/// <summary>
        /// 添加新客户
        /// </summary>
        /// <param name="acceptEventArgs"></param>
        private void ProcessAccept(SocketAsyncEventArgs acceptEventArgs)
        {
            if (acceptEventArgs.AcceptSocket.RemoteEndPoint == null)
            {
                throw new Exception("服务器停止.");
            }

            DelegateState.ServerStateInfo(" TCP - 客户端:" + acceptEventArgs.AcceptSocket.RemoteEndPoint + "连接");
            DelegateState.ServerConnStateInfo(acceptEventArgs.AcceptSocket.RemoteEndPoint.ToString(), "TCP");

            SocketUserToken userToken = m_asyncSocketUserTokenPool.Pop();

            m_asyncSocketUserList.Add(userToken);
            userToken.ConnectSocket   = acceptEventArgs.AcceptSocket;
            userToken.ConnectDateTime = DateTime.Now;
            try
            {
                bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs);//异步回调函数确定
                if (!willRaiseEvent)
                {
                    lock (userToken)
                    {
                        ProcessReceive(userToken.ReceiveEventArgs);
                    }
                }
            }
            catch (Exception e)
            {
                DelegateState.ServerStateInfo("连接端 " + userToken.ConnectSocket + " 错误, 错误信息: " + e.Message);
            }
            StartAccept(acceptEventArgs);//递归继续异步监控客户端
        }
        /// <summary>
        /// 异步发送及接收回调函数
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void IO_Completed(object sender, SocketAsyncEventArgs asyncEventArgs)
        {
            SocketUserToken userToken = asyncEventArgs.UserToken as SocketUserToken;

            userToken.ActiveDateTime = DateTime.Now;
            try
            {
                lock (userToken)
                {
                    if (asyncEventArgs.LastOperation == SocketAsyncOperation.Receive)
                    {
                        ProcessReceive(asyncEventArgs);
                    }
                    else if (asyncEventArgs.LastOperation == SocketAsyncOperation.Send)
                    {
                        ProcessSend(asyncEventArgs);
                    }
                    else
                    {
                        throw new ArgumentException("最后一次操作完成套接字接收或发送");
                    }
                }
            }
            catch (Exception ex)
            {
                DelegateState.ServerStateInfo("异步发送及接收回调函数: IO_Completed " + userToken.ConnectSocket + " error, message: " + ex.Message);
            }
        }
        /// <summary>
        /// 清除客户端
        /// </summary>
        /// <param name="userToken"></param>
        public void CloseClientSocket(SocketUserToken userToken)
        {
            if (userToken.ConnectSocket == null)
            {
                return;
            }

            DelegateState.ReomveTCPStateInfo(userToken);
            string socketInfo = string.Format(" 删除地址: {0}",
                                              userToken.ConnectSocket.RemoteEndPoint);

            try
            {
                userToken.SendUserTokenAll.Clear();//清除设备连接
                userToken.ConnectSocket.Shutdown(SocketShutdown.Both);
            }
            catch (Exception E)
            {
                DelegateState.ServerStateInfo("断开连接 " + socketInfo + " error, message: {1}" + E.Message);
            }
            userToken.LoginFlag = false;
            userToken.ConnectSocket.Close();
            userToken.ConnectSocket = null; //释放引用,并清理缓存,包括释放协议对象等资源
            serverconfig.semap.Release();   //增加个一信号量
            m_asyncSocketUserTokenPool.Push(userToken);
            AsyncSocketUserList.Remove(userToken);
        }
Beispiel #4
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 /// <summary>
 /// 添加用户
 /// </summary>
 /// <param name="userToken">用户信息</param>
 public void Add(SocketUserToken userToken)
 {
     lock (m_userlist)
     {
         m_userlist.Add(userToken);
     }
 }
Beispiel #5
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 /// <summary>
 /// 删除一个用户SocketUserToken
 /// </summary>
 /// <param name="userToken">SocketUserToken</param>
 public void Remove(SocketUserToken userToken)
 {
     lock (m_Devicelist)
     {
         m_Devicelist.Remove(userToken);
     }
 }
Beispiel #6
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 /// <summary>
 /// 复制给SocketUserToken[]
 /// </summary>
 /// <param name="array">ref SocketUserToken[]</param>
 public void CopyList(ref SocketUserToken[] array)
 {
     lock (m_Devicelist)
     {
         array = new SocketUserToken[m_Devicelist.Count];
         m_Devicelist.CopyTo(array);
     }
 }
Beispiel #7
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 /// <summary>
 /// 把  SocketUserToken =null  的重新取出来加入列队
 /// </summary>
 /// <param name="item">SocketUserToken</param>
 public void Push(SocketUserToken item)
 {
     if (item == null)
     {
         throw new ArgumentException("项目的用户不能为空!");
     }
     lock (m_pool)
     {
         m_pool.Push(item);
     }
 }
        /// <summary>
        /// 异步接收请求
        /// </summary>
        /// <param name="socketAsyncEventArgs"></param>
        private void ProcessReceive(SocketAsyncEventArgs socketAsyncEventArgs)
        {
            SocketUserToken userToken = socketAsyncEventArgs.UserToken as SocketUserToken;

