public static void RefreshXml(List <PreinstallEntry> Mods) // adds mods to an .xml file. Similar to snakebite.xml, but with yet-to-be-installed mods.
        {
            FastZip         unzipper = new FastZip();
            SettingsManager infoXml  = new SettingsManager("_extr", "buildInfo.xml");

            // SettingsManager was originally a static class for managing snakebite.xml. It has been modified to manage buildInfo.xml as well.

            infoXml.ClearAllMods();
            foreach (PreinstallEntry mod in Mods)
            {
                unzipper.ExtractZip(mod.filename, "_extr", "metadata.xml");
                ModEntry metaData = new ModEntry("_extr\\metadata.xml");
                infoXml.AddMod(metaData);
                mod.modInfo = metaData;
            } // adds each user-selected filename to the metadata list.
        }
Beispiel #2
0
        }//InstallGameDirFiles

        private static void AddToSettingsFpk(List <ModEntry> installEntryList, SettingsManager manager, List <Dictionary <ulong, GameFile> > allQarGameFiles, out List <string> PullFromVanillas, out List <string> pullFromMods, out Dictionary <string, bool> pathUpdatesExist)
        {
            GameData gameData = manager.GetGameData();

            pathUpdatesExist = new Dictionary <string, bool>();

            List <string> newModQarEntries = new List <string>();
            List <string> modQarFiles      = manager.GetModQarFiles();

            pullFromMods = new List <string>();
            foreach (ModEntry modToInstall in installEntryList)
            {
                Dictionary <string, string> newNameDictionary = new Dictionary <string, string>();
                int foundUpdate = 0;
                foreach (ModQarEntry modQar in modToInstall.ModQarEntries.Where(entry => !entry.FilePath.StartsWith("/Assets/")))
                {
                    //Debug.LogLine(string.Format("Attempting to update Qar filename: {0}", modQar.FilePath), Debug.LogLevel.Basic);
                    string unhashedName = HashingExtended.UpdateName(modQar.FilePath);
                    if (unhashedName != null)
                    {
                        //Debug.LogLine(string.Format("Success: {0}", unhashedName), Debug.LogLevel.Basic);
                        newNameDictionary.Add(modQar.FilePath, unhashedName);
                        foundUpdate++;

                        modQar.FilePath = unhashedName;
                        if (!pathUpdatesExist.ContainsKey(modToInstall.Name))
                        {
                            pathUpdatesExist.Add(modToInstall.Name, true);
                        }
                        else
                        {
                            pathUpdatesExist[modToInstall.Name] = true;
                        }
                    }
                }
                if (foundUpdate > 0)
                {
                    foreach (ModFpkEntry modFpkEntry in modToInstall.ModFpkEntries)
                    {
                        string unHashedName;
                        if (newNameDictionary.TryGetValue(modFpkEntry.FpkFile, out unHashedName))
                        {
                            modFpkEntry.FpkFile = unHashedName;
                        }
                    }
                }
                else if (!pathUpdatesExist.ContainsKey(modToInstall.Name))
                {
                    pathUpdatesExist.Add(modToInstall.Name, false);
                }

                manager.AddMod(modToInstall);
                //foreach (ModQarEntry modqar in modToInstall.ModQarEntries) Debug.LogLine("Mod Qar in modToInstall: " + modqar.FilePath);
                foreach (ModQarEntry modQarEntry in modToInstall.ModQarEntries) // add qar entries (fpk, fpkd) to GameData if they don't already exist
                {
                    string modQarFilePath = modQarEntry.FilePath;
                    if (!(modQarFilePath.EndsWith(".fpk") || modQarFilePath.EndsWith(".fpkd")))
                    {
                        continue;                                                                         // only pull for Qar's with Fpk's
                    }
                    if (modQarFiles.Any(entry => entry == modQarFilePath))
                    {
                        pullFromMods.Add(modQarFilePath);
                        //Debug.LogLine("Pulling from 00.dat: {0} " + modQarFilePath);
                    }
                    else if (!newModQarEntries.Contains(modQarFilePath))
                    {
                        newModQarEntries.Add(modQarFilePath);
                        //Debug.LogLine("Pulling from base archives: {0} " + modQarFilePath);
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 1 complete"));
            List <ModFpkEntry> newModFpkEntries = new List <ModFpkEntry>();

            foreach (ModEntry modToInstall in installEntryList)
            {
                foreach (ModFpkEntry modFpkEntry in modToInstall.ModFpkEntries)
                {
                    //Debug.LogLine(string.Format("Checking out {0} from {1}", modFpkEntry.FilePath, modFpkEntry.FpkFile));

