Beispiel #1
0
        // Function from file: subsystem.dm
        public Tgui try_update_ui(dynamic user = null, Game_Data src_object = null, string ui_key = null, Tgui ui = null, bool?force_open = null)
        {
            force_open = force_open ?? false;
            ui         = ui ?? this.get_open_ui(user, src_object, ui_key);

            ByTable data = null;


            if (!(ui == null))
            {
                data = src_object.ui_data(user);

                if (!(force_open == true))
                {
                    ui.push_data(data);
                }
                else
                {
                    ui.reinitialize(null, data);
                }
                return(ui);
            }
            else
            {
                return(null);
            }
        }
Beispiel #2
0
        // Function from file: subsystem.dm
        public int update_uis(Game_Data src_object = null)
        {
            string  src_object_key = null;
            int     update_count   = 0;
            dynamic ui_key         = null;
            Tgui    ui             = null;

            src_object_key = new Txt().Ref(src_object).ToString();

            if (this.open_uis[src_object_key] == null || !(this.open_uis[src_object_key] is ByTable))
            {
                return(0);
            }
            update_count = 0;

            foreach (dynamic _b in Lang13.Enumerate(this.open_uis[src_object_key]))
            {
                ui_key = _b;


                foreach (dynamic _a in Lang13.Enumerate(this.open_uis[src_object_key][ui_key], typeof(Tgui)))
                {
                    ui = _a;


                    if (ui != null && ui.src_object != null && Lang13.Bool(ui.user) && ui.src_object.ui_host() != null)
                    {
                        ui.process();
                        update_count++;
                    }
                }
            }
            return(update_count);
        }
Beispiel #3
0
        // Function from file: twohanded.dm
        public override void CheckParts(Game_Data holder = null)
        {
            dynamic G  = null;
            dynamic C4 = null;
            Obj_Item_Weapon_Grenade_C4 C42 = null;


            if (Lang13.Bool(this.explosive))
            {
                this.explosive.loc = GlobalFuncs.get_turf(this.loc);
                this.explosive     = null;
            }
            G = Lang13.FindIn(typeof(Obj_Item_Weapon_Grenade), this.contents);

            if (Lang13.Bool(G))
            {
                this.explosive = G;
                this.name      = "explosive lance";
                this.desc      = "A makeshift spear with " + G + " attached to it. Alt+click on the spear to set your war cry!";
                return;
            }
            C4 = Lang13.FindIn(typeof(Obj_Item_Weapon_C4), this.contents);

            if (Lang13.Bool(C4))
            {
                C42 = new Obj_Item_Weapon_Grenade_C4(this);
                GlobalFuncs.qdel(C4);
                this.explosive = C42;
                this.desc      = "A makeshift spear with " + C42 + " attached to it. Alt+click on the spear to set your war cry!";
            }
            this.update_icon();
            return;
        }
 // Function from file: nanotrasen.dm
 public HtmlInterface_Nanotrasen(Game_Data _ref = null, string title = null, int?width = null, int?height = null, string head = null) : base(_ref, title, width, height, head)
 {
     // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;
     this.head = this.head + "<link rel=\"stylesheet\" type=\"text/css\" href=\"hi-nanotrasen.css\" />";
     this.updateLayout("");
     return;
 }
Beispiel #5
0
        // Function from file: browser.dm
        public Browser(dynamic nuser = null, string nwindow_id = null, dynamic ntitle = null, int?nwidth = null, int?nheight = null, Game_Data nref = null)
        {
            ntitle  = ntitle ?? 0;
            nwidth  = nwidth ?? 0;
            nheight = nheight ?? 0;

            this.user      = nuser;
            this.window_id = nwindow_id;

            if (Lang13.Bool(ntitle))
            {
                this.title = GlobalFuncs.format_text(ntitle);
            }

            if (Lang13.Bool(nwidth))
            {
                this.width = nwidth;
            }

            if (Lang13.Bool(nheight))
            {
                this.height = nheight;
            }

