/// <summary> /// Запустить Tcp сервер /// </summary> public void Start() { server = new TcpServer(m_numConnections, m_receiveBuferSize); server.OnConnect += new ServerEventHandler(OnConnect); server.OnDisconnect += new ServerEventHandler(OnDisconnect); server.OnReceive += new ServerReceiveEventHandler(OnReceive); server.Port = Port; server.Start(); }
/// <summary> /// Запустить Tcp сервер /// </summary> public void Start() { server = new TcpServer(m_numConnections, m_receiveBuferSize); server.OnConnect += new ServerEventHandler(OnConnect); server.OnDisconnect += new ServerEventHandler(OnDisconnect); server.OnReceive += new ServerReceiveEventHandler(OnReceive); server.Port = Port; server.Start(); /*server = new Server(); server.Port = Port; server.maxAcceptedClients = m_numConnections; server.OnConnect += new ServerEventHandler(server_OnConnect); server.OnDisconnect += new ServerEventHandler(server_OnDisconnect); server.OnReceive += new ServerReceiveEventHandler(server_OnReceive); server.Run();*/ }