public Example(IProjectionContext projectionContext, MeasurementReadByDeviceTypePartitionerProjection projection, EventReader eventReader, DeviceSimulator deviceSimulator, IConsole console)
 {
     _projectionContext = projectionContext;
     _projection = projection;
     _eventReader = eventReader;
     _deviceSimulator = deviceSimulator;
     _console = console;
 }
 public Example(MeasurementReadCounterProjection projection, MeasurementReadCounterQuery counterQuery, EventReader eventReader, DeviceSimulator deviceSimulator, IConsole console)
 {
     _projection = projection;
     _counterQuery = counterQuery;
     _eventReader = eventReader;
     _deviceSimulator = deviceSimulator;
     _console = console;
 }
Beispiel #3
0
 public Server(IProjectionContext projectionContext, EventReader eventReader, IConsole console, Projections.OrderHandler orderHandler, WebServer webServer)
 {
     _projectionContext = projectionContext;
     _eventReader = eventReader;
     _console = console;
     _orderHandler = orderHandler;
     _webServer = webServer;
 }
 public Example(IProjectionContext projectionContext, MeasurementReadAveragePerDayProjection projection, EventReader eventReader, DeviceSimulator deviceSimulator, IConsole console, MeasurementReadAveragePerDayQuery query)
 {
     _projectionContext = projectionContext;
     _projection = projection;
     _eventReader = eventReader;
     _deviceSimulator = deviceSimulator;
     _console = console;
     _query = query;
 }
 public Example(IProjectionContext projectionContext, EventReader eventReader, GameSimulator simulator, IConsole console, GameOverToPlayerDistributorProjection distributorProjection, IrresponsibleGamblingDetectorProjection detectorProjection, IrresponsibleGamblerAlarmPublisher irresponsibleGamblerAlarmPublisher)
 {
     _projectionContext = projectionContext;
     _eventReader = eventReader;
     _simulator = simulator;
     _console = console;
     _distributorProjection = distributorProjection;
     _detectorProjection = detectorProjection;
     _irresponsibleGamblerAlarmPublisher = irresponsibleGamblerAlarmPublisher;
 }