Beispiel #1
0
        private static void StartGame()
        {
            Graphics.initGraphics(Console.BufferWidth, Console.BufferHeight);
            Walls walls = new Walls(79, 25, '+');

            walls.Draw();
            Point point = new Point(4, 5, '*');
            Snake snake = new Snake(point, 4, Direction.RIGHT);

            snake.Draw();
            FoodCreator foodCreator = new FoodCreator(Console.BufferWidth, Console.BufferHeight, '$');
            Point       food        = foodCreator.GenerateFood();

            food.Draw();
            int count = 0;

            while (game)
            {
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo key = Console.ReadKey(true);
                    switch (key.Key)
                    {
                    case ConsoleKey.RightArrow:
                        snake.Turn(Direction.RIGHT);
                        break;

                    case ConsoleKey.LeftArrow:
                        snake.Turn(Direction.LEFT);
                        break;

                    case ConsoleKey.UpArrow:
                        snake.Turn(Direction.UP);
                        break;

                    case ConsoleKey.DownArrow:
                        snake.Turn(Direction.DOWN);
                        break;
                    }
                }
                snake.Move();
                if (snake.isHit(food))
                {
                    snake.Grow();
                    food = foodCreator.GenerateFood();
                    food.Draw();
                    count++;
                }
                if (snake.isHit(walls.GetPoints()) || snake.isDead(snake.GetPoints()))
                {
                    snake.Clear();
                    food.Clear();
                    GameOver(count);
                }
                Thread.Sleep(100);
            }
            Console.ReadKey();
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            //Рамка
            Console.SetBufferSize(80, 25);

            Wall wall = new Wall(80, 25);

            wall.Draw();

            //Точки
            Point p     = new Point(4, 5, '*');
            Snake snake = new Snake(p, 4, Direction.Right);

            snake.Draw();

            FoodCreator fCreator = new FoodCreator(25, 80, '&');
            Point       food     = fCreator.CreateFood();

            food.Draw();

            while (true)
            {
                if (wall.IsHit(snake) || snake.IsHitTail())
                {
                    break;
                }

                if (snake.Eat(food))
                {
                    food = fCreator.CreateFood();
                    food.Draw();
                }
                else
                {
                    snake.Move();
                }

                Thread.Sleep(100);

                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo key = Console.ReadKey();
                    snake.GKey(key.Key);
                }
            }

            WriteGameOver();
            Console.ReadLine();
        }
Beispiel #3
0
        public GameController()
        {
            WINDOW_HEIGTH           = Console.LargestWindowHeight;
            WINDOW_WIDTH            = Console.LargestWindowWidth < (WINDOW_HEIGTH * 2 + STATISTIC_AREA) ? Console.LargestWindowWidth : WINDOW_HEIGTH * 2 + STATISTIC_AREA;
            delay                   = 120;
            Console.BackgroundColor = DEF_BACKGROUND_COLOR;
            Console.ForegroundColor = DEF_COLOR;
            Console.CursorVisible   = false;
            Console.SetWindowSize(WINDOW_WIDTH, WINDOW_HEIGTH);
            Console.SetBufferSize(WINDOW_WIDTH, WINDOW_HEIGTH);
            //Создание стен
            this.walls = new walls(0, 0, WINDOW_WIDTH - STATISTIC_AREA - 1, WINDOW_HEIGTH - 1, WALLS);
            //Создание змейки
            Point tail = new Point((WINDOW_WIDTH - STATISTIC_AREA - 1) / 2, (WINDOW_HEIGTH - 1) / 2, SNAKE, DEF_COLOR, DEF_BACKGROUND_COLOR);

            this.snake       = new Snake(tail, START_SNAKE_LENGTH, START_SNAKE_DIRECTION);
            this.foodCreator = new FoodCreator(2, WINDOW_WIDTH - STATISTIC_AREA - 2, 2, WINDOW_HEIGTH - 2, DEF_BACKGROUND_COLOR);
            this.statistics  = new Statistics(delay, this.snake.length);
        }
Beispiel #4
0
        static void Main(string[] args)
        {
            string name;

            while (true)
            {
                Console.Write("Type your name: ");
                name = Console.ReadLine();
                if (name.Length < 3)
                {
                    Console.Clear();
                    Console.WriteLine("Name will be longer than 3 symbols.");
                    continue;
                }
                else
                {
                    Console.Clear();
                    break;
                }
            }

            bool soundSwitch;

            while (true)
            {
                Console.Write("Do you want to turn on sounds? (Y/N): ");
                ConsoleKeyInfo answerkey = Console.ReadKey();
                if (answerkey.Key == ConsoleKey.Y)
                {
                    Console.Clear();
                    soundSwitch = true;
                    break;
                }
                else if (answerkey.Key == ConsoleKey.N)
                {
                    Console.Clear();
                    soundSwitch = false;
                    break;
                }
                else
                {
                    Console.WriteLine("\nPress \'Y\' or \'N\' key.");
                    continue;
                }
            }

            Score score = new Score(9);
            Level level = new Level(1);

            Params settings   = new Params();
            Sounds sound      = new Sounds(settings.GetResourceFolder());
            Sounds pointsound = new Sounds(settings.GetResourceFolder());

            if (soundSwitch == true)
            {
                sound.Play(level.level);
            }

            Console.SetWindowSize(80, 26);

            Walls walls = new Walls(80, 25);

            walls.Draw();

            Point p     = new Point(4, 5, '*');
            Snake snake = new Snake(p, 4, Direction.RIGHT);

            Console.ForegroundColor = ConsoleColor.Red;
            snake.Draw();
            Console.ForegroundColor = ConsoleColor.White;

            FoodCreator foodCreator = new FoodCreator(80, 25, '$');
            Point       food        = foodCreator.CreateFood();

            Console.ForegroundColor = ConsoleColor.Yellow;
            food.Draw();
            Console.ForegroundColor = ConsoleColor.White;

            while (true)
            {
                if (walls.IsHit(snake) || snake.IsHitTail())
                {
                    break;
                }
                if (snake.Eat(food, score, level, sound, soundSwitch))
                {
                    if (soundSwitch == true)
                    {
                        pointsound.Play("point");
                    }
                    food = foodCreator.CreateFood();
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    food.Draw();
                    Console.ForegroundColor = ConsoleColor.White;
                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    snake.Move();
                    Console.ForegroundColor = ConsoleColor.Yellow;
                }

                if (level.level == 1)
                {
                    Thread.Sleep(100);
                }
                else if (level.level == 2)
                {
                    Thread.Sleep(75);
                }
                else if (level.level == 3)
                {
                    Thread.Sleep(50);
                }
                else
                {
                    Thread.Sleep(40);
                }

                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo key = Console.ReadKey();
                    snake.HandleKey(key.Key);
                }
            }
            Messages gameover = new Messages();

            gameover.WriteGameOver(name, score.score, level.level);
            if (soundSwitch == true)
            {
                sound.Stop(level.level);
                pointsound.Play("lose");
            }
            ConsoleKeyInfo _key = Console.ReadKey();

            if (_key.Key == ConsoleKey.Enter)
            {
                Application.Restart();
            }
        }
Beispiel #5
0
        static void Main()
        {
            Console.ForegroundColor = ConsoleColor.Green;
            Console.BackgroundColor = ConsoleColor.Black;
            Console.SetWindowSize(width, height);



            Console.WriteLine("                        Приветствую в игре повелитель змея");
            Console.WriteLine("                            Выбери уровень сложности:" +

                              "\n                                  1 - Easy peasy" +

                              "\n                                   2 - Medium" +

                              "\n                                    3 - Death");
            int n = 0;

            n = Convert.ToInt32(Console.ReadLine());
            Console.Clear();


            if (n == 1)
            {
                int x1 = 10;
                int y1 = 10;
                walls = new Walls(x1, y1, '*');
                snake = new Snake(x1 / 2, y1 / 2, 3);

                food = new FoodCreator(x1, y1, 'o');
            }
            if (n == 2)
            {
                int x1 = 15;
                int y1 = 15;
                walls = new Walls(x1, y1, '*');
                snake = new Snake(x1 / 2, y1 / 2, 3);                            //Выбор сложности размера поля

