", "<span class='notice'>You " + (Lang13.Bool(this.anchored) ? "fasten " + this + " to" : "unfasten " + this + " from") + " the floor.</span>");
                    return(null);
                }
            }
            else if (A is Obj_Item_Stack_Rods && this.destroyed)
            {
                R = A;

                if (!this.shock(user, 90))
                {
                    ((Ent_Static)user).visible_message("<span class='notice'>" + user + " rebuilds the broken grille.</span>", "<span class='notice'>You rebuild the broken grille.</span>");
                    this.health     = 10;
                    this.density    = true;
                    this.destroyed  = false;
                    this.icon_state = "grille";
                    R.use(1);
                    return(null);
                }
            }
            else if (A is Obj_Item_Weapon_Rcd && this.loc is Tile_Simulated)
            {
                return(null);
            }
            else if (A is Obj_Item_Stack_Sheet_Rglass || A is Obj_Item_Stack_Sheet_Glass)
            {
                if (!this.destroyed)
                {
                    ST = A;

                    if ((((Obj_Item_Stack)ST).get_amount() ?? 0) < 2)
                    {
                        user.WriteMsg("<span class='warning'>You need at least two sheets of glass for that!</span>");
                        return(null);
                    }
                    dir_to_set = GlobalVars.SOUTHWEST;

                    if (!Lang13.Bool(this.anchored))
                    {
                        user.WriteMsg("<span class='warning'>" + this + " needs to be fastened to the floor first!</span>");
                        return(null);
                    }

                    foreach (dynamic _a in Lang13.Enumerate(this.loc, typeof(Obj_Structure_Window)))
                    {
                        WINDOW = _a;

                        user.WriteMsg("<span class='warning'>There is already a window there!</span>");
                        return(null);
                    }
                    user.WriteMsg("<span class='notice'>You start placing the window...</span>");

                    if (GlobalFuncs.do_after(user, 20, null, this))
                    {
                        if (!(this.loc != null) || !Lang13.Bool(this.anchored))
                        {
                            return(null);
                        }

                        foreach (dynamic _b in Lang13.Enumerate(this.loc, typeof(Obj_Structure_Window)))
                        {
                            WINDOW2 = _b;

                            return(null);
                        }
                        WD = null;

                        if (A is Obj_Item_Stack_Sheet_Rglass)
                        {
                            WD = new Obj_Structure_Window_Reinforced_Fulltile(this.loc);
                        }
                        else
                        {
                            WD = new Obj_Structure_Window_Fulltile(this.loc);
                        }
                        WD.dir      = ((int)(dir_to_set ?? 0));
                        WD.ini_dir  = dir_to_set;
                        WD.anchored = 0;
                        WD.state    = 0;
                        ST.use(2);
                        user.WriteMsg("<span class='notice'>You place " + WD + " on " + this + ".</span>");
                    }
                    return(null);
                }
            }
            else if (A is Obj_Item_Weapon_Shard)
            {
                GlobalFuncs.playsound(this.loc, "sound/effects/grillehit.ogg", 80, 1);
                this.health -= Convert.ToDouble(A.force * 0.1);
            }
            else if (!this.shock(user, 70))
            {
                dynamic _c = A.damtype;                 // Was a switch-case, sorry for the mess.
                if (_c == "stamina")
                {
                    return(null);
                }
                else if (_c == "fire")
                {
                    GlobalFuncs.playsound(this.loc, "sound/items/welder.ogg", 80, 1);
                }
                else
                {
                    GlobalFuncs.playsound(this.loc, "sound/effects/grillehit.ogg", 80, 1);
                }
                this.health -= Convert.ToDouble(A.force * 0.3);
            }
            this.healthcheck();
            base.attackby((object)(A), (object)(user), _params, silent, replace_spent);
            return(null);
        }
Beispiel #2
0
        // Function from file: glass.dm
        public bool construct_window(dynamic user = null)
        {
            string  title                    = null;
            ByTable directions               = null;
            int     i                        = 0;
            Obj_Structure_Window win         = null;
            dynamic dir_to_set               = null;
            dynamic direction                = null;
            bool    found                    = false;
            Obj_Structure_Window          WT = null;
            Obj_Structure_Window          W  = null;
            Obj_Structure_Window_Fulltile W2 = null;


