Beispiel #1
0
 // sets up initial conditions
 public void restart()
 {
     timer1.Enabled = false;
     MessageBox.Show("No!!!! Snake is DEAD!\r\nYour score: "+ score);
     ingame = false;
     snakeScoreLabel.Text = "0";
     score = 0;
     spaceBarLabel.Text = "Press Space Bar to Start";
     snake = new Snake();
 }
Beispiel #2
0
        private void pad(bool nono)
        {
            GamePadState currentState = GamePad.GetState(PlayerIndex.One);
            if (currentState.ThumbSticks.Left.Y <= -0.8 && up == false)
            {
                left = false;
                right = false;
                down = true;
                up = false;

            }
            if (currentState.ThumbSticks.Left.Y >= 0.8 && down == false)
            {
                left = false;
                right = false;
                up = true;
                down = false;

            }
            if ( currentState.ThumbSticks.Left.X >= 0.8 && left == false)
            {
                up = false;
                down = false;
                right = true;
                left = false;

            }
            if ( currentState.ThumbSticks.Left.X <= -0.8 && right == false)
            {
                left = true;
                up = false;
                down = false;
                right = false;

            }
            if (currentState.Buttons.Start == Microsoft.Xna.Framework.Input.ButtonState.Pressed && timer1.Enabled == false)
            {

                Snake snake1 = new Snake();
                snake = snake1;
                left = false;
                right = true;
                up = false;
                down = false;
                SolidBrush brush_kulka = new SolidBrush(System.Drawing.Color.Green);
                timer1.Enabled = true;
                snake.score = 0;
                label1.Text = "";
            }
            if (currentState.Buttons.Back == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
            {
                if (timer1.Enabled == false)
                {
                    timer1.Enabled = true;
                }
                else
                {
                    timer1.Enabled = false;
                }

            }

            nono = false;
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            StartOfTheGame.StartText();
            int  snakeSpeed   = 100;
            bool correctLevel = false;

            string userLevel = Console.ReadLine();

            while (!correctLevel)
            {
                if (int.TryParse(userLevel, out int choosedLevel))
                {
                    if (choosedLevel == 1 || choosedLevel == 2 || choosedLevel == 3 || choosedLevel == 4)
                    {
                        snakeSpeed   = Levels.ReturnSpeed(choosedLevel);
                        correctLevel = true;
                    }
                    else
                    {
                        Console.WriteLine("Incorrect level. Try again");
                        userLevel = Console.ReadLine();
                    }
                }
                else
                {
                    Console.WriteLine("Error! It wasn`t a number. Please, try again");
                    userLevel = Console.ReadLine();
                }
            }
            Console.Clear();

            int    mapWeidth = 80;
            int    mapHeight = 25;
            Random rnd       = new Random();
            Walls  walls     = new Walls(mapWeidth, mapHeight);

            walls.Draw();


            Point startTailPoint = new Point(rnd.Next(5, mapWeidth - 5), rnd.Next(5, mapHeight - 5), '*');
            Snake snake          = new Snake(startTailPoint, 5, Direction.Right);

            snake.Draw();

            FoodCreator foodCreator  = new FoodCreator(mapWeidth - 2, mapHeight - 2);
            Point       foodForSnake = foodCreator.CreateFood(snake);

            foodCreator.Draw();

            while (true)
            {
                if (walls.IsHit(snake) || snake.IsHitWithTail())
                {
                    break;
                }
                if (snake.Eat(foodForSnake))
                {
                    foodForSnake = foodCreator.CreateFood(snake);
                    foodCreator.Draw();
                }
                else
                {
                    snake.Move();
                }
                Thread.Sleep(snakeSpeed);

                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo enteredKey = Console.ReadKey();
                    snake.EnteredKey(enteredKey);
                }
            }

            EndOfGame theEnd = new EndOfGame();

            theEnd.EndGameResult(snake, mapWeidth, mapHeight);
            theEnd.DrawEndGameResult();
            Console.ReadLine();
        }
Beispiel #4
0
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            if ((e.KeyData == System.Windows.Forms.Keys.Down || currentState.ThumbSticks.Left.Y <= -0.8) && up == false)
            {
                left = false;
                 right = false;
                 down = true;
                 up = false;

            }
            if ((e.KeyData == System.Windows.Forms.Keys.Up || currentState.ThumbSticks.Left.Y >= 0.8) && down == false)
            {
                left = false;
                right = false;
                 up = true;
                 down = false;

