Beispiel #1
0
        public void PlayGame()
        {
            level = Gamelevel.First;

            worm = new Worm(new Point {
                X = 10, Y = 10
            }, ConsoleColor.Gray, '*');

            food = new Food(new Point {
                X = 10, Y = 20
            }, ConsoleColor.Green, '+');

            wall = new Wall(null, ConsoleColor.DarkMagenta, '#');

            food.Draw();
            wall.LoadLevel(Gamelevel.First);
            wall.Draw();

            while (isAlive)
            {
                if (direction == right)
                {
                    worm.Move(1, 0);
                }
                if (direction == left)
                {
                    worm.Move(-1, 0);
                }
                if (direction == up)
                {
                    worm.Move(0, -1);
                }
                if (direction == down)
                {
                    worm.Move(0, 1);
                }
                if (worm.body.Count == 15)
                {
                    level = Gamelevel.Second;
                    wall.LoadLevel(Gamelevel.Second);
                }
                if (worm.body.Count == 30)
                {
                    level = Gamelevel.Final;
                    wall.LoadLevel(Gamelevel.Final);
                }

                Console.Clear();
                worm.Draw();
                if (worm.body.Count % 5 == 0)
                {
                    speed = Math.Max(speed - 10, 1);
                }
                Thread.Sleep(speed);
            }

            Thread thread = new Thread(PlayGame);

            thread.Start();

            while (isAlive)
            {
                ConsoleKeyInfo pressed = Console.ReadKey();
                if (pressed.Key == ConsoleKey.UpArrow)
                {
                    if (direction != down)
                    {
                        direction = up;
                    }
                }
                if (pressed.Key == ConsoleKey.DownArrow)
                {
                    if (direction != up)
                    {
                        direction = down;
                    }
                }
                if (pressed.Key == ConsoleKey.RightArrow)
                {
                    if (direction != left)
                    {
                        direction = right;
                    }
                }
                if (pressed.Key == ConsoleKey.LeftArrow)
                {
                    if (direction != right)
                    {
                        direction = left;
                    }
                }
                if (pressed.Key == ConsoleKey.Escape)
                {
                    mode = GameMode.Menu;
                }
            }
            if (worm.body[0].Equals(food.body[0]))
            {
                worm.body.Add(new Point {
                    X = food.body[0].X, Y = food.body[0].Y
                });
                do
                {
                    food.body[0] = new Point {
                        X = number.Next(0, BoardW - 2), Y = number.Next(0, BoardH - 2)
                    };
                }while (worm.body.Contains(food.body[0]) || wall.body.Contains(food.body[0]));
            }
        }