                food = new FoodCreator(x1, y1, 'o');
            }
            if (n == 3)
            {
                int x1 = 20;
                int y1 = 20;
                walls = new Walls(x1, y1, '*');
                snake = new Snake(x1 / 2, y1 / 2, 3);

                food = new FoodCreator(x1, y1, 'o');
            }


            Console.SetWindowSize(width + 1, height + 1);
            Console.SetBufferSize(width + 1, height + 1);
            Console.CursorVisible = false;


            food.CreateFood();



            switch (n)
            {
            case 1:
            {
                time = new Timer(Loop, null, 0, 400);
                break;
            }

            case 2:
            {
                time = new Timer(Loop, null, 0, 200);                  //Выбор сложности скорость

                break;
            }

            case 3:
            {
                time = new Timer(Loop, null, 0, 100);

                break;
            }
            }

            while (true)
            {
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo key = Console.ReadKey();
                    snake.Rotation(key.Key);
                }
            }
        }
Beispiel #6
0
        static void Main(string[] args)
        {
            //Console.SetBufferSize(80, 25);

            Walls walls = new Walls(80, 25);

            walls.Draw();



            //Рамочка



            HorizontalLines upline    = new HorizontalLines(0, 78, 0, '+');
            HorizontalLines downline  = new HorizontalLines(0, 78, 24, '+');
            VerticalLines   leftline  = new VerticalLines(0, 24, 0, '+');
            VerticalLines   rightline = new VerticalLines(0, 24, 78, '+');

            upline.Draw();
            downline.Draw();
            leftline.Draw();
            rightline.Draw();

            // отрисовка точек
            Point p     = new Point(4, 5, '*');
            Snake snake = new Snake(p, 4, Direction.RIGHT);

            snake.Draw();

            FoodCreator foodCreator = new FoodCreator(80, 25, '');
            Point       food        = foodCreator.CreateFood();

            food.Draw();


            while (true)
            {
                if (walls.IsHit(snake) || snake.IsHitTail())
                {
                    break;
                }
                if (snake.Eat(food))
                {
                    food = foodCreator.CreateFood();
                    food.Draw();
                }
                else
                {
                    snake.Move();
                }

                Thread.Sleep(100);

                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo key = Console.ReadKey();
                    snake.HandleKey(key.Key);
                }
            }


            while (true)
            {
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo key = Console.ReadKey();
                    snake.HandleKey(key.Key);
                }
                Thread.Sleep(100);
                snake.Move();
            }
        }
Beispiel #7
0
        static void Main(string[] args)
        {
            Console.SetWindowSize(80, 24);
            Console.SetBufferSize(80, 24);


            Menu();


            // отрисовка рамки

            Walls walls = new Walls(80, 24);

            walls.Draw();



            Point p     = new Point(4, 4, '*');
            Snake snake = new Snake(p, 4, Direction.RIGHT);

            snake.Drow();

            FoodCreator foodCreator = new FoodCreator(78, 22, '$');
            Point       food        = foodCreator.CreateFood();

            food.Draw();


            while (true)
            {
                if (walls.IsHit(snake) || snake.IsHitTail())
                {
                    Console.ForegroundColor = ConsoleColor.Red;

                    WriteAt("G A M E       O V E R", 34, 12);

                    Console.ResetColor();
                    Console.ReadLine();

                    break;
                }
                if (snake.Eat(food))
                {
                    food = foodCreator.CreateFood();
                    food.Draw();
                }
                else
                {
                    snake.Move();
                }


                Thread.Sleep(70);



                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo key = Console.ReadKey();
                    snake.HandleKey(key.Key);
                }
                Thread.Sleep(70);
            }



            Console.ReadKey();
        }
Beispiel #8
0
        static void Main(string[] args)
        {
            GameController gameController = new GameController();

            gameController.StartScreen();

            int hs    = Console.LargestWindowHeight;
            int ws    = 2 * hs;
            int delay = 120;

            int startSnakeLength = 2;

            walls walls = gameController.walls;

            walls.Draw();


            Snake snake = gameController.snake;

            snake.Draw();
            Statistics  statistics  = gameController.statistics;
            FoodCreator foodCreator = gameController.foodCreator;

            Food food = foodCreator.CreateNewFood();

            food.Draw();

            while (true)
            {
                if (walls.isHit(snake) || snake.isHitTail())
                {
                    break;
                }
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo key = Console.ReadKey();
                    snake.direction = gameController.keyHandler(snake.direction, key);
                }
                if (snake.HaveEat(food))
                {
                    if (food.kind == '-')
                    {
                        snake.throwTail();
                        snake.throwTail();
                    }
                    if (food.kind == 'F')
                    {
                        delay = (int)(delay * 0.95);
                    }
                    else if (food.kind == 'S')
                    {
                        delay = (int)(delay / 0.95);
                    }

                    statistics.setStatistics(delay, snake.length);
                    do
                    {
                        food = foodCreator.CreateNewFood();
                    } while (!walls.isHit(food) && snake.isHit(food));
                    food.Draw();
                }
                else
                {
                    snake.Move();
                }
                Thread.Sleep(delay);
                statistics.printStatistics(ws + 1);
            }



            //Console.WriteLine("Hello World!");
            Console.WriteLine("GAME OVER");
            Console.ReadLine();
        }
Beispiel #9
0
        private static void Start()
        {
            Walls walls = new Walls(Width, Height);

            walls.Draw();

            Point p     = new Point(4, 5, '@');
            Snake snake = new Snake(p, 4, Direction.RIGHT);

            snake.Draw();

            FoodCreator foodCreator = new FoodCreator(Width, Height, '$');
            Point       food        = foodCreator.CreateFood(snake);

            food.Draw();
            int[,] s = new int[Width, Height];

            while (true)
            {
                if (walls.IsHit(snake) || snake.IsHitTail())
                {
                    break;
                }
                if (snake.Eat(food))
                {
                    do
                    {
                        food = foodCreator.CreateFood(snake);
                    } while (IsColision(snake, food));

                    food.Draw();
                }
                else
                {
                    for (int i = 0; i < Width; i++)
                    {
                        for (int j = 0; j < Height; j++)
                        {
                            s[i, j] = (int)Figures.EmptySpace;
                        }
                    }

                    foreach (var item in walls.Points)
                    {
                        s[item.x, item.y] = (int)Figures.Barrier;
                    }

                    s[food.x, food.y] = (int)Figures.Destination;

                    foreach (var item in snake.Points)
                    {
                        var first = snake.Points.Last();
                        if (item == first)
                        {
                            s[item.x, item.y] = (int)Figures.StartPosition;
                        }
                        else
                        {
                            s[item.x, item.y] = (int)Figures.Barrier;
                        }
                    }
                    var li = new LeeAlgorithm(s);
                    System.Drawing.Point head = new System.Drawing.Point(0, 0);
                    System.Drawing.Point nextstep;
                    if (!li.PathFound)
                    {
                        food = foodCreator.CreateFood(snake);
                    }
                    else
                    {
                        foreach (var item in li.Path)
                        {
                            if (item == li.Path.Last())
                            {
                                s[item.Item1, item.Item2] = (int)Figures.StartPosition;
                                head = new System.Drawing.Point(item.Item1, item.Item2);
                            }
                            else if (item == li.Path.First())
                            {
                                s[item.Item1, item.Item2] = (int)Figures.Destination;
                            }
                            else
                            {
                                s[item.Item1, item.Item2] = (int)Figures.Path;
                            }
                        }

                        nextstep = new System.Drawing.Point(li.Path[li.Path.Count - 2].Item1, li.Path[li.Path.Count - 2].Item2);



                        var dir = GetDirection(head, nextstep);

                        switch (dir)
                        {
                        case Direction.LEFT:
                            snake.HandleKey(ConsoleKey.LeftArrow);
                            break;

                        case Direction.RIGHT:
                            snake.HandleKey(ConsoleKey.RightArrow);
                            break;

                        case Direction.UP:
                            snake.HandleKey(ConsoleKey.UpArrow);
                            break;

                        case Direction.DOWN:
                            snake.HandleKey(ConsoleKey.DownArrow);
                            break;
                        }
                    }
                    int speed = 1;
                    snake.Move();
                    Thread.Sleep(speed);
                }
            }
            WriteGameOver();
            Console.ReadLine();
        }