            }
            if ((e.KeyData == System.Windows.Forms.Keys.Right|| currentState.ThumbSticks.Left.X <= -0.8) && left == false)
            {
                 up = false;
                 down = false;
                 right = true;
                 left = false;

            }
             if ((e.KeyData == System.Windows.Forms.Keys.Left|| currentState.ThumbSticks.Left.X >= 0.8) && right == false)
            {
                 left = true;
                up = false;
                 down = false;
                 right = false;

            }
            if (e.KeyData == System.Windows.Forms.Keys.Space && timer1.Enabled == false)
            {

                Snake snake1 = new Snake();
                snake = snake1;
                left = false;
                right = true;
                up = false;
                down = false;
                SolidBrush brush_kulka = new SolidBrush(System.Drawing.Color.Green);
                timer1.Enabled = true;
                snake.score = 0;
                label1.Text = "";
            }
            if (e.KeyData == System.Windows.Forms.Keys.P)
            {
                if (timer1.Enabled == false)
                {
                    timer1.Enabled = true;
                }
                else
                {
                    timer1.Enabled = false;
                }

            }
        }
Beispiel #5
0
        // Plays the game itself
        public static int Game(int refreshRate, int numCones, int snakeLength)
        {
            // Set the game parameters based on the arguments
            Program.REFRESH_RATE = refreshRate;
            Program.NUM_CONES    = numCones;
            Program.START_LEN    = snakeLength;

            int pixelsToMove = 0;                   // Number of pixels for the snake to move from a given frame to the next (initialized to zero to circumvent "unassigned variable" errors)
            int score        = 0;                   // Final score = # of pieces of food eaten
            // Since the length increases by exactly one for each food: final score = final length - initial length of snake (+1 because the tail gets deleted during the final move)
            Random rand        = new Random();      // Used to randomly generate the position of the cones
            int    START_X_VAL = 5 + Program.START_LEN;
            int    START_Y_VAL = SCREEN_HEIGHT / 2;

            // Initialize all relevant objects
            Screen GameScreen = new Screen(1, 2, SCREEN_WIDTH - 2, SCREEN_HEIGHT - 1, 'X');
            Snake  snake      = new Snake(START_X_VAL, START_Y_VAL, GameScreen);
            int    yVal;            // Temporarily contains the ranomly generated y-coordinate for each cone's positions (need to check if this value is equal to starting y-coordinate)

            // Randomly place the required number of cones
            for (int i = 0; i < Program.NUM_CONES; i++)
            {
                do
                {
                    yVal = rand.Next(3, SCREEN_HEIGHT - 2);
                } while (yVal == START_Y_VAL);                  // Don't print cones on the starting line

                new Cone(rand.Next(2, SCREEN_WIDTH - 2), yVal, GameScreen);
            }
            Food food = new Food();

            food.Spawn(GameScreen, snake);

            GameScreen.PrintFullScreen(snake, food);

            // Initialize scoreboard
            Console.SetCursorPosition(0, 0);
            Console.BackgroundColor = ConsoleColor.DarkGray;                // Print dark gray background
            for (int y = 0; y < 2; y++)
            {
                for (int x = 0; x <= 22; x++)
                {
                    Console.SetCursorPosition(x, y);
                    Console.Write(' ');
                }
            }
            Console.ForegroundColor = ConsoleColor.White;
            Console.SetCursorPosition(0, 0);
            Console.WriteLine("SCORE: 0");
            Console.WriteLine("OLD HIGH SCORE: {0}", Program.highScore);

            // Print initial messages (but don't save them to the list)
            // First make space on screen by printng dark gray rectangle
            Console.BackgroundColor = ConsoleColor.DarkGray;
            for (int y = 11; y <= 15; y++)
            {
                for (int x = SCREEN_WIDTH / 2 - 34; x <= SCREEN_WIDTH / 2 + 34; x++)
                {
                    Console.SetCursorPosition(x, y);
                    Console.Write(' ');
                }
            }
            // Then print messages
            Console.SetCursorPosition(SCREEN_WIDTH / 2 - 12, 12);
            Console.Write("Press any key to start...");
            Console.SetCursorPosition(SCREEN_WIDTH / 2 - 32, 14);
            Console.Write("Once the game starts, press CTRL + X to return to the main menu");

            Console.ResetColor();               // Reset background colour to default
            Console.ReadKey(true);