            if (userToken.ConnectSocket == null)
            {
                return;
            }

            userToken.ActiveDateTime = DateTime.Now;

            if (userToken.ReceiveEventArgs.BytesTransferred > 0 && userToken.ReceiveEventArgs.SocketError == SocketError.Success)
            {
                int offset = userToken.ReceiveEventArgs.Offset;
                int count  = userToken.ReceiveEventArgs.BytesTransferred;
                if ((userToken.InvokeElement == null) & (userToken.ConnectSocket != null)) // 第一次发送的数据为-初始话是登录模式 还是 信息模式
                {
                    BuildingInvokeElement(userToken);
                    //  offset = offset + 1;
                    //  count = count - 1;
                }
                //  userToken.InvokeElement =
                if (userToken.InvokeElement == null) //如果没有解析对象,提示非法连接并关闭连接
                {
                    DelegateState.ServerStateInfo("非法连接:" + userToken.ConnectSocket.RemoteEndPoint);
                    CloseClientSocket(userToken);
                }
                else
                {
                    if (count > 0)                                                                                     //处理接收数据
                    {
                        if (!userToken.InvokeElement.ProcessReceive(userToken.ReceiveEventArgs.Buffer, offset, count)) //处理数据
                        {
                            //如果处理数据返回失败,则断开连接
                            CloseClientSocket(userToken);
                        }
                        else
                        {
                            bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //继续异步接收
                            if (!willRaiseEvent)
                            {
                                ProcessReceive(userToken.ReceiveEventArgs);
                            }
                        }
                    }
                }
            }
            else
            {
                DelegateState.ServerStateInfo(string.Format("空数据,断线 {0}",
                                                            userToken.ConnectSocket.RemoteEndPoint));
                CloseClientSocket(userToken);
            }
        }
Beispiel #9
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        /// <summary>
        /// 初始化
        /// </summary>
        /// <param name="asyncSocketServer"></param>
        /// <param name="socketUserToken"></param>
        public SocketInvokeElement(AsyncSocketServer asyncSocketServer, SocketUserToken socketUserToken)
        {
            m_asyncSocketServer = asyncSocketServer;
            m_socketUserToken   = socketUserToken;

            m_outDataParser = new AssemblyOutDataParser();
            m_InDataParser  = new AssemblyInDataParser();
            m_sendAsync     = false;
            m_connectDT     = DateTime.UtcNow;
            m_activeDT      = DateTime.UtcNow;
        }
        /// <summary>
        /// 异步发送回调函数
        /// </summary>
        /// <param name="asyncEventArgs"></param>
        private bool ProcessSend(SocketAsyncEventArgs sendEventArgs)
        {
            SocketUserToken userToken = sendEventArgs.UserToken as SocketUserToken;

            userToken.ActiveDateTime = DateTime.Now;
            if (sendEventArgs.SocketError == SocketError.Success)
            {
                return(userToken.InvokeElement.SendCompleted(userToken)); //调用子类回调函数
            }
            else
            {
                CloseClientSocket(userToken);
                return(false);
            }
        }
        /// <summary>
        /// 初始化类,确定是登录或者发送信息 和其它的API
        /// </summary>
        /// <param name="userToken"></param>
        private void BuildingInvokeElement(SocketUserToken userToken)
        {
            //获取接收的0个字节-初始化是登录还是信息
            byte flag = userToken.ReceiveEventArgs.Buffer[userToken.ReceiveEventArgs.Offset];

            if (flag == (byte)ProtocolFlags.Login)
            {
                userToken.InvokeElement = new LoginSocketProtocol(this, userToken);
            }

            if (userToken.InvokeElement != null)
            {
                DelegateState.ServerStateInfo(userToken.ConnectSocket.RemoteEndPoint + "登录初始化");
            }
        }
        /// <summary>
        /// 初始化
        /// </summary>
        /// <param name="asyncSocketServer"></param>
        /// <param name="socketUserToken"></param>
        public SocketInvokeElement(AsyncSocketServer asyncSocketServer, SocketUserToken socketUserToken)
        {
            m_asyncSocketServer = asyncSocketServer;
            m_socketUserToken   = socketUserToken;

