Beispiel #1
0
 protected override void Initialize()
 {
     board = new GameBoard(new Rectangle(0, gameYOffset, windowWidth, windowHeight - gameYOffset), GraphicsDevice);
     score = 0;
     base.Initialize();
 }
Beispiel #2
0
        private void GenerateRandomObject(int type)//1... point; 2...standing enemy; 3... linear enemy
        {
            Random rand = new Random();
            int    xCoord;
            int    yCoord;
            int    pointValue;

            do
            {
                xCoord = rand.Next(1, GameBoard.GetLength(0));
                yCoord = rand.Next(1, GameBoard.GetLength(1));
            } while (xCoord != HeadOfSnake.X && yCoord != HeadOfSnake.Y && original_snake.Contains(new Point(xCoord, yCoord)));

            pointValue = rand.Next(5, 50);

            if (type == 1)
            {
                if (pointValue >= 5 && pointValue <= 10)
                {
                    Console.ForegroundColor = ConsoleColor.Gray;
                }
                else if (pointValue >= 11 && pointValue <= 25)
                {
                    Console.ForegroundColor = ConsoleColor.Cyan;
                }
                else if (pointValue >= 26 && pointValue <= 35)
                {
                    Console.ForegroundColor = ConsoleColor.Blue;
                }
                else if (pointValue >= 36 && pointValue <= 50)
                {
                    Console.ForegroundColor = ConsoleColor.DarkYellow;
                }

                Console.SetCursorPosition(xCoord, yCoord);
                Console.Write("x");
                Console.ForegroundColor = ConsoleColor.White;

                if (GameBoard[xCoord, yCoord] != 1)
                {
                    GameBoard[xCoord, yCoord] = pointValue;
                }
            }
            else if (type == 2)
            {
                Console.ForegroundColor = ConsoleColor.DarkRed;
                Console.SetCursorPosition(xCoord, yCoord);
                Console.Write("¤");
                Console.ForegroundColor = ConsoleColor.White;

                if (GameBoard[xCoord, yCoord] != 1)
                {
                    GameBoard[xCoord, yCoord] = -1;
                }
            }
            else if (type == 3)
            {
                LinearEnemy[0] = 1;

                if (rand.Next(1, 3) == 1)
                {
                    LinearEnemy[1] = 0;

                    LinearEnemy[2] = GameBoard.GetLength(0);
                    LinearEnemy[3] = yCoord;
                }
                else
                {
                    LinearEnemy[1] = 1;

                    LinearEnemy[2] = xCoord;
                    LinearEnemy[3] = GameBoard.GetLength(1);
                }

                LinearEnemy[4] = 0;
            }
        }