Beispiel #1
0
        public static IEnumerable <CacheBlockFileFileEntry> GetFileEntries(string directory, bool mixed)
        {
            if (directory is null)
            {
                throw new ArgumentNullException(nameof(directory));
            }
            directory = IOHelpers.NormalizeDirectory(directory);
            if (!Directory.Exists(directory))
            {
                throw new DirectoryNotFoundException($"Source directory '{directory}' does not exist.");
            }
            IEnumerable <string> files;

            if (mixed)
            {
                files = InitialCacheBlockDirectories
                        .Select(a => Path.Combine(directory, a))
                        .Where(Directory.Exists)
                        .SelectMany(a => Directory.EnumerateFiles(a, "*", SearchOption.AllDirectories))
                ;
            }
            else
            {
                if (Directory.EnumerateFiles(directory, "*").Any())
                {
                    throw new IOException($"Source directory '{directory}' has files in it. It should only contain directories.");
                }
                files = Directory.EnumerateFiles(directory, "*", SearchOption.AllDirectories);
            }
            return(files.Select(a => CacheBlockFileFileEntry.FromExternalName(a.Substring(directory.Length))));
        }
 public static Argument <IEnumerable <FileInfo> > ExistingOrWildcardOnly(this Argument <IEnumerable <FileInfo> > argument)
 {
     argument.AddValidator(symbol =>
                           symbol.Tokens
                           .Select(t => t.Value)
                           .Where(a => !IOHelpers.FileExistsOrWildcardDirectoryExists(a))
                           .Select(a => $"File does not exist: {a}")
                           .FirstOrDefault()
                           );
     return(argument);
 }
Beispiel #3
0
        public static ushort ZipVersion => 0x2D;         //default to 4.5/ZIP64 even if it's not used


        /// <remarks>
        /// .NET Core version of <see cref="System.IO.Compression.ZipArchive"/> finally supports real store (0) method
        /// (instead of using deflate as .NET Framework does), although it's single-threaded. The problem is it's still
        /// unclear which files can be compressed, and which must be stored.
        /// </remarks>
        public static void CreatePak(string sourceDirectory, string pakLocation, IEnumerable <string> excludedDirectories = null, IEnumerable <KeyValuePair <string, string> > additionalFiles = null)
        {
            if (sourceDirectory is null)
            {
                throw new ArgumentNullException(nameof(sourceDirectory));
            }
            if (pakLocation is null)
            {
                throw new ArgumentNullException(nameof(pakLocation));
            }

            Console.WriteLine("Preparing ordered zip file...");

            sourceDirectory = IOHelpers.NormalizeDirectory(sourceDirectory);
            if (!Directory.Exists(sourceDirectory))
            {
                throw new IOException($"Source directory '{sourceDirectory}' does not exist.");
            }
            if (!File.Exists(Path.Combine(sourceDirectory, LoadListName)))
            {
                Console.WriteLine($"WARNING: {LoadListName} does not exist.");
            }

            using (var zipStream = File.Open(pakLocation, FileMode.CreateNew, FileAccess.ReadWrite, FileShare.Read)) {
                Console.WriteLine($"Scanning: {sourceDirectory}");
                var files = IOHelpers.GetRelativeAndFullNames(sourceDirectory, excludedDirectories)
                            .Concat(additionalFiles ?? Enumerable.Empty <KeyValuePair <string, string> > ())
                            .OrderBy(a => a.Key, PakableFileNameComparer.Instance)                 //The list file must be the first file in the archive, stored without compression.
                            .ToList()
                ;

                Console.Write("Storing files...");
                using (var zip = new ZipArchive(zipStream, ZipArchiveMode.Create)) {
                    var index = 0;
                    foreach (var file in files)
                    {
                        Console.Write($"\rAdding file {index + 1}/{files.Count}");
                        var compress = CanBeCompressed(index, file.Key);
                        zip.CreateEntryFromFile(file.Value, file.Key, compress ? CompressionLevel.Optimal : CompressionLevel.NoCompression);
                        index++;
                    }
                }
            }
            Console.WriteLine();
            Console.WriteLine("Done.");
        }
Beispiel #4
0
 /// <summary>
 /// Creates <see cref="DirectoryFilesContainer" />.
 /// </summary>
 public DirectoryFilesContainer(string location) : base(location)
 {
     NormalizedLocation = IOHelpers.NormalizeDirectory(location);
 }