            if (!Lang13.Bool(user) || !(this != null))
            {
                return(false);
            }

            if (!(user.loc is Tile))
            {
                return(false);
            }

            if (!((Mob)user).IsAdvancedToolUser())
            {
                user.WriteMsg("<span class='warning'>You don't have the dexterity to do this!</span>");
                return(false);
            }

            if (this.zero_amount())
            {
                return(false);
            }
            title  = "Sheet-Glass";
            title += new Txt(" (").item(this.get_amount()).str(" sheet").s().str(" left)").ToString();

            switch ((string)(Interface13.Alert(title, "Would you like full tile glass or one direction?", "One Direction", "Full Window", "Cancel")))
            {
            case "One Direction":

                if (!(this != null))
                {
                    return(true);
                }

                if (this.loc != user)
                {
                    return(true);
                }
                directions = new ByTable(GlobalVars.cardinal);
                i          = 0;

                foreach (dynamic _a in Lang13.Enumerate(user.loc, typeof(Obj_Structure_Window)))
                {
                    win = _a;

                    i++;

                    if (i >= 4)
                    {
                        user.WriteMsg("<span class='warning'>There are too many windows in this location.</span>");
                        return(true);
                    }
                    directions.Remove(win.dir);

                    if (!GlobalVars.cardinal.Contains(win.ini_dir))
                    {
                        user.WriteMsg("<span class='danger'>Can't let you do that.</span>");
                        return(true);
                    }
                }
                dir_to_set = 2;

                foreach (dynamic _c in Lang13.Enumerate(new ByTable(new object [] { user.dir, Num13.Rotate(user.dir, 90), Num13.Rotate(user.dir, 180), Num13.Rotate(user.dir, 270) })))
                {
                    direction = _c;

                    found = false;

                    foreach (dynamic _b in Lang13.Enumerate(user.loc, typeof(Obj_Structure_Window)))
                    {
                        WT = _b;


                        if (WT.dir == direction)
                        {
                            found = true;
                        }
                    }

                    if (!found)
                    {
                        dir_to_set = direction;
                        break;
                    }
                }
                W          = null;
                W          = new Obj_Structure_Window(user.loc, false);
                W.dir      = Convert.ToInt32(dir_to_set);
                W.ini_dir  = W.dir;
                W.anchored = 0;
                W.air_update_turf(true);
                this.use(1);
                W.add_fingerprint(user);
                break;

            case "Full Window":

                if (!(this != null))
                {
                    return(true);
                }

                if (this.loc != user)
                {
                    return(true);
                }

                if ((this.get_amount() ?? 0) < 2)
                {
                    user.WriteMsg("<span class='warning'>You need more glass to do that!</span>");
                    return(true);
                }

                if (Lang13.Bool(Lang13.FindIn(typeof(Obj_Structure_Window), user.loc)))
                {
                    user.WriteMsg("<span class='warning'>There is a window in the way!</span>");
                    return(true);
                }
                W2          = null;
                W2          = new Obj_Structure_Window_Fulltile(user.loc, false);
                W2.anchored = 0;
                W2.air_update_turf(true);
                W2.add_fingerprint(user);
                this.use(2);
                break;
            }
            return(false);
        }
Beispiel #3
0
        // Function from file: RCD.dm
        public override bool afterattack(dynamic target = null, dynamic user = null, bool?proximity_flag = null, string click_parameters = null)
        {
            dynamic                       S          = null;
            dynamic                       F          = null;
            bool                          door_check = false;
            Obj_Machinery_Door            D          = null;
            dynamic                       T          = null;
            dynamic                       W          = null;
            dynamic                       F2         = null;
            dynamic                       G          = null;
            Obj_Structure_Grille          GRILLE     = null;
            Obj_Structure_Grille          G2         = null;
            Obj_Structure_Window_Fulltile WD         = null;


            if (!(proximity_flag == true))
            {
                return(false);
            }

            if (target is Zone_Shuttle || target is Tile_Space_Transit)
            {
                return(false);
            }

            if (!(target is Tile || target is Obj_Machinery_Door_Airlock || target is Obj_Structure_Grille || target is Obj_Structure_Window))
            {
                return(false);
            }

            switch ((int)(this.mode))
            {
            case 1:

