Beispiel #1
0
        public void EquipItem(EquipableItem equippableItem)
        {
            foreach(RoverComponent rc in CachedPlayerStats.roverComponents)
            {
                if(rc.currentComponentType == equippableItem.componentType)
                {
                    //equipment match, swap it out!!
                    rc.equippedItem = equippableItem;

                    return;
                }
            }

            //we dont already have this item. add it.
            RoverComponent roverComponent = new RoverComponent();
            roverComponent.currentComponentType = equippableItem.componentType;
            roverComponent.equippedItem = equippableItem;

            Initialize();
        }
Beispiel #2
0
        public void EquipItem(EquipableItem equippableItem)
        {
            foreach (RoverComponent rc in CachedPlayerStats.roverComponents)
            {
                if (rc.currentComponentType == equippableItem.componentType)
                {
                    //equipment match, swap it out!!
                    rc.equippedItem = equippableItem;

                    return;
                }
            }

            //we dont already have this item. add it.
            RoverComponent roverComponent = new RoverComponent();

            roverComponent.currentComponentType = equippableItem.componentType;
            roverComponent.equippedItem         = equippableItem;

            Initialize();
        }
Beispiel #3
0
        private void Initialize(bool b)
        {
            Inventory inventory = UIManager.GetMenu <Inventory>();

            if (UIManager.GetMenu <Inventory>().ContainerExchange)
            {
                if (b)
                {
                    Container container = UIManager.GetMenu <Container>();


                    //need to handle transfer
                    if (amount > 5)
                    {
                    }
                    else
                    {
                        //just throw one over
                        container.AddInventoryItem(SlotIngredient, 1);
                        inventory.RemoveInventoryItem(SlotIngredient, 1);
                    }
                }
            }
            else
            {
                //not exchanging!!
                if (slotIngredient as EquipableItem)
                {
                    if (GetComponent <DragHandler>().dragLength < 0.1f)
                    {
                        //they just clicked
                        Debug.Log("equipping");
                        EquipableItem ei = (EquipableItem)slotIngredient;
                        inventory.RemoveInventoryItem(slotIngredient, 1);

                        inventory.equipmentPanel.EquipItem(ei);

                        inventory.InitializeInventorySlots();

                        inventory.equipmentPanel.Initialize();
                    }
                    else
                    {
                        //they dragged and we need to handle this differently
                        Debug.Log("drag equipping");
                        EquipableItem ei = (EquipableItem)slotIngredient;
                        inventory.RemoveInventoryItem(slotIngredient, 1);

                        inventory.equipmentPanel.EquipItem(ei);

                        inventory.InitializeInventorySlots();

                        inventory.equipmentPanel.Initialize();
                    }
                }
                else
                {
                    //????
                }
            }

            CloseHoverTooltip();
        }