Beispiel #1
0
 public void makemove(int addx, int addy, int szx, int szy, food Food)
 {
     pair t = new pair((body[0].x + addx + szx) % szx, (body[0].y + addy + szy) % szy);
     if (badmove(t))
     {
         lose = true;
         return;
     }
     bool bigger = false;
     int pos = -1;
     for (int i = 0; i < Food.body.Count; ++i)
         if (Food.body[i].x == t.x && Food.body[i].y == t.y)
         {
             bigger = true;
             pos = i;
         }
     pair v = new pair();
     v = body[body.Count - 1];
     for (int i = body.Count - 1; i > 0; --i)
         body[i] = body[i - 1];
     if (bigger)
     {
         body.Add(v);
         Food.body.Remove(Food.body[pos]);
         pair w = new pair((getrand() % szx + szx) % szx, (getrand() % szy + szy) % szy);
         Food.add(w.x, w.y);
     }
     body[0] = t;
 }
Beispiel #2
0
 static bool playlevel(int level)
 {
     Console.SetWindowSize(szx, szy);
     Console.Clear();
     Console.WriteLine("Welcome to level {0}", level);
     Console.ReadKey();
     Console.SetCursorPosition(1, 1);
     snake dragon = new snake(1, 1);
     Wall = new wall();
     Food = new food();
     for(int i = 0; i < level+1; ++i)
     {
         pair t = new pair((getrand() % szx + szx) % szx, (getrand() % szy + szy) % szy);
         Food.add(t.x, t.y);
     }
     for (int i = 0; i < 4 * level; ++i)
     {
         pair t = new pair((getrand() % szx + szx) % szx, (getrand() % szy + szy) % szy);
         while(t.x == 1 && t.y == 1)
             t = new pair((getrand() % szx + szx) % szx, (getrand() % szy + szy) % szy);
         Wall.add(t.x, t.y);
     }
     Draw risovanie = new Draw(dragon, Wall, Food);
     while (!risovanie.dragon.lose)
     {
         ConsoleKeyInfo button = Console.ReadKey();
         if(button.Key == ConsoleKey.UpArrow)
         {
             dragon.makemove(0, -1, szx, szy, Food);
         }
         else if(button.Key == ConsoleKey.DownArrow)
         {
             dragon.makemove(0, +1, szx, szy, Food);
         }
         else if (button.Key == ConsoleKey.RightArrow)
         {
             dragon.makemove(1, 0, szx, szy, Food);
         }
         else if (button.Key == ConsoleKey.LeftArrow)
         {
             dragon.makemove(-1, 0, szx, szy, Food);
         }
         if (dragon.body.Count % (level + 5) == 0)
             return true;
         risovanie.Print();
     }
     if(dragon.lose)
     {
         Console.Clear();
         Console.WriteLine("You Lost");
         Console.ReadKey();
         return false;
     }
     return true;
 }
Beispiel #3
0
 public bool badmove(pair w)
 {
     for(int i = 0; i < Program.Wall.body.Count; ++i)
     {
         if (Program.Wall.body[i].x == w.x && Program.Wall.body[i].y == w.y)
             return true;
     }
     for(int i = 0; i < body.Count; ++i)
     {
         if (body[i].x == w.x && body[i].y == w.y) return true;
     }
     return false;
 }
Beispiel #4
0
 public void add(int x, int y)
 {
     pair t = new pair(x, y);
     body.Add(t);
 }