            // Once the game starts, clear messages from the screen
            GameScreen.PrintFullScreen(snake, food, SCREEN_WIDTH / 2 - 34, 11, SCREEN_WIDTH / 2 + 34, 15); // Print screen between (SCREEN_WIDTH/2 - 34, 11) and (SCREEN_WIDTH/2 + 34, 15)

            ConsoleKeyInfo cki = new ConsoleKeyInfo();                                                     // Create ConsoleKeyInfo object to receive user keystrokes

            while (!snake.dead)
            {
                // If the user presses a key, update the snake's velocity
                if (Console.KeyAvailable)
                {
                    cki = Console.ReadKey(true);
                    switch (cki.Key)
                    {
                    case ConsoleKey.UpArrow:                                    // If the user presses the up arrow or 'W', the snake moves up
                    case ConsoleKey.W:
                        snake.SetVelocity(0, yVelocity);
                        break;

                    case ConsoleKey.DownArrow:                                  // If the user presses the down arrow or 'S', the snake moves down
                    case ConsoleKey.S:
                        snake.SetVelocity(0, -yVelocity);
                        break;

                    case ConsoleKey.RightArrow:                                 // If the user presses the right arrow or 'D', the snake moves to the right
                    case ConsoleKey.D:
                        snake.SetVelocity(xVelocity, 0);
                        break;

                    case ConsoleKey.LeftArrow:                                  // If the use presses the left arrow or 'A', the snake moves to the left
                    case ConsoleKey.A:
                        snake.SetVelocity(-xVelocity, 0);
                        break;

                    case ConsoleKey.X:                                          // If the user presses CTRL + X, end the game
                        if (cki.Modifiers == ConsoleModifiers.Control)
                        {
                            snake.dead = true;
                        }
                        snake.segmentList.RemoveAt(snake.segmentList.Count - 1);                                    // Delete the tail so that the score is displayed properly
                        break;

                    default:
                        break;
                    }
                }

                if (snake.v_x == 0)                         // Moving vertically
                {
                    pixelsToMove = Math.Abs(snake.v_y);
                }
                else if (snake.v_y == 0)                    // Moving horizontally
                {
                    pixelsToMove = Math.Abs(snake.v_x);
                }
                for (int i = 0; i < pixelsToMove; i++)
                {
                    if (!snake.dead)
                    {                           // Avoid "index out of range" errors by stopping snake before it leaves screen
                        snake.Move(GameScreen, food);
                        food.Spawn(GameScreen, snake);
                    }
                }

                GameScreen.PrintScreen(snake, food);                    // Print the updated screen

                System.Threading.Thread.Sleep(1000 / REFRESH_RATE);     // Wait until it's time to print the next frame (assume the execution time for a single frame is negligible)
            }

            // Create a dark gray rectangle in the center of the screen for the GAME OVER message
            Console.BackgroundColor = ConsoleColor.DarkGray;
            for (int y = 11; y <= 17; y++)
            {
                for (int x = SCREEN_WIDTH / 2 - 23; x <= SCREEN_WIDTH / 2 + 23; x++)
                {
                    Console.SetCursorPosition(x, y);
                    Console.Write(' ');
                }
            }

            // Print GAME OVER message, display score, and prompt them to return to the main menu
            Console.SetCursorPosition(SCREEN_WIDTH / 2 - 5, 12);
            Console.ForegroundColor = ConsoleColor.Red;
            Console.Write("GAME  OVER");
            Console.ForegroundColor = ConsoleColor.White;

            System.Threading.Thread.Sleep(750);

            score = snake.segmentList.Count - Program.START_LEN + 1;
            if (score <= highScore)
            {
                Console.SetCursorPosition(SCREEN_WIDTH / 2 - 7, 14);
                Console.Write("Final Score: {0}", score);
            }
            else
            {
                Console.SetCursorPosition(SCREEN_WIDTH / 2 - 16, 14);
                Console.Write("Final Score: {0} (", score);
                Console.ForegroundColor = ConsoleColor.Green;
                Console.Write("NEW HIGH SCORE!");
                Console.ForegroundColor = ConsoleColor.White;
                Console.Write(")");
            }

            System.Threading.Thread.Sleep(750);

            Console.SetCursorPosition(SCREEN_WIDTH / 2 - 19, 16);
            Console.Write("Press ENTER to return to the main menu");
            Console.ResetColor();
            while (true)
            {
                if (Console.ReadKey(true).Key == ConsoleKey.Enter)
                {
                    break;
                }
            }

            // Return the current score if it's a new high score
            if (score > Program.highScore)
            {
                return(score);
            }
            else
            {
                return(Program.highScore);
            }
        }