            if (nref != null)
            {
                this.v_ref = nref;
            }
            this.add_stylesheet("common", "html/browser/common.css");
            return;
        }
Beispiel #6
0
 // Function from file: cards.dm
 public HtmlInterface_Cards(Game_Data _ref = null, string title = null, int?width = null, int?height = null, string head = null) : base(_ref, title, width, height, head)
 {
     // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;
     this.head = this.head + "<link rel=\"stylesheet\" type=\"text/css\" href=\"cards.css\" />";
     this.updateLayout("<div id=\"headbar\"></div><div class=\"wrapper\"><table><tr><td style=\"vertical-align: middle;\"><div id=\"hand\"></div></td></tr></table></div>");
     return;
 }
        // Function from file: photography.dm
        public void injectmasteralbum(Icon icon = null, Icon img = null, string desc = null, int pixel_x = 0, int pixel_y = 0, bool blueprintsinject = false)
        {
            int        numberer = 0;
            Ent_Static C        = null;
            Game_Data  picture  = null;
            Picture    P        = null;

            numberer = 1;
            C        = this.loc;

            if (Lang13.Bool(((dynamic)C).connected_ai))
            {
                foreach (dynamic _a in Lang13.Enumerate(((dynamic)C).connected_ai.aicamera.aipictures, typeof(Game_Data)))
                {
                    picture = _a;

                    numberer++;
                }
                P = new Picture();
                P.fields["name"]       = "Image " + numberer + " (taken by " + this.loc.name + ")";
                P.fields["icon"]       = icon;
                P.fields["img"]        = img;
                P.fields["desc"]       = desc;
                P.fields["pixel_x"]    = pixel_x;
                P.fields["pixel_y"]    = pixel_y;
                P.fields["blueprints"] = blueprintsinject;
                ((dynamic)C).connected_ai.aicamera.aipictures.Add(P);
                Task13.User.WriteMsg("<span class='unconscious'>Image recorded and saved to remote database</span>");
            }
            else
            {
                this.injectaialbum(icon, img, desc, pixel_x, pixel_y, blueprintsinject);
            }
            return;
        }
        // Function from file: photography.dm
        public void injectaialbum(Icon icon = null, Icon img = null, string desc = null, int pixel_x = 0, int pixel_y = 0, bool blueprintsinject = false)
        {
            int       numberer = 0;
            Game_Data picture  = null;
            Picture   P        = null;

            numberer = 1;

            foreach (dynamic _a in Lang13.Enumerate(this.aipictures, typeof(Game_Data)))
            {
                picture = _a;

                numberer++;
            }
            P = new Picture();
            P.fields["name"]       = "Image " + numberer + " (taken by " + this.loc.name + ")";
            P.fields["icon"]       = icon;
            P.fields["img"]        = img;
            P.fields["desc"]       = desc;
            P.fields["pixel_x"]    = pixel_x;
            P.fields["pixel_y"]    = pixel_y;
            P.fields["blueprints"] = blueprintsinject;
            this.aipictures.Add(P);
            Task13.User.WriteMsg("<span class='unconscious'>Image recorded</span>");
            return;
        }
Beispiel #9
0
        // Function from file: subsystem.dm
        public Tgui get_open_ui(dynamic user = null, Game_Data src_object = null, string ui_key = null)
        {
            string src_object_key = null;
            Tgui   ui             = null;

            src_object_key = new Txt().Ref(src_object).ToString();

            if (this.open_uis[src_object_key] == null || !(this.open_uis[src_object_key] is ByTable))
            {
                return(null);
            }
            else if (this.open_uis[src_object_key][ui_key] == null || !(this.open_uis[src_object_key][ui_key] is ByTable))
            {
                return(null);
            }

            foreach (dynamic _a in Lang13.Enumerate(this.open_uis[src_object_key][ui_key], typeof(Tgui)))
            {
                ui = _a;


                if (ui.user == user)
                {
                    return(ui);
                }
            }
            return(null);
        }
Beispiel #10
0
        // Function from file: reagents.dm
        public override dynamic Destroy(  )
        {
            dynamic _default = null;