                    if (newModQarEntries.Contains(modFpkEntry.FpkFile)) // it isn't already part of the snakebite environment
                    {
                        //Debug.LogLine(string.Format("seeking repair files around {0}", modFpkEntry.FilePath));
                        newModFpkEntries.Add(modFpkEntry);
                    }
                    else
                    {
                        //Debug.LogLine(string.Format("Removing {0} from gameFpkEntries so it will only be listed in the mod's entries", modFpkEntry.FilePath));
                        int indexToRemove = gameData.GameFpkEntries.FindIndex(m => m.FilePath == Tools.ToWinPath(modFpkEntry.FilePath)); // this will remove the gamedata's listing of the file under fpkentries (repair entries), so the filepath will only be listed in the modentry
                        if (indexToRemove >= 0)
                        {
                            gameData.GameFpkEntries.RemoveAt(indexToRemove);
                        }
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 2 complete"));
            HashSet <ulong> mergeFpkHashes = new HashSet <ulong>();

            PullFromVanillas = new List <string>();
            var repairFpkEntries = new List <ModFpkEntry>();

            foreach (ModFpkEntry newFpkEntry in newModFpkEntries) // this will add the fpkentry listings (repair entries) to the settings xml
            {
                //Debug.LogLine(string.Format("checking {0} for repairs", newFpkEntry.FilePath));
                ulong packHash = Tools.NameToHash(newFpkEntry.FpkFile);
                if (mergeFpkHashes.Contains(packHash))
                {
                    continue;                                        // the process has already plucked this particular qar file
                }
                foreach (var archiveQarGameFiles in allQarGameFiles) // check every archive (except 00) to see if the particular qar file already exists
                {
                    //Debug.LogLine(string.Format("checking archive for an existing qar file"));
                    if (archiveQarGameFiles.Count > 0)
                    {
                        GameFile existingPack = null;
                        archiveQarGameFiles.TryGetValue(packHash, out existingPack);
                        if (existingPack != null) // the qar file is found
                        {
                            //Debug.LogLine(string.Format("Qar file {0} found in {1}. adding to gameqarentries", newFpkEntry.FpkFile, existingPack.QarFile));
                            mergeFpkHashes.Add(packHash);
                            gameData.GameQarEntries.Add(new ModQarEntry {
                                FilePath   = newFpkEntry.FpkFile,
                                SourceType = FileSource.Merged,
                                SourceName = existingPack.QarFile,
                                Hash       = existingPack.FileHash
                            });
                            PullFromVanillas.Add(newFpkEntry.FpkFile);

                            string windowsFilePath = Tools.ToWinPath(newFpkEntry.FpkFile); // Extract the pack file from the vanilla game files, place into _gamefpk for future use
                            string sourceArchive   = Path.Combine(GameDir, "master\\" + existingPack.QarFile);
                            string workingPath     = Path.Combine("_gameFpk", windowsFilePath);
                            if (!Directory.Exists(Path.GetDirectoryName(workingPath)))
                            {
                                Directory.CreateDirectory(Path.GetDirectoryName(workingPath));
                            }

                            GzsLib.ExtractFileByHash <QarFile>(sourceArchive, existingPack.FileHash, workingPath); // extracts the specific .fpk from the game data
                            foreach (string listedFile in GzsLib.ListArchiveContents <FpkFile>(workingPath))
                            {
                                repairFpkEntries.Add(new ModFpkEntry {
                                    FpkFile    = newFpkEntry.FpkFile,
                                    FilePath   = listedFile,
                                    SourceType = FileSource.Merged,
                                    SourceName = existingPack.QarFile
                                });
                                //Debug.LogLine(string.Format("File Listed: {0} in {1}", extractedFile, newFpkEntry.FpkFile));
                            }
                            break;
                        }
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 3 complete"));
            foreach (ModFpkEntry newFpkEntry in newModFpkEntries) // finally, strip away the modded entries from the repair entries
            {
                //Debug.LogLine(string.Format("checking to remove {0} from gamefpkentries", Tools.ToWinPath(newFpkEntry.FilePath)));
                int indexToRemove = repairFpkEntries.FindIndex(m => m.FilePath == Tools.ToWinPath(newFpkEntry.FilePath));
                if (indexToRemove >= 0)
                {
                    repairFpkEntries.RemoveAt(indexToRemove);
                }
            }
            gameData.GameFpkEntries = gameData.GameFpkEntries.Union(repairFpkEntries).ToList();
            manager.SetGameData(gameData);
        }
Beispiel #3
0
        public static bool InstallMod(string ModFile)
        {
            CleanupFolders();

            Debug.LogLine(String.Format("[Mod] Installation started: {0}", ModFile), Debug.LogLevel.Basic);

            // Extract game archive
            var zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working");

            // Extract mod data
            FastZip unzipper = new FastZip();

            unzipper.ExtractZip(ModFile, "_extr", "(.*?)");

            // Load mod metadata
            ModEntry metaData = new ModEntry("_extr\\metadata.xml");

            // Build a list of FPKs contained in mod
            List <string> modFpks = new List <string>();

            foreach (ModFpkEntry fpkEntry in metaData.ModFpkEntries)
            {
                if (!modFpks.Contains(fpkEntry.FpkFile))
                {
                    modFpks.Add(fpkEntry.FpkFile);
                }
            }

            List <string>      mergeFpks  = new List <string>();
            List <ModQarEntry> MergeFiles = new List <ModQarEntry>();

            Debug.LogLine("[Mod] Checking existing game data", Debug.LogLevel.Basic);

            // Check for FPKs in 00.dat
            foreach (string fpk in modFpks)
            {
                string datFile = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, fpk));
                if (datFile != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(datFile)))
                    {
                        continue;
                    }
                    mergeFpks.Add(fpk);

                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = fpk, SourceType = FileSource.Merged, SourceName = "00.dat"
                    });
                }
            }

            var gameData = GzsLib.ReadBaseData();

            var oneFiles  = gameData.FileList.FindAll(entry => entry.QarFile == "01.dat");
            var baseFiles = gameData.FileList.FindAll(entry => entry.QarFile != "01.dat");

            // Check for FPKs in 01.dat
            foreach (string fpk in modFpks)
            {
                GameFile file = oneFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                if (file != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(file.FilePath)))
                    {
                        continue;
                    }

                    // Create destination directory
                    string destDirectory = Path.Combine("_working", Path.GetDirectoryName(Tools.ToWinPath(file.FilePath)));
                    if (!Directory.Exists(destDirectory))
                    {
                        Directory.CreateDirectory(destDirectory);
                    }

                    // Extract file into dat directory
                    var ex = GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\0\\01.dat"), file.FileHash, Path.Combine("_working", Tools.ToWinPath(file.FilePath)));
                    mergeFpks.Add(Tools.ToQarPath(file.FilePath));

                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = file.FilePath, SourceType = FileSource.Merged, SourceName = "01.dat"
                    });

                    if (zeroFiles.FirstOrDefault(datFile => Tools.CompareHashes(datFile, file.FilePath)) == null)
                    {
                        zeroFiles.Add(Tools.ToWinPath(file.FilePath));
                    }
                }
            }

            // Check for FPKs in base data
            foreach (string fpk in modFpks)
            {
                GameFile file = baseFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                if (file != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(file.FilePath)))
                    {
                        continue;
                    }

                    // Create destination directory
                    string destDirectory = Path.Combine("_working", Path.GetDirectoryName(Tools.ToWinPath(file.FilePath)));
                    if (!Directory.Exists(destDirectory))
                    {
                        Directory.CreateDirectory(destDirectory);
                    }

                    // Extract file into dat directory
                    var ex = GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\" + file.QarFile), file.FileHash, Path.Combine("_working", Tools.ToWinPath(file.FilePath)));
                    mergeFpks.Add(Tools.ToQarPath(file.FilePath));
                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = file.FilePath, SourceType = FileSource.Merged, SourceName = file.QarFile
                    });

                    if (zeroFiles.FirstOrDefault(datFile => Tools.CompareHashes(datFile, file.FilePath)) == null)
                    {
                        zeroFiles.Add(Tools.ToWinPath(file.FilePath));
                    }
                }
            }

            Debug.LogLine(String.Format("[Mod] Merging {0} FPK files", MergeFiles.Count), Debug.LogLevel.Basic);

            var g = SettingsManager.GetGameData();

            // Merge FPK files
            foreach (ModQarEntry gf in MergeFiles)
            {
                Debug.LogLine(String.Format("[Mod] Starting merge: {0} ({1})", gf.FilePath, gf.SourceName), Debug.LogLevel.Debug);
                // Extract game FPK
                string fpkDatPath = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, gf.FilePath));
                string fpkPath    = Path.Combine("_working", Tools.ToWinPath(fpkDatPath));
                var    gameFpk    = GzsLib.ExtractArchive <FpkFile>(fpkPath, "_gamefpk");

