public static void ConnectEngineToGUI() { if (IsLocalEngine) { // HACK: SessionManager.Register() is not used for local engines _LocalSession.RegisterFrontendUI(_MainWindow.UI); } SyncConfig(); _FrontendManager = _Session.GetFrontendManager(_MainWindow.UI); _FrontendManager.Sync(); // MS .NET doesn't like this with Remoting? if (Type.GetType("Mono.Runtime") != null) { // when are running on Mono, all should be good if (_UserConfig.IsCaching) { // when our UserConfig is cached, we need to invalidate the cache // DISABLED: see FrontendManager._OnConfigChanged //_FrontendManager.ConfigChangedDelegate = SyncConfig; } } _MainWindow.ShowAll(); // make sure entry got attention :-P _MainWindow.Entry.HasFocus = true; // local sessions can't have network issues :) if (_Session != _LocalSession) { _FrontendManagerCheckerQueue = new TaskQueue("FrontendManagerCheckerQueue"); _FrontendManagerCheckerQueue.AbortedEvent += delegate { #if LOG4NET _Logger.Debug("_FrontendManagerCheckerQueue.AbortedEvent(): task queue aborted!"); #endif }; _FrontendManagerCheckerQueue.ExceptionEvent += delegate(object sender, TaskQueueExceptionEventArgs e) { #if LOG4NET _Logger.Error("Exception in TaskQueue: ", e.Exception); _Logger.Error("Inner-Exception: ", e.Exception.InnerException); #endif Frontend.ShowException(e.Exception); }; _FrontendManagerCheckerQueue.Queue(delegate { // keep looping as long as the checker returns true while (CheckFrontendManagerStatus()) { // FIXME: bail out somehow when we lost the connection // without an exception in the meantime // only check once per minute Thread.Sleep(60 * 1000); } #if LOG4NET _Logger.Debug("_FrontendManagerCheckerQueue(): " + "CheckFrontendManagerStatus() returned false, "+ "time to say good bye!"); #endif }); } MainWindow.ChatViewManager.IsSensitive = true; }