                if (target is Tile_Space)
                {
                    S = target;

                    if (this.useResource(this.floorcost, user))
                    {
                        user.WriteMsg("<span class='notice'>You start building floor...</span>");
                        this.activate();
                        ((Tile)S).ChangeTurf(typeof(Tile_Simulated_Floor_Plating));
                        return(true);
                    }
                    return(false);
                }

                if (target is Tile_Simulated_Floor)
                {
                    F = target;

                    if (this.checkResource(this.wallcost, user))
                    {
                        user.WriteMsg("<span class='notice'>You start building wall...</span>");
                        GlobalFuncs.playsound(this.loc, "sound/machines/click.ogg", 50, 1);

                        if (GlobalFuncs.do_after(user, this.walldelay, null, target))
                        {
                            if (!this.useResource(this.wallcost, user))
                            {
                                return(false);
                            }
                            this.activate();
                            ((Tile)F).ChangeTurf(typeof(Tile_Simulated_Wall));
                            return(true);
                        }
                    }
                    return(false);
                }
                break;

            case 2:

                if (target is Tile_Simulated_Floor)
                {
                    if (this.checkResource(this.airlockcost, user))
                    {
                        door_check = true;

                        foreach (dynamic _a in Lang13.Enumerate(target, typeof(Obj_Machinery_Door)))
                        {
                            D = _a;


                            if (!D.sub_door)
                            {
                                door_check = false;
                                break;
                            }
                        }

                        if (door_check)
                        {
                            user.WriteMsg("<span class='notice'>You start building airlock...</span>");
                            GlobalFuncs.playsound(this.loc, "sound/machines/click.ogg", 50, 1);

                            if (GlobalFuncs.do_after(user, this.airlockdelay, null, target))
                            {
                                if (!this.useResource(this.airlockcost, user))
                                {
                                    return(false);
                                }
                                this.activate();
                                T             = Lang13.Call(this.airlock_type, target);
                                T.electronics = new Obj_Item_Weapon_Electronics_Airlock(this.loc);

                                if (this.conf_access != null)
                                {
                                    T.electronics.accesses = this.conf_access.Copy();
                                }
                                T.electronics.one_access = this.use_one_access;

                                if (T.electronics.one_access)
                                {
                                    T.req_one_access = T.electronics.accesses;
                                }
                                else
                                {
                                    T.req_access = T.electronics.accesses;
                                }

                                if (!((Obj_Machinery_Door)T).checkForMultipleDoors())
                                {
                                    GlobalFuncs.qdel(T);
                                    this.useResource(-this.airlockcost, user);
                                    return(false);
                                }
                                T.autoclose = true;
                                return(true);
                            }
                            return(false);
                        }
                        else
                        {
                            user.WriteMsg("<span class='warning'>There is another door here!</span>");
                            return(false);
                        }
                    }
                    return(false);
                }
                break;

            case 3:

                if (target is Tile_Simulated_Wall)
                {
                    W = target;

                    if (W is Tile_Simulated_Wall_RWall && !this.canRturf)
                    {
                        return(false);
                    }

                    if (this.checkResource(this.deconwallcost, user))
                    {
                        user.WriteMsg("<span class='notice'>You start deconstructing wall...</span>");
                        GlobalFuncs.playsound(this.loc, "sound/machines/click.ogg", 50, 1);

                        if (GlobalFuncs.do_after(user, this.deconwalldelay, null, target))
                        {
                            if (!this.useResource(this.deconwallcost, user))
                            {
                                return(false);
                            }
                            this.activate();
                            ((Tile)W).ChangeTurf(typeof(Tile_Simulated_Floor_Plating));
                            return(true);
                        }
                    }
                    return(false);
                }

                if (target is Tile_Simulated_Floor)
                {
                    F2 = target;

                    if (F2 is Tile_Simulated_Floor_Engine && !this.canRturf)
                    {
                        return(false);
                    }

                    if (Lang13.Bool(((dynamic)F2.baseturf).IsInstanceOfType(F2)))
                    {
                        user.WriteMsg("<span class='notice'>You can't dig any deeper!</span>");
                        return(false);
                    }
                    else if (this.checkResource(this.deconfloorcost, user))
                    {
                        user.WriteMsg("<span class='notice'>You start deconstructing floor...</span>");
                        GlobalFuncs.playsound(this.loc, "sound/machines/click.ogg", 50, 1);