            _default    = base.Destroy();
            this.holder = null;
            return(_default);
        }
Beispiel #11
0
 // Function from file: conscious.dm
 public override int can_use_topic(Game_Data src_object = null, dynamic user = null)
 {
     if (Lang13.Bool(user.stat) == false)
     {
         return(2);
     }
     return(-1);
 }
 // Function from file: disposal-structures.dm
 public Obj_Structure_Disposalpipe_Sortjunction(dynamic loc = null, Game_Data make_from = null) : base((object)(loc), make_from)
 {
     // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;
     this.updatedir();
     this.updatedesc();
     this.update();
     return;
 }
Beispiel #13
0
 // Function from file: AI_modules.dm
 public override dynamic transmitInstructions(Game_Data law_datum = null, dynamic sender = null)
 {
     if (Lang13.Bool(base.transmitInstructions(law_datum, (object)(sender))))
     {
         return("" + this.targetName + ", but the AI's existing law 0 cannot be overriden.");
     }
     return(this.targetName);
 }
Beispiel #14
0
 // Function from file: deep_inventory.dm
 public override int can_use_topic(Game_Data src_object = null, dynamic user = null)
 {
     if (!((Ent_Static)user).contains(src_object))
     {
         return(-1);
     }
     return(((Mob)user).shared_ui_interaction(src_object));
 }
Beispiel #15
0
 // Function from file: self.dm
 public override int can_use_topic(Game_Data src_object = null, dynamic user = null)
 {
     if (src_object != user)
     {
         return(-1);
     }
     return(((Mob)user).shared_ui_interaction(src_object));
 }
Beispiel #16
0
 // Function from file: admin.dm
 public override int can_use_topic(Game_Data src_object = null, dynamic user = null)
 {
     if (GlobalFuncs.check_rights_for(user.client, 2))
     {
         return(2);
     }
     return(-1);
 }
 // Function from file: AI_modules.dm
 public virtual dynamic transmitInstructions(Game_Data law_datum = null, dynamic sender = null)
 {
     if (Lang13.Bool(((dynamic)law_datum).owner))
     {
         ((dynamic)law_datum).owner.WriteMsg("<span class='userdanger'>" + sender + " has uploaded a change to the laws you must follow using a " + this.name + ". From now on, these are your laws: </span>");
     }
     return(null);
 }
 // Function from file: inventory.dm
 public override int can_use_topic(Game_Data src_object = null, dynamic user = null)
 {
     if (!Lang13.Bool(user.Contains(src_object)))
     {
         return(-1);
     }
     return(((Mob)user).shared_ui_interaction(src_object));
 }
Beispiel #19
0
 // Function from file: flamethrower.dm
 public override void CheckParts(Game_Data holder = null)
 {
     this.weldtool        = Lang13.FindIn(typeof(Obj_Item_Weapon_Weldingtool), this.contents);
     this.igniter         = Lang13.FindIn(typeof(Obj_Item_Device_Assembly_Igniter), this.contents);
     this.weldtool.status = 0;
     this.igniter.secured = false;
     this.status          = true;
     this.update_icon();
     return;
 }
 // Function from file: AI_modules.dm
 public override bool install(Game_Data law_datum = null, dynamic user = null)
 {
     if (this.laws[1] == "")
     {
         user.WriteMsg("No law detected on module, please create one.");
         return(false);
     }
     base.install(law_datum, (object)(user));
     return(false);
 }
        // Function from file: mecha_construction_paths.dm
        public override void spawn_result(  )
        {
            Game_Data const_holder = null;

            const_holder = this.holder;
            ((dynamic)const_holder).construct = new Construction_Mecha_Honker(const_holder);
            ((dynamic)const_holder).density   = 1;
            GlobalFuncs.qdel(this);
            return;
        }
Beispiel #22
0
 // Function from file: AI_modules.dm
 public override bool install(Game_Data law_datum = null, dynamic user = null)
 {
     if (!Lang13.Bool(this.targetName))
     {
         user.WriteMsg("No name detected on module, please enter one.");
         return(false);
     }
     base.install(law_datum, (object)(user));
     return(false);
 }
        // Function from file: disposal-structures.dm
        public Obj_Structure_Disposalpipe(dynamic loc = null, Game_Data make_from = null) : base((object)(loc))
        {
            // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;