            m_outDataParser = new AssemblyOutDataParser();
            m_InDataParser  = new AssemblyInDataParser();
            m_sendAsync     = false;
            m_connectDT     = DateTime.UtcNow;
            m_activeDT      = DateTime.UtcNow;
            //InitMySql();
            //m_saveDataThread = new Thread(saveDataFun);
            //m_saveDataThread.Start();
            m_saveDataFileThread = new Thread(saveDataToFileFun); //利用构造函数,实例化一个线程,并且运行saveDataToFileFun函数
            m_saveDataFileThread.Start();                         //开启线程
        }
        /// <summary>
        /// 用户池初始化
        /// </summary>
        public void Init()
        {
            Serverconfig               = new ServerConfig();
            m_asyncSocketUserList      = new SocketUserClientList();
            m_asyncSocketDeviceList    = new SocketDeviceClientList();
            m_asyncSocketUserTokenPool = new AsyncSocketUserPool(serverconfig.numConnections);
            SocketUserToken userToken;

            for (int i = 0; i < serverconfig.numConnections; i++) //按照连接数建立读写对象
            {
                userToken = new SocketUserToken(serverconfig.buffSize);
                //异步回调函数初始化
                userToken.ReceiveEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
                //异步回调函数初始化
                userToken.SendEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
                //开辟固定空间
                m_asyncSocketUserTokenPool.Push(userToken);
            }
        }
        /// <summary>
        /// 发送回调函数
        /// </summary>
        /// <param name="userToken"></param>
        /// <returns></returns>
        public virtual bool SendCompleted(SocketUserToken userToken)
        {
            userToken.m_sendAsync = false;
            AsyncSendBufferManager asyncSendBufferManager = userToken.SendBuffer;

            asyncSendBufferManager.ClearFirstPacket(); //清除已发送的包
            int offset = 0;
            int count  = 0;

            if (asyncSendBufferManager.GetFirstPacket(ref offset, ref count))//缓存中是否还有数据没有发送,有就继续发送
            {
                userToken.m_sendAsync = true;
                return(m_asyncSocketServer.SendAsyncEvent(userToken.ConnectSocket, userToken.SendEventArgs,
                                                          asyncSendBufferManager.m_dynamicBufferManager.Buffer, offset, count));
            }
            else
            {
                return(true);
            }
        }
        /// <summary>
        /// 发送信息
        /// </summary>
        /// <param name="commandText">string</param>
        /// <param name="userToken">SocketUserToken 连接客户端</param>
        /// <returns>bool</returns>
        public bool SendMsgClientMsg(string commandText, SocketUserToken userToken)
        {
            byte[] bufferUTF8  = Encoding.UTF8.GetBytes(commandText);
            int    totalLength = bufferUTF8.Length; //获取总大小
            AsyncSendBufferManager asyncSendBufferManager = userToken.SendBuffer;

            asyncSendBufferManager.StartPacket();
            asyncSendBufferManager.m_dynamicBufferManager.WriteBuffer(bufferUTF8); //写入命令内容
            asyncSendBufferManager.EndPacket();
            bool result = true;

            if (!userToken.m_sendAsync)
            {
                int packetOffset = 0;
                int packetCount  = 0;
                if (asyncSendBufferManager.GetFirstPacket(ref packetOffset, ref packetCount))
                {
                    userToken.m_sendAsync = true;
                    result = SendAsyncEvent(userToken.ConnectSocket, userToken.SendEventArgs,
                                            asyncSendBufferManager.m_dynamicBufferManager.Buffer, packetOffset, packetCount);
                }
            }
            return(result);
        }
Beispiel #16
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 /// <summary>
 /// 初始化
 /// </summary>
 /// <param name="asyncSocketServer">AsyncSocketServer</param>
 /// <param name="socketUserToken">SocketUserToken</param>
 public MesgTransmitSocketProtocol(AsyncSocketServer asyncSocketServer, SocketUserToken socketUserToken)
     : base(asyncSocketServer, socketUserToken)
 {
 }
Beispiel #17
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 /// <summary>
 /// 初始化
 /// </summary>
 /// <param name="asyncSocketServer">AsyncSocketServer</param>
 /// <param name="socketUserToken">SocketUserToken</param>
 public LoginSocketProtocol(AsyncSocketServer asyncSocketServer, SocketUserToken socketUserToken)
     : base(asyncSocketServer, socketUserToken)
 {
 }