                        if (GlobalFuncs.do_after(user, this.deconfloordelay, null, target))
                        {
                            if (!this.useResource(this.deconfloorcost, user))
                            {
                                return(false);
                            }
                            this.activate();
                            ((Tile)F2).ChangeTurf(F2.baseturf);
                            return(true);
                        }
                    }
                    return(false);
                }

                if (target is Obj_Machinery_Door_Airlock)
                {
                    if (this.checkResource(this.deconairlockcost, user))
                    {
                        user.WriteMsg("<span class='notice'>You start deconstructing airlock...</span>");
                        GlobalFuncs.playsound(this.loc, "sound/machines/click.ogg", 50, 1);

                        if (GlobalFuncs.do_after(user, this.deconairlockdelay, null, target))
                        {
                            if (!this.useResource(this.deconairlockcost, user))
                            {
                                return(false);
                            }
                            this.activate();
                            GlobalFuncs.qdel(target);
                            return(true);
                        }
                    }
                    return(false);
                }

                if (target is Obj_Structure_Window)
                {
                    if (this.checkResource(this.deconwindowcost, user))
                    {
                        user.WriteMsg("<span class='notice'>You start deconstructing the window...</span>");
                        GlobalFuncs.playsound(this.loc, "sound/machines/click.ogg", 50, 1);

                        if (GlobalFuncs.do_after(user, this.deconwindowdelay, null, target))
                        {
                            if (!this.useResource(this.deconwindowcost, user))
                            {
                                return(false);
                            }
                            this.activate();
                            GlobalFuncs.qdel(target);
                            return(true);
                        }
                    }
                    return(false);
                }

                if (target is Obj_Structure_Grille)
                {
                    G = target;

                    if (!((Obj_Structure_Grille)G).shock(user, 90))
                    {
                        if (this.useResource(this.decongrillecost, user))
                        {
                            user.WriteMsg("<span class='notice'>You start deconstructing the grille...</span>");
                            this.activate();
                            GlobalFuncs.playsound(this.loc, "sound/machines/click.ogg", 50, 1);
                            GlobalFuncs.qdel(target);
                            return(true);
                        }
                        return(false);
                    }
                }
                break;

            case 4:

                if (target is Tile_Simulated_Floor)
                {
                    if (this.checkResource(this.grillecost, user))
                    {
                        foreach (dynamic _b in Lang13.Enumerate(target, typeof(Obj_Structure_Grille)))
                        {
                            GRILLE = _b;

                            user.WriteMsg("<span class='warning'>There is already a grille there!</span>");
                            return(false);
                        }
                        user.WriteMsg("<span class='notice'>You start building a grille...</span>");
                        GlobalFuncs.playsound(this.loc, "sound/machines/click.ogg", 50, 1);

                        if (GlobalFuncs.do_after(user, this.grilledelay, null, target))
                        {
                            if (!this.useResource(this.grillecost, user))
                            {
                                return(false);
                            }
                            this.activate();
                            G2          = new Obj_Structure_Grille(target);
                            G2.anchored = 1;
                            return(true);
                        }
                        return(false);
                    }
                    return(false);
                }

                if (target is Obj_Structure_Grille)
                {
                    if (this.checkResource(this.windowcost, user))
                    {
                        user.WriteMsg("<span class='notice'>You start building a window...</span>");
                        GlobalFuncs.playsound(this.loc, "sound/machines/click.ogg", 50, 1);

                        if (GlobalFuncs.do_after(user, this.windowdelay, null, target))
                        {
                            if (Lang13.Bool(Lang13.FindIn(typeof(Obj_Structure_Window), target.loc)))
                            {
                                return(false);
                            }

                            if (!this.useResource(this.windowcost, user))
                            {
                                return(false);
                            }
                            this.activate();
                            WD          = new Obj_Structure_Window_Fulltile(target.loc);
                            WD.anchored = 1;
                            return(true);
                        }
                        return(false);
                    }
                    return(false);
                }
                break;

            default:
                user.WriteMsg("ERROR: RCD in MODE: " + this.mode + " attempted use by " + user + ". Send this text #coderbus or an admin.");
                return(false);

                break;
            }
            return(false);
        }