Beispiel #1
0
 public virtual void OnBombCollision(mg_ss_Item_BombObject p_bomb)
 {
     if (!ChaosModeActivated)
     {
         KillPlayer();
     }
 }
Beispiel #2
0
 public override void OnBombCollision(mg_ss_Item_BombObject p_bomb)
 {
     base.OnBombCollision(p_bomb);
     if (!base.ChaosModeActivated)
     {
         Health -= 30;
     }
 }