            if (make_from != null && !Lang13.Bool(make_from.gc_destroyed))
            {
                this.base_icon_state     = ((dynamic)make_from).base_state;
                this.dir                 = Convert.ToInt32(((dynamic)make_from).dir);
                this.dpdir               = Convert.ToInt32(((dynamic)make_from).dpdir);
                ((dynamic)make_from).loc = this;
                this.stored              = make_from;
            }
            else
            {
                this.base_icon_state = this.icon_state;
                this.stored          = new Obj_Structure_Disposalconstruct(this, null, this.dir);

                switch ((string)(this.base_icon_state))
                {
                case "pipe-s":
                    ((dynamic)this.stored).ptype = 0;
                    break;

                case "pipe-c":
                    ((dynamic)this.stored).ptype = 1;
                    break;

                case "pipe-j1":
                    ((dynamic)this.stored).ptype = 2;
                    break;

                case "pipe-j2":
                    ((dynamic)this.stored).ptype = 3;
                    break;

                case "pipe-y":
                    ((dynamic)this.stored).ptype = 4;
                    break;

                case "pipe-t":
                    ((dynamic)this.stored).ptype = 5;
                    break;

                case "pipe-j1s":
                    ((dynamic)this.stored).ptype = 9;
                    break;

                case "pipe-j2s":
                    ((dynamic)this.stored).ptype = 10;
                    break;
                }
            }
            return;
        }
Beispiel #24
0
 // Function from file: disposal-structures.dm
 public Obj_Structure_Disposalpipe_Trunk(dynamic loc = null, Game_Data make_from = null) : base((object)(loc), make_from)
 {
     // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;
     this.dpdir = this.dir;
     Task13.Schedule(1, (Task13.Closure)(() => {
         this.getlinked();
         return;
     }));
     this.update();
     return;
 }
        // Function from file: notcontained.dm
        public override int can_use_topic(Game_Data src_object = null, dynamic user = null)
        {
            int _default = 0;

            _default = ((Mob)user).shared_ui_interaction(src_object);

            if (_default > -1)
            {
                return(Num13.MinInt(_default, ((Mob)user).notcontained_can_use_topic(src_object)));
            }
            return(_default);
        }
Beispiel #26
0
        // Function from file: construction_datum.dm
        public Construction(Game_Data atom = null)
        {
            // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;
            this.holder = atom;

            if (!(this.holder != null))
            {
                GlobalFuncs.qdel(this);
            }
            this.set_desc(this.steps.len);
            return;
        }
Beispiel #27
0
        // Function from file: mecha_construction_paths.dm
        public override void spawn_result(  )
        {
            Game_Data const_holder = null;

            const_holder = this.holder;
            ((dynamic)const_holder).construct  = new Construction_Reversible_Mecha_Firefighter(const_holder);
            ((dynamic)const_holder).icon       = "icons/mecha/mech_construction.dmi";
            ((dynamic)const_holder).icon_state = "fireripley0";
            ((dynamic)const_holder).density    = 1;
            GlobalFuncs.qdel(this);
            return;
        }
Beispiel #28
0
        // Function from file: mecha_construction_paths.dm
        public override void spawn_result(  )
        {
            Game_Data const_holder = null;

            const_holder = this.holder;
            ((dynamic)const_holder).construct  = new Construction_Reversible_Mecha_Durand(const_holder);
            ((dynamic)const_holder).icon       = "icons/mecha/mech_construction.dmi";
            ((dynamic)const_holder).icon_state = "durand0";
            ((dynamic)const_holder).density    = 1;
            Lang13.Delete(this);
            Task13.Source = null;
            return;
        }
Beispiel #29
0
        // Function from file: garbage.dm
        public void HandleToBeQueued(int time_to_stop = 0)
        {
            Game_Data _ref = null;


            while (this.tobequeued.len != 0 && Game13.timeofday < time_to_stop)
            {
                _ref = this.tobequeued[1];
                this.Queue(_ref);
                this.tobequeued.Cut(1, 2);
            }
            return;
        }
Beispiel #30
0
        // Function from file: smartfridge.dm
        public override void construction(dynamic pipe_type = null, dynamic obj_color = null)
        {
            Game_Data A = null;


            foreach (dynamic _a in Lang13.Enumerate(this.contents, typeof(Game_Data)))
            {
                A = _a;

                GlobalFuncs.qdel(A);
            }
            return;
        }