public void SavePlayerScore(int score)
        {
            file = File.Create(highestScorePath);

            HighestScore highestScore = new HighestScore();

            highestScore.highestScore = score;

            binaryFormatter.Serialize(file, highestScore);
            file.Close();
        }
 public int LoadPlayerScore()
 {
     if (File.Exists(highestScorePath))
     {
         file = File.Open(highestScorePath, FileMode.Open);
         HighestScore highestScore = binaryFormatter.Deserialize(file) as HighestScore;
         file.Close();
         return(highestScore.highestScore);
     }
     else
     {
         HighestScore hS = new HighestScore();
         hS.highestScore = 0;
         SavePlayerScore(hS.highestScore);
         return(0);
     }
 }