Beispiel #1
0
        private void ExecuteItemBehaviour(Item item)
        {
            item.Hide();

            switch (item.Kind)
            {
            case ItemKind.Number:
                m_numberItem = item as NumberItem;
                break;

            case ItemKind.Bonus:
                SlowdownSpeedTemporarily();
                break;

            case ItemKind.Reverse:
                m_isReversing = true;
                break;
            }
        }
Beispiel #2
0
        private IEnumerator Move()
        {
            var sfxMove = new string[] { "Move1 Blip", "Move2 Blip" };

            while (true)
            {
                yield return(new WaitForSeconds(m_moveSpeed));

                if (m_isReversing)
                {
                    ReverseSnakeHead();

                    m_isReversing = false;
                }
                else
                {
                    var currentPosition = transform.localPosition;

                    SoundManager.Instance.PlaySoundEffect(sfxMove [Random.Range(0, sfxMove.Length)]);
                    transform.Translate(m_direction);

                    if (m_numberItem != null)
                    {
                        IncreaseTailAndSpeed(currentPosition);

                        m_numberItem = null;
                    }
                    else if (m_tail.Count > 0)
                    {
                        m_tail.Last().localPosition = currentPosition;

                        m_tail.Insert(0, m_tail.Last());
                        m_tail.RemoveAt(m_tail.Count - 1);
                    }
                }
            }
        }