Beispiel #1
0
        public string loadLevel()
        {
            OpenFileDialog loadLevelDialog = new OpenFileDialog();

            loadLevelDialog.Filter           = "json Файл (*.json)|*.json|txt Файл (*.txt)|*.txt";
            loadLevelDialog.RestoreDirectory = true;

            string json;

            if (loadLevelDialog.ShowDialog() == DialogResult.OK)
            {
                string fname = loadLevelDialog.FileName;
                json = File.ReadAllText(fname);

                try
                {
                    game = JsonConvert.DeserializeObject <structLevelGame>(json);
                    MessageBox.Show("Уровень загружен!\nЧтобы пройти уровень нам нужно набрать " + game.scoreWin + " очков!\n" + (game.timeLeft > 0 ? ("Время на прохождения уровня: " + (game.timeLeft / 60) + " мин " + (game.timeLeft - (((game.timeLeft / 60) * 60))) + " сек") : ""), "Файл был успешно прочитан", MessageBoxButtons.OK, MessageBoxIcon.Information);
                    return(json);
                }
                catch
                {
                    MessageBox.Show("Уровень не был загружен.\nФайл не корректный.", "Ошибка чтения файла", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }

            return(null);
        }
Beispiel #2
0
        private void testLoadLevel(object sender, EventArgs e)
        {
            snakeLevelGame level = new snakeLevelGame();

            string json = level.loadLevel();

            if (json != null)
            {
                structLevelGame levelEdit = new structLevelGame();

                levelEdit = JsonConvert.DeserializeObject <structLevelGame>(json);

                blocks              = levelEdit.table;
                tableXSize.Value    = levelEdit.tableSize[0];
                tableYSize.Value    = levelEdit.tableSize[1];
                sizeCellTable.Value = levelEdit.cellSize;
                barrierGame.Checked = levelEdit.barrier;
                snakeSpeed.Value    = levelEdit.speedSnake;
                foodGenTime.Value   = levelEdit.timeFood;
                timeLevel.Value     = levelEdit.timeLeft;
                scoreWin.Value      = levelEdit.scoreWin;

                tabLevel_Selected(null, null);

                clearTable();
            }
        }
Beispiel #3
0
        public void foodMap(structLevelGame levelGame)
        {
            int[,] tableFill = new int[numCells[0], numCells[1]];

            List <int[]> foodPos = new List <int[]>();

            foreach (int[] block in levelGame.table)
            {
                if (block[2] == 0)
                {
                    tableFill[block[0], block[1]] = 1;
                }
                else if (block[2] == 1)
                {
                    tableFill[block[0], block[1]] = block[3];
                }

                if (block[2] == 2)
                {
                    foodPos.Add(new int[] { block[0], block[1] });
                }
            }

            for (int i = 0; i < foodPos.Count; i++)
            {
                int[] point = foodPos[i];

                if (point[0] - 1 >= 0 && (tableFill[point[0] - 1, point[1]] == 0 || (tableFill[point[0] - 1, point[1]] > 1 && stata.score > tableFill[point[0] - 1, point[1]])))
                {
                    foodPos.Add(new int[] { point[0] - 1, point[1] });
                    tableFill[point[0] - 1, point[1]] = -1;
                }
                if (point[0] + 1 < numCells[0] && (tableFill[point[0] + 1, point[1]] == 0 || (tableFill[point[0] + 1, point[1]] > 1 && stata.score > tableFill[point[0] + 1, point[1]])))
                {
                    foodPos.Add(new int[] { point[0] + 1, point[1] });
                    tableFill[point[0] + 1, point[1]] = -1;
                }
                if (point[1] - 1 >= 0 && (tableFill[point[0], point[1] - 1] == 0 || (tableFill[point[0], point[1] - 1] > 1 && stata.score > tableFill[point[0], point[1] - 1])))
                {
                    foodPos.Add(new int[] { point[0], point[1] - 1 });
                    tableFill[point[0], point[1] - 1] = -1;
                }
                if (point[1] + 1 < numCells[1] && (tableFill[point[0], point[1] + 1] == 0 || (tableFill[point[0], point[1] + 1] > 1 && stata.score > tableFill[point[0], point[1] + 1])))
                {
                    foodPos.Add(new int[] { point[0], point[1] + 1 });
                    tableFill[point[0], point[1] + 1] = -1;
                }
            }

            //foreach (int[] point in foodPos)
            //{
            //    snakeTable.FillRectangle(Brushes.Red, 1 + point[0] * cellSize, 1 + point[1] * cellSize, cellSize - 1, cellSize - 1);
            //}

            foodTable = foodPos;
        }
Beispiel #4
0
        private void testJson(object sender, EventArgs e)
        {
            structLevelGame level = new structLevelGame();

            level.barrier    = barrierGame.Checked;
            level.speedSnake = snakeSpeed.Value;
            level.cellSize   = sizeCellTable.Value;
            level.tableSize  = new int[] { tableXSize.Value, tableYSize.Value };
            level.timeFood   = Convert.ToInt32(foodGenTime.Value);
            level.timeLeft   = Convert.ToInt32(timeLevel.Value);
            level.scoreWin   = Convert.ToInt32(scoreWin.Value);

            level.table = blocks;


            MessageBox.Show(JsonConvert.SerializeObject(level));

            Clipboard.SetText(JsonConvert.SerializeObject(level));
        }
Beispiel #5
0
        private void saveLevel(object sender, EventArgs e)
        {
            int[] sysBlocks = new int[2] {
                0, 0
            };

            foreach (int[] point in blocks)
            {
                if (point[2] == 2)
                {
                    sysBlocks[0] += 1;
                }
                if (point[2] == 3)
                {
                    sysBlocks[1] += 1;
                }
            }

            if (sysBlocks[0] == 1 && sysBlocks[1] == 1)
            {
                structLevelGame level = new structLevelGame();

                level.barrier    = barrierGame.Checked;
                level.speedSnake = snakeSpeed.Value;
                level.cellSize   = sizeCellTable.Value;
                level.tableSize  = new int[] { tableXSize.Value, tableYSize.Value };
                level.timeFood   = Convert.ToInt32(foodGenTime.Value);
                level.timeLeft   = Convert.ToInt32(timeLevel.Value);
                level.scoreWin   = Convert.ToInt32(scoreWin.Value);

                level.table = blocks;

                snakeLevelGame levelGame = new snakeLevelGame();

                levelGame.saveLevel(JsonConvert.SerializeObject(level));
            }
            else
            {
                MessageBox.Show("Проверьте кол-во блоков спавна или завершения уровня", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }