Beispiel #1
0
 public void DaemonThreadStart()
 {
     while (m_thread.IsAlive)
     {
         SocketUserUDP[] userUDPArray = new SocketUserUDP[m_asyncudpServer.DeviceInfoList.Count];
         m_asyncudpServer.DeviceInfoList.CopyTo(userUDPArray);
         for (int i = 0; i < userUDPArray.Length; i++)
         {
             if (!m_thread.IsAlive)
             {
                 break;
             }
             try
             {
                 if ((DateTime.Now - userUDPArray[i].ActiveDateTime).Milliseconds > m_asyncudpServer.socketTimeoutMs)
                 {
                     lock (userUDPArray[i])
                     {
                         m_asyncudpServer.DeviceInfoList.Remove(userUDPArray[i]);
                     }
                 }
                 for (int x = 0; x < 60 * 1000 / 10; x++) //每十分钟检测一次
                 {
                     if (!m_thread.IsAlive)
                     {
                         break;
                     }
                     Thread.Sleep(100);
                 }
                 TeartbeatCount++;
                 DelegateState.ServerStateInfo("UDP:" + TeartbeatCount + "心跳检测");
             }
             catch (Exception ex)
             {
                 DelegateState.ServerStateInfo("Error:类[DaemonThreadUDP]" + ex.Message);
             }
         }
     }
 }
 /// <summary>
 /// 监控
 /// </summary>
 public void StartAccept()
 {
     //异步操作
     //m_sListen.BeginReceiveFrom(
     //m_sListen.Buffer, 0, state.Buffer.Length,
     //m_sListen.None,
     //ref m_sListen.RemoteEP,
     //EndReceiveFromCallback,
     //state);
     m_sListen.ReceiveFrom(BufferData, ref RemoteEndPoint);
     semap.WaitOne();
     if (BufferData[0] == 0x1)
     {
         string        username = Encoding.UTF8.GetString(BufferData, 1, BufferData.Length);
         SocketUserUDP userUdp  = new SocketUserUDP();
         userUdp.ipEndPoint     = RemoteEndPoint;
         userUdp.ActiveDateTime = DateTime.Now;
         userUdp.UserName       = username;
         userUdp.password       = username;
         if (userUdp.password.Length > 4)
         {
             //密码小于4是设备
             DeviceInfoList.Add(userUdp);
             DelegateState.ServerStateInfo(RemoteEndPoint.ToString() + "远端设备连接");
         }
         else
         {
             UserInfoList.Add(userUdp);
             DelegateState.ServerStateInfo(RemoteEndPoint.ToString() + "远端用户连接");
         }
         m_sListen.SendTo(Encoding.UTF8.GetBytes("连接成功!"), RemoteEndPoint);
         DelegateState.ServerConnStateInfo(RemoteEndPoint.ToString(), "UDP");
     }
     else if (BufferData[0] == 0x2)
     {
         string username = Encoding.UTF8.GetString(BufferData, 1, BufferData.Length);
         foreach (SocketUserUDP user in DeviceInfoList)
         {
             if (user.UserName == username)
             {
                 user.ActiveDateTime = DateTime.Now;
                 m_sListen.SendTo(Encoding.UTF8.GetBytes(user.ipEndPoint.ToString()), RemoteEndPoint);
                 DelegateState.ServerStateInfo(RemoteEndPoint.ToString() + "远端用户:" + user.UserName + "搜索设备.");
             }
         }
     }
     else if (BufferData[0] == 0x3)
     {
         string username = Encoding.UTF8.GetString(BufferData, 1, BufferData.Length);
         foreach (SocketUserUDP user in UserInfoList)
         {
             if (user.UserName == username)
             {
                 DeviceInfoList.Remove(user);
                 DelegateState.ServerStateInfo("UDP:" + RemoteEndPoint.ToString() + "远端用户退出");
                 break;
             }
         }
     }
     else
     {
         DelegateState.ServerStateInfo("UDP:" + RemoteEndPoint.ToString() + "发送空数据");
     }
     semap.Release();
     StartAccept();
 }