/// <summary>
        /// Tries to add a tile to the collection.
        /// Fails when the priority of the tile is lower than the already present one.
        /// </summary>
        /// <param name="inCoordinate">Coordinate to add or change area index for.</param>
        /// <param name="inAreaIndex">Index of the area to add to the coordinate.</param>
        public void TryAddTile(Vector2Int inCoordinate, int inAreaIndex)
        {
            if (!NavTileAreaManager.IsAreaIndexValid(inAreaIndex))
            {
                return;
            }

            if (Tiles.ContainsKey(inCoordinate))
            {
                NavTileArea area = NavTileManager.Instance.AreaManager.GetAreaByID(inAreaIndex);

                TileData presentData = Tiles[inCoordinate];

                if (presentData.Area.Priority <= area.Priority)
                {
                    // Override if priority is higher
                    presentData.AreaIndex = inAreaIndex;
                }
            }
            else
            {
                Tiles[inCoordinate] = new TileData(inAreaIndex);

                UpdateBounds(inCoordinate);
            }
        }
        /// <summary>
        /// Overrides a tile regardless of priority.
        /// </summary>
        /// <param name="inCoordinate">Coordinate to override area index for.</param>
        /// <param name="inAreaIndex">Area index to override with, -1 will remove any present tile area.</param>
        public void OverrideTile(Vector2Int inCoordinate, int inAreaIndex)
        {
            if (inAreaIndex == -1)
            {
                RemoveTile(inCoordinate);
                return;
            }

            if (!NavTileAreaManager.IsAreaIndexValid(inAreaIndex))
            {
                return;
            }

            if (Tiles.ContainsKey(inCoordinate))
            {
                Tiles[inCoordinate].AreaIndex = inAreaIndex;
            }
            else
            {
                Tiles[inCoordinate] = new TileData(inAreaIndex);
            }
        }