                // Extract mod FPK
                var exFpk = GzsLib.ExtractArchive <FpkFile>(Path.Combine("_extr", Tools.ToWinPath(gf.FilePath)), "_modfpk");

                // Add file to gamedata info
                var q = g.GameQarEntries.FirstOrDefault(entry => entry.FilePath == gf.FilePath);
                if (q == null)
                {
                    g.GameQarEntries.Add(new ModQarEntry()
                    {
                        FilePath = Tools.ToQarPath(gf.FilePath), SourceType = gf.SourceType, SourceName = gf.SourceName, Hash = Tools.NameToHash(gf.FilePath)
                    });
                }

                foreach (string f in gameFpk)
                {
                    var c = exFpk.FirstOrDefault(entry => Tools.CompareHashes(entry, f));
                    if (c == null)
                    {
                        if (g.GameFpkEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FpkFile, gf.FilePath) && Tools.CompareNames(entry.FilePath, f)) == null)
                        {
                            g.GameFpkEntries.Add(new ModFpkEntry()
                            {
                                FpkFile = Tools.ToQarPath(gf.FilePath), FilePath = f, SourceType = gf.SourceType, SourceName = gf.SourceName
                            });
                        }
                    }
                }

                // Merge contents
                foreach (string fileName in exFpk)
                {
                    string fileDir    = (Path.Combine("_gamefpk", Path.GetDirectoryName(fileName)));
                    string sourceFile = Path.Combine("_modfpk", fileName);
                    string destFile   = Path.Combine("_gamefpk", fileName);

                    Debug.LogLine(String.Format("[Mod] Copying file: {0}", fileName), Debug.LogLevel.All);

                    if (!Directory.Exists(fileDir))
                    {
                        Directory.CreateDirectory(fileDir);
                    }
                    File.Copy(sourceFile, destFile, true);
                    if (!gameFpk.Contains(fileName))
                    {
                        gameFpk.Add(Tools.ToQarPath(fileName));
                    }
                }

                // Rebuild game FPK
                GzsLib.WriteFpkArchive(fpkPath, "_gamefpk", gameFpk);
                if (!zeroFiles.Contains(Tools.ToWinPath(gf.FilePath)))
                {
                    zeroFiles.Add(Tools.ToWinPath(gf.FilePath));
                }
                Directory.Delete("_modfpk", true);
                Directory.Delete("_gamefpk", true);
                Debug.LogLine(String.Format("[Mod] Merge complete"), Debug.LogLevel.Debug);
            }

            SettingsManager.SetGameData(g);

            Debug.LogLine("[Mod] Copying remaining mod files", Debug.LogLevel.Basic);

            // Copy files for 01.dat, ignoring merged FPKs
            foreach (ModQarEntry modEntry in metaData.ModQarEntries)
            {
                if (!zeroFiles.Contains(Tools.ToWinPath(modEntry.FilePath)))
                {
                    zeroFiles.Add(Tools.ToWinPath(modEntry.FilePath));
                }

                if (modEntry.FilePath.Contains(".fpk"))
                {
                    if (mergeFpks.Count(fpk => Tools.CompareHashes(fpk, modEntry.FilePath)) > 0)
                    {
                        continue;
                    }
                }

                string sourceFile = Path.Combine("_extr", Tools.ToWinPath(modEntry.FilePath));
                string destFile   = Path.Combine("_working", Tools.ToWinPath(modEntry.FilePath));
                string destDir    = Path.GetDirectoryName(destFile);

                Debug.LogLine(String.Format("[Mod] Copying file: {0}", modEntry.FilePath), Debug.LogLevel.All);
                if (!Directory.Exists(destDir))
                {
                    Directory.CreateDirectory(destDir);
                }
                File.Copy(sourceFile, destFile, true);
            }

            // Rebuild 01.dat
            Debug.LogLine("[Mod] Rebuilding game archive", Debug.LogLevel.Basic);
            GzsLib.WriteQarArchive(ZeroPath, "_working", zeroFiles, 3150048);

            SettingsManager.UpdateDatHash();

            SettingsManager.AddMod(metaData);

            Debug.LogLine("[Mod] Running database cleanup", Debug.LogLevel.Debug);
            CleanupDatabase();

            CleanupFolders();

            Debug.LogLine("[Mod] Installation finished", Debug.LogLevel.Basic);

            return(true);
        }