private static List <OneGameStatisticsDto> RunSimluations(GameSimluator simluator, int numberOfIterations, int numberOfProgressLogs, int maxTurns)
        {
            List <OneGameStatisticsDto> allGameStats = new List <OneGameStatisticsDto>();

            int afterHowManyRunsToMakeLog = numberOfIterations / numberOfProgressLogs;

            DateTime simluationStartTime = DateTime.Now;

            Console.WriteLine($"\r\n\r\nRunning simulation with {numberOfIterations} iterations:\r\n");
            for (int i = 0; i < numberOfIterations; i++)
            {
                OneGameStatisticsDto currentGameStats = simluator.Simlulate(maxTurns);

                allGameStats.Add(currentGameStats);

                bool enoughProgressMade = i % afterHowManyRunsToMakeLog == 0;
                if (enoughProgressMade)
                {
                    int progressPercentage = 100 * i / numberOfIterations;
                    Console.WriteLine($"Simulation progress: {progressPercentage}%");
                }
            }

            DateTime simluationEndTime  = DateTime.Now;
            TimeSpan simluationDuration = simluationEndTime - simluationStartTime;

            Console.WriteLine($"Simulation done. Simulation actual duration: {simluationDuration.Seconds}s\r\n");
            return(allGameStats);
        }
        public static void ExecuteStatisticalAnalysis(GameSimluator simluator, SimulationConfig simulationConfig)
        {
            List <OneGameStatisticsDto> allGameStats = RunSimluations(simluator, simulationConfig.NumberOfIterations, simulationConfig.NumberOfProgressLogs, simulationConfig.MaxTurns);

            //export raw results
            RawStatisticDataCsvExporter.ExportRawGameStatsToFile(allGameStats);

            //do statistical analysis
            GameStatisticCalculator.CalculateAndWriteStatisticConclusions(allGameStats, simulationConfig.DurationOfOneMoveInSeconds);
        }
Beispiel #3
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        static void Main(string[] args)
        {
            GameSimluator simluator = new GameSimluator();

            //import board data
            SnakeOrLadderEntity[] gameBoard = GameBoardImporter.LoadGameBoard(IntputFileName);
            simluator.LoadGameBoard(gameBoard);

            //do a huge test
            SimulationConfig simulationConfig = UserInteraction.AskUserForSimulationConfig();

            MonteCarloAnalysis.ExecuteStatisticalAnalysis(simluator, simulationConfig);

            //exeute one test live
            Console.WriteLine("\r\n\r\nExecuting one game with live scores:");
            simluator.Simlulate(100, true);

            //keep program open
            Console.ReadLine();
        }