Beispiel #1
0
 public override void Show()
 {
     if (this.MoveableObject != null)
     {
         MoveableObject.Show();
     }
     else
     {
         Console.Write("x");
     }
 }
Beispiel #2
0
 public override void Show()
 {
     if (this.MoveableObject != null)
     {
         MoveableObject.Show();
     }
     else
     {
         if (TimesWalkedOver >= 3)
         {
             Console.Write(" ");
         }
         else
         {
             Console.Write("~");
         }
     }
 }
Beispiel #3
0
        public override bool MoveTo(MoveableObject requestObject)
        {
            if (this.MoveableObject != null)
            {
                // When their is an object on current tile
                bool result;
                Tile tempTile;

                if (requestObject.Tile == LowerTile)
                {
                    tempTile = UpperTile;
                }
                else if (requestObject.Tile == LeftTile)
                {
                    tempTile = RightTile;
                }
                else if (requestObject.Tile == UpperTile)
                {
                    tempTile = LowerTile;
                }
                else if (requestObject.Tile == RightTile)
                {
                    tempTile = LeftTile;
                }
                else
                {
                    return(false);
                }

                if (!MoveableObject.CanMoveOtherObject && tempTile.MoveableObject != null && !tempTile.MoveableObject.CanMoveOtherObject)
                {
                    return(false);
                }
                else
                {
                    result = tempTile.MoveTo(this.MoveableObject);
                }

                if (!result)
                {
                    return(false);
                }
            }

            // When requestObject should be placed on current tile

            // Remove moveableobject on old tile
            requestObject.Tile.MoveableObject = null;

            // Set requestObject on current tile
            this.MoveableObject = requestObject;

            // Set requestObject tile on current tile
            requestObject.Tile = this;

            if (TimesWalkedOver >= 3 && !requestObject.CanMoveOtherObject)
            {
                MoveableObject = null;
            }

            TimesWalkedOver += 1;

            return(true);
        }